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Author Topic: Battlefront! v2.0 (Moving Infantry from HSFX Simplified)  (Read 6461 times)

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lexsey

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Re: Battlefront! v2.0 (Moving Infantry from HSFX Simplified)
« Reply #24 on: June 01, 2020, 02:25:48 AM »

Hi! Many thanks for this awesome mode!
Can I request a version for a stationary object? This may be useful for older versions of the game (because in this option there is no need to modify class files)
Or even this can replace some excess stock vechile.
The code, for example, could be like this
Code: [Select]
[buildings.House$AxisInfantryStandsummer]
Title            AxisInfantryStandsummer
MeshLive         3do/Infantry/AxisInfantryStand/Summer/live.sim
MeshDead         3do/Infantry/AxisInfantryStand/Summer_DMG/dead.sim
AlignToLand      0
AddHeightLive    0
AddHeightDead    0
Body             FuelSmall
Panzer           0.0002
But there is a problem - this option requires a .sim file, which must refer to one integral mesh  with all parts in the set.
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whistler

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Re: Battlefront! v2.0 (Moving Infantry from HSFX Simplified)
« Reply #25 on: June 01, 2020, 01:10:13 PM »

B.A.T. has a great collection of humans and animals!

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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html

whistler

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Re: Battlefront! v2.0 (Moving Infantry from HSFX Simplified)
« Reply #26 on: December 30, 2020, 12:49:00 PM »

I recently learned why the soldiers explode and I could remove or reduce the number of explosions but know what? I love the havoc these naughty guys create in the battlefield :D

I could also remove the log warnings/erros, I think.

Perhaps some day I will revisit this mod. Anyone willing to improve the textures a little? No 8K textures please, just a little will do ;)
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.2: https://www.sas1946.com/main/index.php/board,93.0.html
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