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Author Topic: Notaustieg online nicht möglich  (Read 292 times)

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printenduevel

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  • Posts: 237
Notaustieg online nicht möglich
« on: November 24, 2019, 11:48:23 AM »

Moin,

in der Mission "FAC_Desert_1942_blue" konnte ich nicht mit dem Fallschirm abspringen. Die Tastaturbelegung liegt auf "Strg+E".
Geflogen habe ich eine 109 F4
Höhe war ausreichend und auch die G-Kräfte waren kein Hindernis.
Habe das Offline getestet, da funktioniert dies.
Logfile ist anbei, ich entdecke leider nur nicht den relevanten Teil, deshalt komplett. Sorry.
https://pastebin.com/Rd4PqceH

Danke
Printe
Logged

printenduevel

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  • Posts: 237
Re: Notaustieg online nicht möglich
« Reply #1 on: November 24, 2019, 12:31:55 PM »

Habe gerade eine andere Mission getestet: Airfield Defence_Light_SAS_Red
Da konnte ich aussteigen.

Code: [Select]
[24.11.2019 20:15:06 UTC +1] ------------ BEGIN log session -------------

[24.11.2019 20:15:06 UTC +1] ----------- Switched to pipe mode ----------
[2019-11-24 20:15:06.496 UTC +1] dT:    0 Initializing Random Number Generator, Seed=5325379139785520726
[2019-11-24 20:15:06.496 UTC +1] dT:    0 Using new TrackIR: false
[2019-11-24 20:15:06.506 UTC +1] dT:    0 OpenGL provider: Opengl32.dll
[2019-11-24 20:15:06.506 UTC +1] dT:    0 no GLU provider name available
[2019-11-24 20:15:06.606 UTC +1] dT:    0 OpenGL library:
[2019-11-24 20:15:06.606 UTC +1] dT:    0   Vendor: ATI Technologies Inc.
[2019-11-24 20:15:06.606 UTC +1] dT:    0   Render: AMD Radeon HD 7800 Series
[2019-11-24 20:15:06.606 UTC +1] dT:    0   Version: 4.6.13570 Compatibility Profile Context 19.7.5 26.20.13001.25001
[2019-11-24 20:15:06.616 UTC +1] dT:    0   Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
[2019-11-24 20:15:06.616 UTC +1] dT:    0 Size: 1920x1080
[2019-11-24 20:15:06.616 UTC +1] dT:    0 ColorBits: 32
[2019-11-24 20:15:06.616 UTC +1] dT:    0 DepthBits: 32
[2019-11-24 20:15:06.616 UTC +1] dT:    0 StencilBits: 8
[2019-11-24 20:15:06.616 UTC +1] dT:    0 isDoubleBuffered: true
[2019-11-24 20:15:06.646 UTC +1] dT:    0 TrackIRWin create(), useNewTrackIR=false, createSuccess=true
[2019-11-24 20:15:06.656 UTC +1] dT:    0 *** IL-2 Selector 3.5.2.1 Build 19040201 loaded ***
[2019-11-24 20:15:06.686 UTC +1] dT:    0
[2019-11-24 20:15:06.686 UTC +1] dT:    0 *** Looking for Advanced CPU Instructions...
[2019-11-24 20:15:06.686 UTC +1] dT:    0 [x] PentiumPro
[2019-11-24 20:15:06.686 UTC +1] dT:    0 [x] Multimedia (MMX)
[2019-11-24 20:15:06.686 UTC +1] dT:    0 [x] 3D (SSE)
[2019-11-24 20:15:06.686 UTC +1] dT:    0 [x] 3D (SSE2)
[2019-11-24 20:15:06.686 UTC +1] dT:    0 [-] 3D (3DNow)
[2019-11-24 20:15:06.686 UTC +1] dT:    0 ColourBits 32, ABits 8, ZBits 32
[2019-11-24 20:15:06.686 UTC +1] dT:    0
[2019-11-24 20:15:06.686 UTC +1] dT:    0 *** Looking for Render API Extensions ...
[2019-11-24 20:15:06.686 UTC +1] dT:    0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[2019-11-24 20:15:06.686 UTC +1] dT:    0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[2019-11-24 20:15:06.686 UTC +1] dT:    0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[2019-11-24 20:15:06.686 UTC +1] dT:    0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[2019-11-24 20:15:06.686 UTC +1] dT:    0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[2019-11-24 20:15:06.686 UTC +1] dT:    0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
[2019-11-24 20:15:06.686 UTC +1] dT:    0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[2019-11-24 20:15:06.686 UTC +1] dT:    0 [-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[2019-11-24 20:15:06.686 UTC +1] dT:    0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[2019-11-24 20:15:06.686 UTC +1] dT:    0 [-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[2019-11-24 20:15:06.686 UTC +1] dT:    0 [-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[2019-11-24 20:15:06.686 UTC +1] dT:    0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[2019-11-24 20:15:06.686 UTC +1] dT:    0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[2019-11-24 20:15:06.686 UTC +1] dT:    0
[2019-11-24 20:15:06.686 UTC +1] dT:    0 Maximum texture size : 16384
[2019-11-24 20:15:06.686 UTC +1] dT:    0 Maximum simultaneous textures :8
[2019-11-24 20:15:06.686 UTC +1] dT:    0 MaxAnisotropic (1.0 = none) : 16.000000
[2019-11-24 20:15:12.275 UTC +1] dT:   20 Initializing DirectSound playback device...
[2019-11-24 20:15:12.275 UTC +1] dT:    0 Primary buffer created.
[2019-11-24 20:15:12.275 UTC +1] dT:    0 Playback format is set : sampling rate = 44100, num channels = 2.
[2019-11-24 20:15:12.275 UTC +1] dT:    0 Not enought hardware buffers (0), hardware disabled
[2019-11-24 20:15:12.275 UTC +1] dT:    0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
[2019-11-24 20:15:12.275 UTC +1] dT:    0 Default speaker config is : 1310724.
[2019-11-24 20:15:12.275 UTC +1] dT:    0 Direct sound audio device initialized successfully :
[2019-11-24 20:15:12.275 UTC +1] dT:    0 DX Version : 7
[2019-11-24 20:15:12.275 UTC +1] dT:    0 Hardware    - disabled [buffers : 0]
[2019-11-24 20:15:12.275 UTC +1] dT:    0 Extensions  - enabled :
[2019-11-24 20:15:12.275 UTC +1] dT:    0   EAX ver. 1 [ ]  - disabled
[2019-11-24 20:15:12.275 UTC +1] dT:    0   EAX ver. 2 [ ]  - disabled
[2019-11-24 20:15:12.275 UTC +1] dT:    0   EAX ver. 3 [ ]  - disabled
[2019-11-24 20:15:12.275 UTC +1] dT:    0   I3D ver. 2 [ ]  - disabled
[2019-11-24 20:15:12.275 UTC +1] dT:    0   ZoomFX     [ ]  - disabled
[2019-11-24 20:15:12.275 UTC +1] dT:    0   MacroFX    [ ]  - disabled
[2019-11-24 20:15:12.275 UTC +1] dT:    0 SIMD render [X]
[2019-11-24 20:15:12.275 UTC +1] dT:    0 num channels 32
[2019-11-24 20:15:12.275 UTC +1] dT:    0
[2019-11-24 20:18:08.890 UTC +1] dT:    0 socket start connecting to 148.251.238.135:21010
[2019-11-24 20:18:08.931 UTC +1] dT:    0 socket channel '0' start creating: 148.251.238.135:21010
[2019-11-24 20:18:08.939 UTC +1] dT:    0 Player Server uses Patch Level 4!
[2019-11-24 20:18:08.939 UTC +1] dT:    0 Player Server uses Selector Version 3.5.2!
[2019-11-24 20:18:08.941 UTC +1] dT:    0 Player BlackAce7727 uses Patch Level 0!
[2019-11-24 20:18:08.941 UTC +1] dT:    0 Player BlackAce7727 uses Selector Version 3.5.2!
[2019-11-24 20:18:08.957 UTC +1] dT:    0 Chat: --- Test greift ins Kampfgeschehen ein.
[2019-11-24 20:18:09.130 UTC +1] dT:    0 socket channel '0', ip 148.251.238.135:21010, is complete created
[2019-11-24 20:18:09.477 UTC +1] dT:    0 Chat: Server: Welcome Test from Munich, Germany/Bavaria
[2019-11-24 20:18:09.954 UTC +1] dT:    0 Chat: --- checkTimeSpeed 8sec 15
[2019-11-24 20:18:10.471 UTC +1] dT:  -20 Loading mission FBDj/Conky/Short Missions/Airfield Defence_Light_SAS_Red.mis...
[2019-11-24 20:18:10.481 UTC +1] dT:    0 Loading mission.mis defined airfields...
[2019-11-24 20:18:10.519 UTC +1] dT:    0 Loaded camouflage: WINTER
[2019-11-24 20:18:10.520 UTC +1] dT:    0 Loading map.ini defined airfields...
[2019-11-24 20:18:10.849 UTC +1] dT:    0 Loading vertex/fragment programs: *699264872*
[2019-11-24 20:18:10.849 UTC +1] dT:    0 *** Loading: [vpFogFar2Tex2D]
[2019-11-24 20:18:10.849 UTC +1] dT:    0 *** Loading: [vpFog2Tex2DBlend]
[2019-11-24 20:18:10.850 UTC +1] dT:    0 *** Loading: [vpFogFar4Tex2D]
[2019-11-24 20:18:10.850 UTC +1] dT:    0 *** Loading: [vpFogFar8Tex2D]
[2019-11-24 20:18:10.850 UTC +1] dT:    0 *** Loading: [vpFogNoTex]
[2019-11-24 20:18:10.850 UTC +1] dT:    0 *** Loading: [vpFog4Tex2D]
[2019-11-24 20:18:10.851 UTC +1] dT:    0 *** Loading: [vpFog4Tex2D_UV2]
[2019-11-24 20:18:10.851 UTC +1] dT:    0 *** Loading: [vp4Tex2D]
[2019-11-24 20:18:10.851 UTC +1] dT:    0 *** Loading: [vp6Tex2D]
[2019-11-24 20:18:10.851 UTC +1] dT:    0 *** Loading: [vpTexUVTex2D]
[2019-11-24 20:18:10.851 UTC +1] dT:    0 *** Loading: [vpWaterGrid_NV]
[2019-11-24 20:18:10.852 UTC +1] dT:    0 *** Loading: [vpWaterSunLight_NV]
[2019-11-24 20:18:10.852 UTC +1] dT:    0 *** Loading: [vpWaterSunLight_ATI]
[2019-11-24 20:18:10.852 UTC +1] dT:    0 *** Loading: [vpWaterSunLight_FP]
[2019-11-24 20:18:10.852 UTC +1] dT:    0 *** Loading: [vpTreeSprite]
[2019-11-24 20:18:10.852 UTC +1] dT:    0 *** Loading: [vpTreeTrunk]
[2019-11-24 20:18:10.853 UTC +1] dT:    0 *** Loading: [vpVAObjectsN]
[2019-11-24 20:18:10.853 UTC +1] dT:    0 *** Loading: [vpVAObjectsL0]
[2019-11-24 20:18:10.853 UTC +1] dT:    0 *** Loading: [vpSprites]
[2019-11-24 20:18:10.853 UTC +1] dT:    0 *** Loading: [vpSimpleGL]
[2019-11-24 20:18:10.853 UTC +1] dT:    0 *** Loading: [fpWaterSunLightFast]
[2019-11-24 20:18:10.854 UTC +1] dT:    0 *** Loading: [fpWaterSunLight]
[2019-11-24 20:18:10.854 UTC +1] dT:    0 *** Loading: [fpWaterSunLightBest]
[2019-11-24 20:18:10.854 UTC +1] dT:    0 *** Loading: [fpCoastBump]
[2019-11-24 20:18:10.854 UTC +1] dT:    0 *** Loading: [fpCoastFoam]
[2019-11-24 20:18:10.854 UTC +1] dT:    0 *** Loading: [fpCoastFoamFast]
[2019-11-24 20:18:10.854 UTC +1] dT:    0 *** Loading: [fpCoastFoamFarFogTex]
[2019-11-24 20:18:10.855 UTC +1] dT:    0 *** Loading: [fpCausticSimple]
[2019-11-24 20:18:10.855 UTC +1] dT:    0 *** Loading: [fpCaustic]
[2019-11-24 20:18:10.855 UTC +1] dT:    0 *** Loading: [fpSprites]
[2019-11-24 20:18:10.855 UTC +1] dT:    0 *** Loading: [fpObjectsL0]
[2019-11-24 20:18:10.855 UTC +1] dT:    0 *** Loading: [fpObjectsL0_2L]
[2019-11-24 20:18:10.855 UTC +1] dT:    0 *** Loading: [fpSimpleGL]
[2019-11-24 20:18:10.856 UTC +1] dT:    0 *** Loading: [fpNearLandFog]
[2019-11-24 20:18:10.856 UTC +1] dT:    0 *** Loading: [fpFarLandFog]
[2019-11-24 20:18:10.856 UTC +1] dT:    0 *** Loading: [fpRiverCoastAA]
[2019-11-24 20:18:10.857 UTC +1] dT:    0 *** Loading: [vpWaterDM_CPU]
[2019-11-24 20:18:10.857 UTC +1] dT:    0 *** Loading: [fpWaterDM_CPU]
[2019-11-24 20:18:10.857 UTC +1] dT:    0 *** Loading: [fpWaterDM_CPULo]
[2019-11-24 20:18:10.858 UTC +1] dT:    0 *** Loading: [fpWaterLFogDM]
[2019-11-24 20:18:10.858 UTC +1] dT:    0 *** Loading: [fpIceWater]
[2019-11-24 20:18:10.858 UTC +1] dT:    0 *** Loading: [fpNearNoBlend]
[2019-11-24 20:18:10.858 UTC +1] dT:    0 *** Loading: [fpNearNoBlendNoise]
[2019-11-24 20:18:10.858 UTC +1] dT:    0 *** Loading: [fpNearBlend]
[2019-11-24 20:18:10.858 UTC +1] dT:    0 *** Loading: [fpNearBlendNoise]
[2019-11-24 20:18:10.858 UTC +1] dT:    0 *** Loading: [fpFarBlend]
[2019-11-24 20:18:10.859 UTC +1] dT:    0 *** Loading: [fpForestPlane]
[2019-11-24 20:18:10.859 UTC +1] dT:    0 *** Loading: [fpForestPlaneNoise]
[2019-11-24 20:18:10.859 UTC +1] dT:    0 *** Loading: [fpForestPlaneEdges]
[2019-11-24 20:18:10.859 UTC +1] dT:    0 *** Loading: [fpForestPlaneEdgesNoise]
[2019-11-24 20:18:10.905 UTC +1] dT:    0 Load bridges
[2019-11-24 20:18:10.932 UTC +1] dT:    0 Load static objects
[2019-11-24 20:18:16.081 UTC +1] dT:    0 Searching for missing resources...
[2019-11-24 20:18:16.081 UTC +1] dT:    0 Done!
[2019-11-24 20:18:16.304 UTC +1] dT:    0 Loading RRR objects resources data...
[2019-11-24 20:18:16.304 UTC +1] dT:    0 Done.
[2019-11-24 20:18:16.552 UTC +1] dT:    0 ZSM_NS - requestAcList executed by user >Test<.
[2019-11-24 20:18:37.092 UTC +1] dT:  685 Requesting LaGG-3series35
[2019-11-24 20:18:37.679 UTC +1] dT:    1 ZSM_Air - Spawning new AC. Owner name is >Test_0<
[2019-11-24 20:18:37.693 UTC +1] dT:    0   JOYSTICK ENABLED!
[2019-11-24 20:18:37.735 UTC +1] dT:   11 warning: no files : music/takeoff
[2019-11-24 20:18:40.681 UTC +1] dT:  107 Chat: Server: Weapons Loadout OK
[2019-11-24 20:19:02.984 UTC +1] dT:  744 4>chat hi ALL
[2019-11-24 20:19:02.985 UTC +1] dT:    0 Chat: Test: hi
[2019-11-24 20:19:40.326 UTC +1] dT: 1245 Chat: --- PvF greift ins Kampfgeschehen ein.
[2019-11-24 20:19:40.339 UTC +1] dT:    0 Player PvF uses Patch Level 4!
[2019-11-24 20:19:40.339 UTC +1] dT:    0 Player PvF uses Selector Version 3.5.2!
[2019-11-24 20:19:40.824 UTC +1] dT:   16 Chat: Server: Welcome PvF from Providence, United States/Rhode Island
[2019-11-24 20:19:52.680 UTC +1] dT:  396 warning: no files : music/inflight
[2019-11-24 20:19:54.475 UTC +1] dT:   59 ZSM_Air - Spawning new AC. Owner name is >BlackAce7727_0<
[2019-11-24 20:21:55.332 UTC +1] dT: 4029 Chat: Server: Join us on TeamSpeak: guberman.guildvent.net password: Gubi
[2019-11-24 20:22:02.009 UTC +1] dT:  222 Chat: Server: ** ( Test ) Shotdown AI Plane ( Bf-109E-4/B ) at [C2.4]
[2019-11-24 20:22:44.356 UTC +1] dT: 1410 Chat: --- Test ist ausgestiegen.
[2019-11-24 20:23:00.217 UTC +1] dT:  530 ZutiNetSendMethods - ejectGunner >Test< executed for user >Test<.
[2019-11-24 20:23:00.219 UTC +1] dT:    0 warning: no files : music/crash
[2019-11-24 20:23:10.635 UTC +1] dT:  348 Requesting I-16type24
[2019-11-24 20:23:11.084 UTC +1] dT:    1 ZSM_Air - Spawning new AC. Owner name is >Test_0<
[2019-11-24 20:23:11.090 UTC +1] dT:    0   JOYSTICK ENABLED!
[2019-11-24 20:23:11.141 UTC +1] dT:   15 warning: no files : music/takeoff
[2019-11-24 20:23:12.599 UTC +1] dT:   49 Chat: Server: Weapons Loadout OK
[2019-11-24 20:23:59.953 UTC +1] dT: 1579 warning: no files : music/inflight
[2019-11-24 20:24:15.353 UTC +1] dT:  512 Screenshot: MyScreenShots/2019.11.24 07-24-15.tga
[2019-11-24 20:24:15.353 UTC +1] dT:    0 Screenshot: MyScreenShots/2019.11.24 07-24-15.jpg
[2019-11-24 20:24:56.704 UTC +1] dT: 1380 Chat: --- Test ist ausgestiegen.
[2019-11-24 20:25:05.989 UTC +1] dT:  309 Chat: --- Test macht eine Bruchlandung.
[2019-11-24 20:25:05.990 UTC +1] dT:    0 warning: no files : music/crash
[2019-11-24 20:25:05.991 UTC +1] dT:    0 ZutiNetSendMethods - ejectGunner >Test< executed for user >Test<.
[2019-11-24 20:25:24.233 UTC +1] dT:  608 socketConnection with 148.251.238.135:21010 on channel 0 lost.  Reason:
[2019-11-24 20:25:24.506 UTC +1] dT:-14256 Before GC, Memory: total(465305600) free(389018600)
[2019-11-24 20:25:25.393 UTC +1] dT:    0 After GC, Memory: total(465305600) free(415429104)

[24.11.2019 20:25:36 UTC +1] -------------- END log session -------------

Logged

SAS~Storebror

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Re: Notaustieg online nicht möglich
« Reply #2 on: November 24, 2019, 10:40:38 PM »

Sieht alles normal aus.
Vielleicht war Dein Pilot schon tot?

]cheers[
Mike
Logged
While love lives, while suns set, while snowmoons rise in november skies, while ties bind, while souls cry, while oceans ride in an endless tide, while love grows, while blood flows, while truth is real you need never feel alone.
In loving memory of times when I cared.
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