the SAS Hangar > Non-English Language Board

Notaustieg online nicht möglich

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printenduevel:
Moin,

in der Mission "FAC_Desert_1942_blue" konnte ich nicht mit dem Fallschirm abspringen. Die Tastaturbelegung liegt auf "Strg+E".
Geflogen habe ich eine 109 F4
Höhe war ausreichend und auch die G-Kräfte waren kein Hindernis.
Habe das Offline getestet, da funktioniert dies.
Logfile ist anbei, ich entdecke leider nur nicht den relevanten Teil, deshalt komplett. Sorry.
https://pastebin.com/Rd4PqceH

Danke
Printe

printenduevel:
Habe gerade eine andere Mission getestet: Airfield Defence_Light_SAS_Red
Da konnte ich aussteigen.


--- Code: ---[24.11.2019 20:15:06 UTC +1] ------------ BEGIN log session -------------

[24.11.2019 20:15:06 UTC +1] ----------- Switched to pipe mode ----------
[2019-11-24 20:15:06.496 UTC +1] dT:    0 Initializing Random Number Generator, Seed=5325379139785520726
[2019-11-24 20:15:06.496 UTC +1] dT:    0 Using new TrackIR: false
[2019-11-24 20:15:06.506 UTC +1] dT:    0 OpenGL provider: Opengl32.dll
[2019-11-24 20:15:06.506 UTC +1] dT:    0 no GLU provider name available
[2019-11-24 20:15:06.606 UTC +1] dT:    0 OpenGL library:
[2019-11-24 20:15:06.606 UTC +1] dT:    0   Vendor: ATI Technologies Inc.
[2019-11-24 20:15:06.606 UTC +1] dT:    0   Render: AMD Radeon HD 7800 Series
[2019-11-24 20:15:06.606 UTC +1] dT:    0   Version: 4.6.13570 Compatibility Profile Context 19.7.5 26.20.13001.25001
[2019-11-24 20:15:06.616 UTC +1] dT:    0   Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[2019-11-24 20:15:06.616 UTC +1] dT:    0 Size: 1920x1080
[2019-11-24 20:15:06.616 UTC +1] dT:    0 ColorBits: 32
[2019-11-24 20:15:06.616 UTC +1] dT:    0 DepthBits: 32
[2019-11-24 20:15:06.616 UTC +1] dT:    0 StencilBits: 8
[2019-11-24 20:15:06.616 UTC +1] dT:    0 isDoubleBuffered: true
[2019-11-24 20:15:06.646 UTC +1] dT:    0 TrackIRWin create(), useNewTrackIR=false, createSuccess=true
[2019-11-24 20:15:06.656 UTC +1] dT:    0 *** IL-2 Selector 3.5.2.1 Build 19040201 loaded ***
[2019-11-24 20:15:06.686 UTC +1] dT:    0
[2019-11-24 20:15:06.686 UTC +1] dT:    0 *** Looking for Advanced CPU Instructions...
[2019-11-24 20:15:06.686 UTC +1] dT:    0 [x] PentiumPro
[2019-11-24 20:15:06.686 UTC +1] dT:    0 [x] Multimedia (MMX)
[2019-11-24 20:15:06.686 UTC +1] dT:    0 [x] 3D (SSE)
[2019-11-24 20:15:06.686 UTC +1] dT:    0 [x] 3D (SSE2)
[2019-11-24 20:15:06.686 UTC +1] dT:    0 [-] 3D (3DNow)
[2019-11-24 20:15:06.686 UTC +1] dT:    0 ColourBits 32, ABits 8, ZBits 32
[2019-11-24 20:15:06.686 UTC +1] dT:    0
[2019-11-24 20:15:06.686 UTC +1] dT:    0 *** Looking for Render API Extensions ...
[2019-11-24 20:15:06.686 UTC +1] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2019-11-24 20:15:06.686 UTC +1] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2019-11-24 20:15:06.686 UTC +1] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2019-11-24 20:15:06.686 UTC +1] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2019-11-24 20:15:06.686 UTC +1] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2019-11-24 20:15:06.686 UTC +1] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2019-11-24 20:15:06.686 UTC +1] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2019-11-24 20:15:06.686 UTC +1] dT:    0 [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2019-11-24 20:15:06.686 UTC +1] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2019-11-24 20:15:06.686 UTC +1] dT:    0 [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2019-11-24 20:15:06.686 UTC +1] dT:    0 [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2019-11-24 20:15:06.686 UTC +1] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2019-11-24 20:15:06.686 UTC +1] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2019-11-24 20:15:06.686 UTC +1] dT:    0
[2019-11-24 20:15:06.686 UTC +1] dT:    0 Maximum texture size : 16384
[2019-11-24 20:15:06.686 UTC +1] dT:    0 Maximum simultaneous textures :8
[2019-11-24 20:15:06.686 UTC +1] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2019-11-24 20:15:12.275 UTC +1] dT:   20 Initializing DirectSound playback device...
[2019-11-24 20:15:12.275 UTC +1] dT:    0 Primary buffer created.
[2019-11-24 20:15:12.275 UTC +1] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2019-11-24 20:15:12.275 UTC +1] dT:    0 Not enought hardware buffers (0), hardware disabled
[2019-11-24 20:15:12.275 UTC +1] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2019-11-24 20:15:12.275 UTC +1] dT:    0 Default speaker config is : 1310724.
[2019-11-24 20:15:12.275 UTC +1] dT:    0 Direct sound audio device initialized successfully :
[2019-11-24 20:15:12.275 UTC +1] dT:    0 DX Version : 7
[2019-11-24 20:15:12.275 UTC +1] dT:    0 Hardware    - disabled [buffers : 0]
[2019-11-24 20:15:12.275 UTC +1] dT:    0 Extensions  - enabled :
[2019-11-24 20:15:12.275 UTC +1] dT:    0   EAX ver. 1 [ ]  - disabled
[2019-11-24 20:15:12.275 UTC +1] dT:    0   EAX ver. 2 [ ]  - disabled
[2019-11-24 20:15:12.275 UTC +1] dT:    0   EAX ver. 3 [ ]  - disabled
[2019-11-24 20:15:12.275 UTC +1] dT:    0   I3D ver. 2 [ ]  - disabled
[2019-11-24 20:15:12.275 UTC +1] dT:    0   ZoomFX     [ ]  - disabled
[2019-11-24 20:15:12.275 UTC +1] dT:    0   MacroFX    [ ]  - disabled
[2019-11-24 20:15:12.275 UTC +1] dT:    0 SIMD render [X]
[2019-11-24 20:15:12.275 UTC +1] dT:    0 num channels 32
[2019-11-24 20:15:12.275 UTC +1] dT:    0
[2019-11-24 20:18:08.890 UTC +1] dT:    0 socket start connecting to 148.251.238.135:21010
[2019-11-24 20:18:08.931 UTC +1] dT:    0 socket channel '0' start creating: 148.251.238.135:21010
[2019-11-24 20:18:08.939 UTC +1] dT:    0 Player Server uses Patch Level 4!
[2019-11-24 20:18:08.939 UTC +1] dT:    0 Player Server uses Selector Version 3.5.2!
[2019-11-24 20:18:08.941 UTC +1] dT:    0 Player BlackAce7727 uses Patch Level 0!
[2019-11-24 20:18:08.941 UTC +1] dT:    0 Player BlackAce7727 uses Selector Version 3.5.2!
[2019-11-24 20:18:08.957 UTC +1] dT:    0 Chat: --- Test greift ins Kampfgeschehen ein.
[2019-11-24 20:18:09.130 UTC +1] dT:    0 socket channel '0', ip 148.251.238.135:21010, is complete created
[2019-11-24 20:18:09.477 UTC +1] dT:    0 Chat: Server: Welcome Test from Munich, Germany/Bavaria
[2019-11-24 20:18:09.954 UTC +1] dT:    0 Chat: --- checkTimeSpeed 8sec 15
[2019-11-24 20:18:10.471 UTC +1] dT:  -20 Loading mission FBDj/Conky/Short Missions/Airfield Defence_Light_SAS_Red.mis...
[2019-11-24 20:18:10.481 UTC +1] dT:    0 Loading mission.mis defined airfields...
[2019-11-24 20:18:10.519 UTC +1] dT:    0 Loaded camouflage: WINTER
[2019-11-24 20:18:10.520 UTC +1] dT:    0 Loading map.ini defined airfields...
[2019-11-24 20:18:10.849 UTC +1] dT:    0 Loading vertex/fragment programs: *699264872*
[2019-11-24 20:18:10.849 UTC +1] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2019-11-24 20:18:10.849 UTC +1] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2019-11-24 20:18:10.850 UTC +1] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2019-11-24 20:18:10.850 UTC +1] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2019-11-24 20:18:10.850 UTC +1] dT:    0 *** Loading: [vpFogNoTex]
[2019-11-24 20:18:10.850 UTC +1] dT:    0 *** Loading: [vpFog4Tex2D]
[2019-11-24 20:18:10.851 UTC +1] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2019-11-24 20:18:10.851 UTC +1] dT:    0 *** Loading: [vp4Tex2D]
[2019-11-24 20:18:10.851 UTC +1] dT:    0 *** Loading: [vp6Tex2D]
[2019-11-24 20:18:10.851 UTC +1] dT:    0 *** Loading: [vpTexUVTex2D]
[2019-11-24 20:18:10.851 UTC +1] dT:    0 *** Loading: [vpWaterGrid_NV]
[2019-11-24 20:18:10.852 UTC +1] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2019-11-24 20:18:10.852 UTC +1] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2019-11-24 20:18:10.852 UTC +1] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2019-11-24 20:18:10.852 UTC +1] dT:    0 *** Loading: [vpTreeSprite]
[2019-11-24 20:18:10.852 UTC +1] dT:    0 *** Loading: [vpTreeTrunk]
[2019-11-24 20:18:10.853 UTC +1] dT:    0 *** Loading: [vpVAObjectsN]
[2019-11-24 20:18:10.853 UTC +1] dT:    0 *** Loading: [vpVAObjectsL0]
[2019-11-24 20:18:10.853 UTC +1] dT:    0 *** Loading: [vpSprites]
[2019-11-24 20:18:10.853 UTC +1] dT:    0 *** Loading: [vpSimpleGL]
[2019-11-24 20:18:10.853 UTC +1] dT:    0 *** Loading: [fpWaterSunLightFast]
[2019-11-24 20:18:10.854 UTC +1] dT:    0 *** Loading: [fpWaterSunLight]
[2019-11-24 20:18:10.854 UTC +1] dT:    0 *** Loading: [fpWaterSunLightBest]
[2019-11-24 20:18:10.854 UTC +1] dT:    0 *** Loading: [fpCoastBump]
[2019-11-24 20:18:10.854 UTC +1] dT:    0 *** Loading: [fpCoastFoam]
[2019-11-24 20:18:10.854 UTC +1] dT:    0 *** Loading: [fpCoastFoamFast]
[2019-11-24 20:18:10.854 UTC +1] dT:    0 *** Loading: [fpCoastFoamFarFogTex]
[2019-11-24 20:18:10.855 UTC +1] dT:    0 *** Loading: [fpCausticSimple]
[2019-11-24 20:18:10.855 UTC +1] dT:    0 *** Loading: [fpCaustic]
[2019-11-24 20:18:10.855 UTC +1] dT:    0 *** Loading: [fpSprites]
[2019-11-24 20:18:10.855 UTC +1] dT:    0 *** Loading: [fpObjectsL0]
[2019-11-24 20:18:10.855 UTC +1] dT:    0 *** Loading: [fpObjectsL0_2L]
[2019-11-24 20:18:10.855 UTC +1] dT:    0 *** Loading: [fpSimpleGL]
[2019-11-24 20:18:10.856 UTC +1] dT:    0 *** Loading: [fpNearLandFog]
[2019-11-24 20:18:10.856 UTC +1] dT:    0 *** Loading: [fpFarLandFog]
[2019-11-24 20:18:10.856 UTC +1] dT:    0 *** Loading: [fpRiverCoastAA]
[2019-11-24 20:18:10.857 UTC +1] dT:    0 *** Loading: [vpWaterDM_CPU]
[2019-11-24 20:18:10.857 UTC +1] dT:    0 *** Loading: [fpWaterDM_CPU]
[2019-11-24 20:18:10.857 UTC +1] dT:    0 *** Loading: [fpWaterDM_CPULo]
[2019-11-24 20:18:10.858 UTC +1] dT:    0 *** Loading: [fpWaterLFogDM]
[2019-11-24 20:18:10.858 UTC +1] dT:    0 *** Loading: [fpIceWater]
[2019-11-24 20:18:10.858 UTC +1] dT:    0 *** Loading: [fpNearNoBlend]
[2019-11-24 20:18:10.858 UTC +1] dT:    0 *** Loading: [fpNearNoBlendNoise]
[2019-11-24 20:18:10.858 UTC +1] dT:    0 *** Loading: [fpNearBlend]
[2019-11-24 20:18:10.858 UTC +1] dT:    0 *** Loading: [fpNearBlendNoise]
[2019-11-24 20:18:10.858 UTC +1] dT:    0 *** Loading: [fpFarBlend]
[2019-11-24 20:18:10.859 UTC +1] dT:    0 *** Loading: [fpForestPlane]
[2019-11-24 20:18:10.859 UTC +1] dT:    0 *** Loading: [fpForestPlaneNoise]
[2019-11-24 20:18:10.859 UTC +1] dT:    0 *** Loading: [fpForestPlaneEdges]
[2019-11-24 20:18:10.859 UTC +1] dT:    0 *** Loading: [fpForestPlaneEdgesNoise]
[2019-11-24 20:18:10.905 UTC +1] dT:    0 Load bridges
[2019-11-24 20:18:10.932 UTC +1] dT:    0 Load static objects
[2019-11-24 20:18:16.081 UTC +1] dT:    0 Searching for missing resources...
[2019-11-24 20:18:16.081 UTC +1] dT:    0 Done!
[2019-11-24 20:18:16.304 UTC +1] dT:    0 Loading RRR objects resources data...
[2019-11-24 20:18:16.304 UTC +1] dT:    0 Done.
[2019-11-24 20:18:16.552 UTC +1] dT:    0 ZSM_NS - requestAcList executed by user >Test<.
[2019-11-24 20:18:37.092 UTC +1] dT:  685 Requesting LaGG-3series35
[2019-11-24 20:18:37.679 UTC +1] dT:    1 ZSM_Air - Spawning new AC. Owner name is >Test_0<
[2019-11-24 20:18:37.693 UTC +1] dT:    0   JOYSTICK ENABLED!
[2019-11-24 20:18:37.735 UTC +1] dT:   11 warning: no files : music/takeoff
[2019-11-24 20:18:40.681 UTC +1] dT:  107 Chat: Server: Weapons Loadout OK
[2019-11-24 20:19:02.984 UTC +1] dT:  744 4>chat hi ALL
[2019-11-24 20:19:02.985 UTC +1] dT:    0 Chat: Test: hi
[2019-11-24 20:19:40.326 UTC +1] dT: 1245 Chat: --- PvF greift ins Kampfgeschehen ein.
[2019-11-24 20:19:40.339 UTC +1] dT:    0 Player PvF uses Patch Level 4!
[2019-11-24 20:19:40.339 UTC +1] dT:    0 Player PvF uses Selector Version 3.5.2!
[2019-11-24 20:19:40.824 UTC +1] dT:   16 Chat: Server: Welcome PvF from Providence, United States/Rhode Island
[2019-11-24 20:19:52.680 UTC +1] dT:  396 warning: no files : music/inflight
[2019-11-24 20:19:54.475 UTC +1] dT:   59 ZSM_Air - Spawning new AC. Owner name is >BlackAce7727_0<
[2019-11-24 20:21:55.332 UTC +1] dT: 4029 Chat: Server: Join us on TeamSpeak: guberman.guildvent.net password: Gubi
[2019-11-24 20:22:02.009 UTC +1] dT:  222 Chat: Server: ** ( Test ) Shotdown AI Plane ( Bf-109E-4/B ) at [C2.4]
[2019-11-24 20:22:44.356 UTC +1] dT: 1410 Chat: --- Test ist ausgestiegen.
[2019-11-24 20:23:00.217 UTC +1] dT:  530 ZutiNetSendMethods - ejectGunner >Test< executed for user >Test<.
[2019-11-24 20:23:00.219 UTC +1] dT:    0 warning: no files : music/crash
[2019-11-24 20:23:10.635 UTC +1] dT:  348 Requesting I-16type24
[2019-11-24 20:23:11.084 UTC +1] dT:    1 ZSM_Air - Spawning new AC. Owner name is >Test_0<
[2019-11-24 20:23:11.090 UTC +1] dT:    0   JOYSTICK ENABLED!
[2019-11-24 20:23:11.141 UTC +1] dT:   15 warning: no files : music/takeoff
[2019-11-24 20:23:12.599 UTC +1] dT:   49 Chat: Server: Weapons Loadout OK
[2019-11-24 20:23:59.953 UTC +1] dT: 1579 warning: no files : music/inflight
[2019-11-24 20:24:15.353 UTC +1] dT:  512 Screenshot: MyScreenShots/2019.11.24 07-24-15.tga
[2019-11-24 20:24:15.353 UTC +1] dT:    0 Screenshot: MyScreenShots/2019.11.24 07-24-15.jpg
[2019-11-24 20:24:56.704 UTC +1] dT: 1380 Chat: --- Test ist ausgestiegen.
[2019-11-24 20:25:05.989 UTC +1] dT:  309 Chat: --- Test macht eine Bruchlandung.
[2019-11-24 20:25:05.990 UTC +1] dT:    0 warning: no files : music/crash
[2019-11-24 20:25:05.991 UTC +1] dT:    0 ZutiNetSendMethods - ejectGunner >Test< executed for user >Test<.
[2019-11-24 20:25:24.233 UTC +1] dT:  608 socketConnection with 148.251.238.135:21010 on channel 0 lost.  Reason:
[2019-11-24 20:25:24.506 UTC +1] dT:-14256 Before GC, Memory: total(465305600) free(389018600)
[2019-11-24 20:25:25.393 UTC +1] dT:    0 After GC, Memory: total(465305600) free(415429104)

[24.11.2019 20:25:36 UTC +1] -------------- END log session -------------

--- End code ---

SAS~Storebror:
Sieht alles normal aus.
Vielleicht war Dein Pilot schon tot?

]cheers[
Mike

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