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Are you experiencing bug #17 (lines on ground) - https://gitlab.com/vrresto/il2ge/-/issues/17 - This is NOT bug #14 (https://gitlab.com/vrresto/il2ge/-/issues/14) - If yes see https://www.sas1946.com/main/index.php/topic,61653.msg745021.html#msg745021

Yes
- 13 (50%)
No
- 13 (50%)

Total Members Voted: 26


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Author Topic: graphics extender - bugs  (Read 61501 times)

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hadji4

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Re: graphics extender - bugs
« Reply #120 on: November 21, 2019, 12:46:02 PM »

Code: [Select]
Версия ПО Radeon Software - 19.11.3
Выпуск ПО Radeon Software - Adrenalin 2019
Графический набор микросхем - AMD Radeon RX 5700 XT
Объем памяти - 8176 MB
Тип памяти - GDDR6
Частота ядра - 1815 MHz
Версия Windows - Windows 10 (64 bit)
Системная память - 8 GB
Тип ЦП - Intel(R) Core(TM) i7-9700K CPU @ 3.60GHz
[code]
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slibenli

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    • IL-2 Graphics Extender
Re: graphics extender - bugs
« Reply #121 on: November 21, 2019, 02:35:11 PM »

That should be more than enough video memoy.
I'll need the full log to further inestigate this.
Please install the newest build and post il2ge_full.log.

hadji4

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Re: graphics extender - bugs
« Reply #122 on: November 22, 2019, 12:40:47 PM »

il2ge_full.log has a large size and can’t put it out? Tell me how to do this or where log is from. to lay out?
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slibenli

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Re: graphics extender - bugs
« Reply #123 on: November 24, 2019, 06:08:11 PM »

il2ge_full.log has a large size and can’t put it out? Tell me how to do this or where log is from. to lay out?

You may compress the log with 7zip and upload it somewhere - maybe someone else can suggest an upload site?

Iqmal_97

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Re: graphics extender - bugs
« Reply #124 on: November 27, 2019, 09:44:28 PM »



Running with BAT 3.7.2 with the latest GE install. No other graphics mod are added. What's causing this?
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Mission_bug

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Re: graphics extender - bugs
« Reply #125 on: November 28, 2019, 03:21:48 AM »

Hello Iqmal_97, this solved the issue for me for BAT, I added it to each folder if memory serves, #DOF3, #JTW3, #TGA3 and #WAW3. ;)

CarsmasterWater-512 v.0 02(3.17)

Try this thread:

https://www.sas1946.com/main/index.php/topic,15180.0.html


Wishing you all the very best, Pete. :o
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Iqmal_97

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Re: graphics extender - bugs
« Reply #126 on: November 28, 2019, 04:44:26 AM »

Hello Iqmal_97, this solved the issue for me for BAT, I added it to each folder if memory serves, #DOF3, #JTW3, #TGA3 and #WAW3. ;)

CarsmasterWater-512 v.0 02(3.17)

Try this thread:

https://www.sas1946.com/main/index.php/topic,15180.0.html


Wishing you all the very best, Pete. :o



That did the trick! I did try to activate it before, but I forgot to modify the MAPMODS file placement to #WAW. Now it's mighty purdy.
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Mission_bug

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Re: graphics extender - bugs
« Reply #127 on: November 28, 2019, 10:09:12 AM »

Glad that sorted things out for you, happy flying. ;)


Wishing you all the very best, Pete. ;D
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chunen

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Re: graphics extender - bugs
« Reply #128 on: November 29, 2019, 10:01:49 AM »

Great job Slibenli, I have noticed that in your last compilations, the reflection of the sky in the mirrors of the cabins does not work, on the other hand I could enable the new lighting system with its parameter EnableLightPoint in the File iL2g.ini?

Thank you and forgive my bad English, use translator.
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slibenli

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Re: graphics extender - bugs
« Reply #129 on: November 29, 2019, 02:28:41 PM »

Great job Slibenli, I have noticed that in your last compilations, the reflection of the sky in the mirrors of the cabins does not work, on the other hand I could enable the new lighting system with its parameter EnableLightPoint in the File iL2g.ini?

Thank you and forgive my bad English, use translator.

Cockpit mirrors not working properly is a known bug.
The new lighting system didn't do anything yet - so I removed the option as not to confuse users.

PO_MAK_249RIP

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Re: graphics extender - bugs
« Reply #130 on: December 18, 2019, 04:15:06 AM »

Hi Slibenli the latest build causes a COTD in my CUP 4.12 with this error message in the log

Code: [Select]
-----------------------------------------------------------
2019-12-18 13:01:49.354 ERROR [6312] [_assert:@425] Assertion failed: 0
2019-12-18 13:01:49.354 ERROR [6312] [_assert:@426] File: /builds/vrresto/il2ge/_modules/render_util/src/shader.cpp:165
-----------------------------------------------------------
2019-12-18 13:01:49.354 ERROR [6312] [abort:@441] Aborted.
FATAL ERROR in native method: Aborted
at com.maddox.il2.engine.Landscape.cLoadMap(Native Method)
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:435)
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:385)
at com.maddox.il2.game.Mission.loadMain(Mission.java:987)
at com.maddox.il2.game.Mission._load(Mission.java:690)
at com.maddox.il2.game.Mission.access$600(Mission.java:46)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:320)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Rolled back to an olderversion and now ok?
Mick

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Corsair Carbide case, Intel core i5 4690 3.5ghz with Arctic Cooler, Asus Rock H97 performance, MSI Ventus XS OC 1660GTX 6GB DDR6, 32GB Patriot Viper 1600Mhz, 256GB/500GB Crucial SSDs, Windows 10 64bit.

slibenli

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Re: graphics extender - bugs
« Reply #131 on: December 18, 2019, 04:44:14 AM »

Hi Slibenli the latest build causes a COTD in my CUP 4.12 with this error message in the log

Code: [Select]
-----------------------------------------------------------
2019-12-18 13:01:49.354 ERROR [6312] [_assert:@425] Assertion failed: 0
2019-12-18 13:01:49.354 ERROR [6312] [_assert:@426] File: /builds/vrresto/il2ge/_modules/render_util/src/shader.cpp:165
-----------------------------------------------------------
2019-12-18 13:01:49.354 ERROR [6312] [abort:@441] Aborted.
FATAL ERROR in native method: Aborted
at com.maddox.il2.engine.Landscape.cLoadMap(Native Method)
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:435)
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:385)
at com.maddox.il2.game.Mission.loadMain(Mission.java:987)
at com.maddox.il2.game.Mission._load(Mission.java:690)
at com.maddox.il2.game.Mission.access$600(Mission.java:46)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:320)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Rolled back to an olderversion and now ok?
Mick

I also need the rest of the log ;)
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