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Author Topic: Mercenary campaign idea  (Read 976 times)

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rogueranger1993

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Mercenary campaign idea
« on: July 23, 2019, 04:59:53 PM »

Hey guys!

I', getting back into IL-2 slowly, and I had an idea for an interesting campaign. I recently picked up Strike Fighters 2, which has a 'mercenary mod' set of campaigns. It's a series of campaigns focused around an ongoing conflict between a pair of fictional middle eastern countries, one supported by NATO/USA and the other by the USSR. You play as a mercenary pilot hired by the nation aligned with the USA, similar to the Flying Tigers from WW2, and there are four different campaigns running from the early 1960s to 1980 (IIRC...).

Flying as a mercenary in Strike Fighters adds a few new gameplay mechanics, however. First, you earn a paycheck for each mission you perform. This money is then spent on the ordnance you choose to equip your plane with for each mission, which is chosen from a stock of available munitions that is replenished at regular intervals, so you have to be careful about using up all of your ordnance before the next supply delivery. The money is also used to pay for repairs and the hiring of new pilots if one of your previous pilot's snuffs it. You can also upgrade your squadron's aircraft if you have enough money, too!

I wanted to post this as a kind of idea/request for campaign makers. I think it'd work great as a kind of DCG/DGen campaign, but it would need someone to build a mod that would introduce those gameplay mechanics to the base game experience of IL-2 from what I know. I am absolute crap at coding, so I have little hope of being able to do it myself, even if I feel that it might be possible for me to build the campaign once the mercenary mechanics were available (which is a challenge I'd certainly like to try taking on). In the meantime, I wanted to put this idea out in the open to see what people thought about the idea, and to see if anyone might be interested in trying to build the necessary mercenary mechanics for such a campaign. I do have a cousin who's pretty good with code, so he could very likely do it, but he's been rather averse to working on any kind of coding project I've wanted to have his help with, much to my regret and frustration.

So, what do you guys think? Could such a campaign, with the mechanics described, be done with the IL-2 (particularly the BAT mod)? And if so, would anyone be interested in trying to build it all, or helping me find a way to do it?
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Koty

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Re: Mercenary campaign idea
« Reply #1 on: July 24, 2019, 06:47:56 AM »

Technically speaking - nothing is impossible.

Practically speaking - it would require some serious engine editting, such as adding weapon price for each and every weapon that could appear in said campaign - and dependent on time-frame of said campaign etc. - and you'd have to synchronize it with some kind of campaign generator (which is beyond me, all i know is how to make simple static, maybe a bit randomized, campaigns - speaking of which, i could maybe finally finish one and upload it :P ); and then you'd have to limit the loadouts according to what you can and cannot afford. As for ammunition stock-pile numbers, such mechanic was around iirc - back in UP-3 (along with some other features which would be worth salvaging).
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rogueranger1993

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Re: Mercenary campaign idea
« Reply #2 on: July 24, 2019, 02:53:32 PM »

Yeah, I figured it would be something along those lines. I'm sure you could do a campaign where the player flies as part of a mercenary group while leaving out the extra features I mentioned, but it would be pretty cool to have that 'management sim-lite' addition if you ask me. Would definitely be a bit of work, as each weapon would need to have an intro date for when it would first become available in a campaign, a calculation for how much you would get with each resupply, and a price-to-purchase. Then you'd have to have a payment/total funds manager that wouldn't let you pay more than you have available, then tie it into the campaign generator so that you could manage all of that at the start and end of each mission. I certainly couldn't do all of that on my own, so yeah... probably not gonna happen unless I can get someone interested in trying to do it for me.

Oh well...
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