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Author Topic: DGen for B.A.T. v1.2 + patch v4.0 - World At War module  (Read 8360 times)

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Barkhorn1x

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Re: DGen for B.A.T. v1.1 - World At War module
« Reply #48 on: July 23, 2019, 10:15:36 AM »

So I installed this today but can't seem to get any missions generated. The only thing in the log files that looks out of place is this at the end:

Code: [Select]
...
Writing mission
missions/campaign/de/dgen_+_murmansk4adoe0/10625.mis
Ostfront not installed!

From what I can gather ostfront is some old add-on for IL-2? The version I installed BAT on came from an old IL-2 UE disc with the megapatch on top of that and so on up to BAT 3.6.2, so it should have all of the official add-ons etc as far as I know? Just wondered if anyone knows what my best bet is here to try and get this working?

I suggest the following:
1. DELETE your current DGEN folder
2. DELETE the DGEN.exe in the main folder
3. Copy over the new files from the first post in this topic
4. Go fly.
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SAS~vampire_pilot

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Re: DGen for B.A.T. v1.1 - World At War module
« Reply #49 on: July 23, 2019, 10:26:47 AM »

Ostfront was an ages-old 3rd party add on you could buy for Il-2. Obviously you don't own it and that means the Murmansk map is somehow blocked for you.
I own Ostfront, so I didn't notice when testing.

We are currently thinking about simply removing these campaigns from the set. Is this a general issue for others too?
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DespairingSquid

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Re: DGen for B.A.T. v1.1 - World At War module
« Reply #50 on: July 23, 2019, 11:46:13 AM »

Ah yes, some of the campaigns do work, I'll just have to steer clear of any involving Murmansk I suppose.
Thanks for your help  ;D
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Barkhorn1x

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Re: DGen for B.A.T. v1.1 - World At War module
« Reply #51 on: July 23, 2019, 01:04:40 PM »

Ostfront was an ages-old 3rd party add on you could buy for Il-2. Obviously you don't own it and that means the Murmansk map is somehow blocked for you.
I own Ostfront, so I didn't notice when testing.


Good to know.
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yokogumo

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Re: DGen for B.A.T. v1.1 - World At War module
« Reply #52 on: July 24, 2019, 02:45:57 AM »

First of all : thank you a million times for all this work  :P
Well, I tried the Murmansk missions before you posted some info on them and they failed of course.
I've just found back the Ostfront extension and wonder if it's possible to make it work? I mean by myself? or would it mess (as I guess) with the splendid work you made with DGen?
I really loved those Murmansk missions (a long long time ago ;-)
Thanks for your help
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SAS~vampire_pilot

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Re: DGen for B.A.T. v1.1 - World At War module
« Reply #53 on: July 24, 2019, 08:44:36 AM »

That does no harm at all, these add-ons were simply installing missions and campaigns
(and I have no idea how Ostfront manages to control the Murmansk map tbh... maybe another small file elsewhere).

So you can safely install it into BAT, I see no problem there, since no game relevant file is affected. Just after the process, replace the DGEN folder again.
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yokogumo

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Re: DGen for B.A.T. v1.1 - World At War module
« Reply #54 on: July 24, 2019, 09:30:56 AM »

great I'll try
thank you ;-)
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SAS~vampire_pilot

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Re: DGen for B.A.T. v1.1 - World At War module
« Reply #55 on: July 24, 2019, 01:14:25 PM »

I think we identified the "hidden" secret:

you need fake Hs123 skins inside the CR_42 folder:

PaintSchemes\Skins\CR_42 folder

Hs123_ost.bmp
Hs123_west_II.bmp
Hs123_YellowL.bmp

it's probably the "ost" skin that is the checkpoint. Please test by simply creating a skin with such a name and see if that enables the Murmansk missions.
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yokogumo

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Re: DGen for B.A.T. v1.1 - World At War module
« Reply #56 on: July 24, 2019, 05:53:55 PM »

FANTASTIC!!!!!!!  that's it!!! I copied 3 times one of the CR42 skins and renamed them as you advised...and guess what??? it works!!   :P :P :P :P
I'm so grateful to you, at last I can find back those long forgotten campaigns.
many thanks for your excellent work.
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vonofterdingen

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Re: DGen for B.A.T. v1.2 - World At War module
« Reply #57 on: July 24, 2019, 11:19:19 PM »

Good detective work Vampire!
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SAS~vampire_pilot

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Re: DGen for B.A.T. v1.2 - World At War module
« Reply #58 on: July 25, 2019, 11:24:10 AM »

the fame goes to Whistler who dug this up!

I've posted a v1.2 which includes the fitting schemes.
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Barkhorn1x

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Re: DGen for B.A.T. v1.2 - World At War module
« Reply #59 on: July 27, 2019, 09:19:31 AM »

Working on a revision of the USN Carrier Fighter campaign and all tests out OK except the last OP: Japan1.
I'm trying to add the F8F2 to the operation and I added it to all the files but get this error when trying to create the campaign:

Code: [Select]
= DGen 4.0.8.6 (17/04/08) =
seed: 9769812
DGen initialization. Side: un, Rank: 3
MaxBomberSkill=0
Distance=50 km
Length=VeryLong
AI=Normal
Missions=Normal
AirIntensity=High
GroundIntensity=Low
SlowFire=5.0
PromotionRate=1.000000
Career ID: Un8
34
Japan1
ReadDB sorties:1
TestWing(f,s): USN_VF_72A 0 00
TestWing(f,s): USN_VF_15A 4 10
TestWing(f,s): USN_VF_72A 0 00
TestWing(f,s): USN_VF_15A 4 10
TestWing(f,s): USN_VF_72A 0 00
Blue skill set: 2 8 30
Red skill set: 5 45 5
Inherits operations from DGen\opsJapan.dat
MissionDistance set, testing DGen\Japan1Red0.mis
Can't open!
MissionDistance set, testing DGen\Japan1Blue0.mis
Can't open!
Dangerous areas
Red:0 Blue:0
2
DGen: can't pickup starting base

Anyone know what this is?

Thanks.
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