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Are you experiencing bug #17 (lines on ground) - https://gitlab.com/vrresto/il2ge/-/issues/17 - This is NOT bug #14 (https://gitlab.com/vrresto/il2ge/-/issues/14) - If yes see https://www.sas1946.com/main/index.php/topic,61653.msg745021.html#msg745021

Yes
- 14 (48.3%)
No
- 15 (51.7%)

Total Members Voted: 29


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Author Topic: graphics extender - bugs  (Read 67513 times)

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PaladinX

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Re: graphics extender - bugs
« Reply #312 on: April 13, 2023, 12:03:35 PM »

Amigos is there a way to make the water nice and sexy like it is in the "normal" BAT 4.2.2 version (without the GE)?
THe landscape and textures look great with the graphics extender, but the water looks worse.

Its basically the same no matter if i set Water=0 =1 =2 or whatever...
Any tweak i may have missed?

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slibenli

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Rostic

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Re: graphics extender - bugs
« Reply #314 on: September 21, 2023, 03:21:55 AM »

I can't run GE with 4.15.1.

In short I'm using SAS selector 5.1.2 game type set to "4.15 or later"
with "EnableGE=on" game crashes, but with "EnableGE=off" it works.

All logs and setting in zip-file:
https://drive.google.com/file/d/1En-G5Injq-ge6iXJLt0rDXKBmoYAA0IV/view?usp=drive_link
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SAS~Storebror

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Re: graphics extender - bugs
« Reply #315 on: September 21, 2023, 04:01:35 AM »

Oh yes, indeed.
Funny TD guys... with 4.15.1 a couple of exports from il2fb.exe vanished once more.
I'm afraid running behind TD's constant attempts of breaking mods doesn't make much sense anymore.

]cheers[
Mike
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Frankiek

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Re: graphics extender - bugs
« Reply #316 on: September 21, 2023, 04:22:45 AM »

This is a constant since 4.10 and i really never understood their attitude as with a minimal cooperation on their side we could a better and more lively IL-2 what a waste i really wonder if this is not on pourpose to direct people towards IL-2GB or COD
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Rostic

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Re: graphics extender - bugs
« Reply #317 on: September 21, 2023, 05:35:34 AM »

Oh yes, indeed.
Funny TD guys... with 4.15.1 a couple of exports from il2fb.exe vanished once more.
I'm afraid running behind TD's constant attempts of breaking mods doesn't make much sense anymore.

]cheers[
Mike


Well, I tryed with 4.15 (not 4.15.1) and it still not running. But in GE 0.3.0 changelog stated that it should work with this game version.
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slibenli

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Re: graphics extender - bugs
« Reply #318 on: September 21, 2023, 09:41:28 AM »

Then I'll need the log for that too.

Rostic

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Re: graphics extender - bugs
« Reply #319 on: September 21, 2023, 12:14:04 PM »

Then I'll need the log for that too.

New logs from 4.15 (fresh install from 4.12.4 up to 4.15, NOT DOWNGRADE).
https://drive.google.com/file/d/1xQeW32Qbs5apjr1Bv-pFcqNXVyF63CZy/view?usp=drive_link
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slibenli

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Re: graphics extender - bugs
« Reply #320 on: September 21, 2023, 02:06:11 PM »

Hmmm - same error as 4.15.1:  SFS_close is not exported by il2fb.exe.

SAS~Storebror

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Re: graphics extender - bugs
« Reply #321 on: September 21, 2023, 11:35:23 PM »

Indeed.
SFS.cpp asserts that "SFS_close", "SFS_read" and "SFS_lseek" exists - which they did in pre-4.15 il2fb.exe.
However, none of these exist in 4.15 anymore.
We have mangled SFS methods in DT.dll instead:
"SFS_open@8", "SFS_openf@12" and "_SFS_Mount@12".
No close, no read and no lseek being exported anywhere whatsoever.
Consequently, the whole "com.maddox.rts.cppRTS" class is missing in 4.15 - completely removed, in order to intentionally break existing mods.

]cheers[
Mike
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slibenli

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Re: graphics extender - bugs
« Reply #322 on: September 22, 2023, 02:28:40 AM »

Now I'm confused - I thought 4.15 changed the calling convention, not remove the exports alltogether?

SAS~Storebror

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Re: graphics extender - bugs
« Reply #323 on: September 22, 2023, 05:42:14 AM »

I can't remember how we got to the point of recognizing the changed calling convention to be honest, and with it I don't remember whether we actually ran IL2GE against 4.15 at all... it's been a while.
But looking at the binaries of 4.15, it becomes clear that TD deliberately broke a relevant part of code which was used by modders - again.

]cheers[
Mike
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