Great art work on the skins Sakai.
![Cheers ]cheers[](https://www.sas1946.com/main/Smileys/akyhne/occasion14.gif)
I am a fan of these Japanese aircraft.
As a suggestion, I will leave you with an idea of the way I name my skins, if you would also
like to use it in your game.
There are no strange keyboard character, which sometimes make the skin not show in the game.
I usually name my skins like this... here is an example for the airplane
He-162 WW2 jet...
He162A_DE_1945_310027_Black27_HermannSteckhan_Bernburg1 - He162A = the name of your airplane and its skin folder
2 - DE = the 2 letter international code for the country which uses this skin
3 - 1945 = the year this airplane was used. NOT built, but when was it used.
4 - 310027 = this is the production serial number on the airplane (Sometimes I write the squadron number or its squadron code instead of this production number)
5 - Black27 = in this area I usually label the airplane markings or some other information
6 - HermannSteckhan = The pilot who flew this airplane
7 - Bernburg = Location of the airfield if you know this information
Another example I use for naming Japanese airplane skins looks like this...
A6M3-22-Ko_JA_1943_582Kokutai_181_SaburoShindo_BuinBougainville1- A6M3-22-Ko = Airplane name and the name of the airplane folder
2 - JA = JA is the 2 letter code for Japan
3 - 1943 = the year it was used
4 - 582Kokutai = The squadron it flew in
5 - 181 = the airplane number
6 - SaburoShindo = The pilot who flew this airplane, in this case "Captain Saburo Shindo"
7 - BuinBougainville = is the location of the airfield where it was used "Buin Bougainville"
By labeling all of your skins in this matter, all of your skins will be in a neat order inside your game folder and it will become
alot less complicated to find a certain skin, specially when you have over 200+ skins inside just one folder.
But you decide what to do and what is best for your game play.