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Author Topic: DGen for B.A.T. v1.2 + patch v4.0 - World At War module  (Read 9964 times)

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SAS~vampire_pilot

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Re: DGen for B.A.T. v1.2 + patch v3.0 - World At War module
« Reply #72 on: August 09, 2019, 02:02:18 PM »

you're misunderstanding completely what this whole Ostfront/Dgen add on business was about.
it is not about adding maps (they are stock actually) but only about the ability to use them in DGen.

my advise would be to forget everything. No need to do anything for you.
Get this pack and play away.
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Flying H

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Re: DGen for B.A.T. v1.2 + patch v3.0 - World At War module
« Reply #73 on: August 10, 2019, 03:04:42 PM »

Ok, I wasn´t paying attention on the "Murmansk" issue. The answer was on the next page and I compleatly missed it! Sorry!
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And you can fly, high as a kite, if you want to.........

Venator77

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Re: DGen for B.A.T. v1.2 + patch v3.0 - World At War module
« Reply #74 on: August 11, 2019, 10:38:39 AM »

Does anyone have the Operations description for Kiev41 and 43 for both Germany and Soviet? Mine seems to be missing
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hrdlajs11

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Re: DGen for B.A.T. v1.2 + patch v3.0 - World At War module
« Reply #75 on: August 22, 2019, 05:00:43 AM »

Hi, this Dgen doesn't work for me
B.A.T. 3.7 LE GRAND CIRQUE, when I start any campaign, the game crashes when I record. So I had to load back B.A.T. 3.6 The Blitz where it works for me
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whistler

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Re: DGen for B.A.T. v1.2 + patch v3.0 - World At War module
« Reply #76 on: August 22, 2019, 05:39:55 AM »

Hi hrdlajs11, it works for me. I can generate DGen campaings, play missions, record and play tracks in BAT v3.7.1.
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NG-HUD v3.5H | NG-MAP v3.1 | NG-CAM v1.6: https://www.sas1946.com/main/index.php/board,93.0.html

hrdlajs11

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Re: DGen for B.A.T. v1.2 + patch v3.0 - World At War module
« Reply #77 on: August 22, 2019, 06:17:13 AM »

Hi Whistler
I can generate a mission and then when I give it a run, the game crashes when loading
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whistler

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Re: DGen for B.A.T. v1.2 + patch v3.0 - World At War module
« Reply #78 on: August 22, 2019, 06:32:42 AM »

If the game crashes, please share a log.
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NG-HUD v3.5H | NG-MAP v3.1 | NG-CAM v1.6: https://www.sas1946.com/main/index.php/board,93.0.html

hrdlajs11

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Re: DGen for B.A.T. v1.2 + patch v3.0 - World At War module
« Reply #79 on: August 22, 2019, 06:33:19 AM »

so it works, the problem was with me
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whistler

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Re: DGen for B.A.T. v1.2 + patch v3.0 - World At War module
« Reply #80 on: August 22, 2019, 07:40:08 AM »

Did you solve your problem, then? Can you tell us what you think it was for our common knowledge?
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NG-HUD v3.5H | NG-MAP v3.1 | NG-CAM v1.6: https://www.sas1946.com/main/index.php/board,93.0.html

hrdlajs11

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Re: DGen for B.A.T. v1.2 + patch v3.0 - World At War module
« Reply #81 on: August 22, 2019, 09:37:05 AM »

I didn't have the patch 3.7.1
I uploaded it and it works
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Barkhorn1x

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Re: DGen for B.A.T. v1.2 + patch v3.0 - World At War module
« Reply #82 on: August 26, 2019, 12:48:11 PM »

Taking a shot here;
- Was working on editing my last op of a heavily modified USAAF DeGen campaign
- And the damn thing just hangs after I select the squad/select the plane on the last op and hit the generate button.  :(
- No beeping, no error message, nothing but hanging and then CTL+ALT+DELETE and then a reboot

Anyone experience this?
Is there a solution?

Thanks peeps. 
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Barkhorn1x

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Re: DGen for B.A.T. v1.2 + patch v3.0 - World At War module
« Reply #83 on: August 27, 2019, 06:11:58 AM »

Taking a shot here;
- Was working on editing my last op of a heavily modified USAAF DeGen campaign
- And the damn thing just hangs after I select the squad/select the plane on the last op and hit the generate button.  :(
- No beeping, no error message, nothing but hanging and then CTL+ALT+DELETE and then a reboot

Anyone experience this?
Is there a solution?

Thanks peeps.

Nevermind.
Got it sorted. :)
Ops files are a pain in the a$$.
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