Sorry tomoose, I missed your post.
Any chance you could do the same for runway lights? In poor weather the runway lights are essential for locating the airfield but generally it seems that you almost have to be on top of the airfield before you can see them.
I can have a look.
Additionally the lights always cut off too soon IMHO and you have to resend the request for lights. Perhaps a toggle mod (ie. request lights and they stay on until you repeat the request or enemy aircraft show up).
I think something is built into the EngineMod. Check it out.
Does this also affect smoke from crashed aircraft and destroyed entities or does static smoke only include smoke placed by the mission maker?
Hi eikson,
My intention was to increase the rendering distance of the static fires and smokes that can be added by the mission maker. A smoke or fire purposely placed is supposed to mean something and be seen from a long distance. The files altered however can impact other effects, I really don't know. Working with effects is tricky, the game sometimes uses one same file for different purposes.
Cheers.