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Author Topic: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback  (Read 6419 times)

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SAS~Storebror

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Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
« Reply #24 on: September 26, 2019, 08:55:52 AM »

Just in case you thought we'd become lazy, behind the scenes Patch 3 is being worked on at full steam.
We'll have further flight model fixes, 3D improvements, slot fixes, and a few improvements for people who's mother's tongue isn't english:



Stay tuned :)

]cheers[
Mike
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rkalhorn109

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Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
« Reply #25 on: October 03, 2019, 07:16:33 PM »

I'm impressed with Ultrapack 3.3, even though I play strictly offline.  The 3D update to the IAR 80/81 was a pleasant surprise. Been waiting for years to see that.  :)
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Loku

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Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
« Reply #26 on: October 05, 2019, 07:02:59 AM »

3D update for IAR-80/81 was done by Red_Fox90 few years ago https://www.sas1946.com/main/index.php/topic,37823.0.html
All credits go to him i just bring it to UP3.
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rkalhorn109

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Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
« Reply #27 on: October 05, 2019, 10:57:09 AM »

3D update for IAR-80/81 was done by Red_Fox90 few years ago https://www.sas1946.com/main/index.php/topic,37823.0.html
All credits go to him i just bring it to UP3.

Thanks for the link! I didn't know this mod has been available for so long.
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stepup47

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Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
« Reply #28 on: December 17, 2019, 11:22:06 AM »

          Have Big Foot loaded and flying with the latest patch's , excellent addition of planes, making for a super flying game. My only problem and not sure if anyone else is having this one also. I have a series of dog fight missions that i had created for the previous UP3 and wasn't sure if they are adaptable to the latest patched up Version. I'am finding that I cant select home base even when it is offered in the mission window. Click on the HB icon and nothing happens. I tried to create a new dogfight mission with the latest upgrade for the UP3.3.4 and am having the same problem. Not quite sure whats going on here? Any solutions ?   Gofour
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SAS~Storebror

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Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
« Reply #29 on: December 19, 2019, 07:08:16 AM »

We are flying Dogfight Missions online with the FAC group constantly, with missions lasting from 10 or more years ago until literally yesterday without any such issues.
I guess you've made a mistake during the installation process (even though it's hard to do anything wrong here in terms of Ultrapack) or you've got additional mods installed which you forgot to mention.
If you like you can upload one of the missions that cause issues for you so we can check whether it works for us.

]cheers[
Mike
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SAS~Skylla

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Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
« Reply #30 on: December 24, 2019, 06:03:41 AM »

Is there a way to disable "Smooth view" and "Inertia View" by default somehow trough conf.ini or similar?
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SAS~Storebror

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Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
« Reply #31 on: December 24, 2019, 06:05:31 AM »

Once you have it disabled in the ingame menu, it will just stay disabled.

]cheers[
Mike
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While love lives, while suns set, while snowmoons rise in november skies
While ties bind, while souls cry, while oceans ride in an endless tide
While love grows, while blood flows, while truth is real you need never feel alone.

SAS~Skylla

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Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
« Reply #32 on: December 24, 2019, 06:16:06 AM »

ah, my bad: the game had no write access to the conf.ini ;)
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SAS~Storebror

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Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
« Reply #33 on: December 24, 2019, 06:59:31 AM »




Mike
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While love grows, while blood flows, while truth is real you need never feel alone.

macgiver

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Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
« Reply #34 on: December 24, 2019, 08:16:35 AM »

"How to shoot yourself..."  genial  ;D ;D ;D
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SAS~Ghost129er

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Re: Ultrapack 3.3 "Bigfoot" Discussion, Talks, Feedback
« Reply #35 on: January 13, 2020, 08:42:02 AM »

Ello,

Can the carrier deck clear speed be reduced to about 40 kmh or something so we don't have to hit Mach 1 (somewhat high exaggeration) to get the 'deck cleared' message? It's about 90 kmh at the moment if I recall correctly...

Not sure what class/etc it's in, though would be easy to change, just want some feedback if this is a good suggestion to make or should be scrapped.

 
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