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Author Topic: DGen for B.A.T. v1.4 - World At War module (new v1.4 + patch)  (Read 24022 times)

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Venator77

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Re: DGen for B.A.T. v1.4 - World At War module (new v1.4 + patch)
« Reply #144 on: August 20, 2020, 11:49:43 AM »

Well, I did exactly this a while back with the German campaigns and it worked fine. It takes some work to find which files you need to add the necessary lines of code, but if done correctly, you can have a modded plane working perfectly in a DGen campaign.

After all, we already have quite a few DGen campaigns that utilize modded aircraft.
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Barkhorn1x

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Re: DGen for B.A.T. v1.4 - World At War module (new v1.4 + patch)
« Reply #145 on: August 21, 2020, 06:38:19 AM »

Well, I did exactly this a while back with the German campaigns and it worked fine. It takes some work to find which files you need to add the necessary lines of code, but if done correctly, you can have a modded plane working perfectly in a DGen campaign.

After all, we already have quite a few DGen campaigns that utilize modded aircraft.

Don't think there is any right/wrong answer here as - in my experience - this is a hit or miss proposition. 

Examples;
- I added the F8F to a Pacific War campaign segment (Japan1) and the PacificPlanes.DB.
- It just didn't work when I selected that plane type via the Campaign set-up screen - received some sort of missing wing message.
- Then I worked on an ETO campaign segment (G45 I think) and added the P-47M to that and the EuroPlanes.DB
- And that worked fine so go figure.

Keep in mind that you can fly ANY available plane listed in the Plane.DB by selecting it via P.A.L. on the missions screen for each mission.
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SAS~vampire_pilot

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Re: DGen for B.A.T. v1.4 - World At War module (new v1.4 + patch)
« Reply #146 on: August 21, 2020, 10:15:51 AM »

ETO and PTO work differently in DGEN.
This comes from the era way back then Forgotten Battles and Pacific Fighters were separate. Some rules under DGEN are different.

Fernando M.

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Re: DGen for B.A.T. v1.4 - World At War module (new v1.4 + patch)
« Reply #147 on: September 02, 2020, 10:34:01 AM »

Can they be played in multiplayer? A friend and I are trying to play them, but they don't appear in the multiplayer list.




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Venator77

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Re: DGen for B.A.T. v1.4 - World At War module (new v1.4 + patch)
« Reply #148 on: September 02, 2020, 11:46:41 AM »

Pilot Careers are single player only. AFAIK
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rollnloop

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Re: DGen for B.A.T. v1.4 - World At War module (new v1.4 + patch)
« Reply #149 on: September 29, 2020, 04:03:32 AM »

Dgen does not seem to take into account the lenght parameter for some reason.

My conf.ini:

[DGen]
UseParachutes=1
WarVictory=30000
WarDefeat=-30000
RandomFlights=3
OperationVictory=3000
OperationDefeat=-3000
HistoricalRanks=1
SlowFire=1000.0
AirIntensity=Medium
GroundIntensity=Medium
MaxBomberSkill=1
NoActiveFrontline=1
CampaignLength=Short
NoBadWeather=0
CampaignAI=Easy
CampaignMissions=Easy
MaxFLAK=40
MissionDistance=75


Dgen log:

MaxBomberSkill=1
Distance=75 km
Length=VeryLong
AI=Easy
Missions=Easy
AirIntensity=Medium
GroundIntensity=Medium
SlowFire=100.0
PromotionRate=1.000000
Career ID: Un1

Other entries sem to fit, just not the length.

Is it just me ?

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SAS~vampire_pilot

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Re: DGen for B.A.T. v1.4 - World At War module (new v1.4 + patch)
« Reply #150 on: September 29, 2020, 04:29:50 AM »

Is this from a Pacific campaign?

It *could be* that Pacific campaigns work a little different there.

rollnloop

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Re: DGen for B.A.T. v1.4 - World At War module (new v1.4 + patch)
« Reply #151 on: September 29, 2020, 05:18:35 AM »

Thank you for answering.

It is, indeed.

I just checked and a finn campaign takes my length settings.

An I stuck with pacific very long campaigns ?

Offtopic (kinda): default BAT skin for F-4U1C is OK (1944/45), but default BAT skin for F4U1D is not OK (F4U1A 1943 markings), any possibility to change it for 3.8.6 if it's in the works ? Dgen uses def skins it see.
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SAS~vampire_pilot

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Re: DGen for B.A.T. v1.4 - World At War module (new v1.4 + patch)
« Reply #152 on: September 29, 2020, 07:00:18 AM »

I'll note it down but it will not happen in the next update, too late for that.

rollnloop

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Re: DGen for B.A.T. v1.4 - World At War module (new v1.4 + patch)
« Reply #153 on: September 29, 2020, 08:47:31 AM »

Thanks a bunch !
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