Nice model Thorneycroft! You developed it in great detail.
Congrats Pete!
Are there many polygons for model? ...Two pixel look better
Thank you very much for your kind words Mixx, really appreciated.

The model at the moment is a series of meshes held together with a hier, not just a single object in the normal IL-2 way and requires the
classes from Andrew to make it work, if I attached all the parts together to create a single object the model would be way above the old
3000 polygon mesh limit. The chassis itself is nearly 3000 polygon, the steering column with the additions shown in a earlier post is just
over 2000 polygon.
I got a little carried away detailing things I think.

The project began as purely a 3d build, trying to replicate the vehicle as well as I could with my limited abilities, adding it to the game was
a secondary objective, thankfully those files Andrew released will allow me to both build a detailed model as well as add it to the game, a
win, win situation.

This is the third experiment for the radiator grill:

The small holes done with one pixel can cause some visual anomalies so I think you and Flying H are
right to prefer the first version with larger pixel holes.

I will be building the engine block eventually so wanted to show the fan that cools the engine and so
embarked on the experiment, worthwhile I think to give me and you all a good idea of what can be
achieved.
Take care.
Wishing you all the very best, Pete.
