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Author Topic: Carrier take off - F4Fs explode  (Read 244 times)

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buckdanny

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Carrier take off - F4Fs explode
« on: September 22, 2019, 06:11:55 AM »

I have made a Operation Torch Campaign with the USS Ranger, but the F4F explode on the deck while start. Ok, the new USS-Ranger-mod is another thing. I
exchanged the Ranger with USS Lexington and the F4F exploded and jumped again. I tried the USS Essex with the catapult and the 4 cats took off. So i tried
VP modpack with the USS >Lexington, the 8 cats stood in 4 rows (in BAT 5 cats in the first row and 3 cats in the second row) and nothing exploded or
jumped. Is this a problem in BAT with carriers without a catapult or with the F4F or something else? I tested without success changes in the mod section
of the mis-files and config-file (e.g. CatapultAI_...).
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SAS~vampire_pilot

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Re: Carrier take off - F4Fs explode
« Reply #1 on: September 22, 2019, 06:41:38 AM »

The campaign is not BAT compatible from the looks of it.

It's a loadout incompatibility most likely, your own flight or some AI.
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SAS~Epervier

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Re: Carrier take off - F4Fs explode
« Reply #2 on: September 22, 2019, 07:03:30 AM »

Since you have had an answer to your second request... you are happy... I will delete your first message in USS Ranger topic !
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A bove ante, ab asino retro, a stulto undique caveto.

buckdanny

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Re: Carrier take off - F4Fs explode
« Reply #3 on: September 22, 2019, 01:42:08 PM »

Thank you both for your fast replay. If I use in BAT the carrier HMS Illustrious, then it works fine with the F4F in my campaign. I'm programming since 1973, when i started my studies in physics and therefore i try to understand the differences between the cariers in BAT.
Thanks for your work, you can close this topic.
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