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Are you experiencing bug #17 (lines on ground) - https://gitlab.com/vrresto/il2ge/-/issues/17 - This is NOT bug #14 (https://gitlab.com/vrresto/il2ge/-/issues/14)

Yes
- 4 (44.4%)
No
- 5 (55.6%)

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Author Topic: graphics extender - bugs  (Read 40851 times)

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bettafo

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  • Posts: 7
Re: graphics extender - bugs
« Reply #264 on: October 21, 2021, 10:51:21 PM »

Good day,

I posted this in the B.A.T. Tech Help forum and was told that my issue was 'a known bug' of Graphics Extender, which surprises me as I found no other mention of it.
Anyway, here it goes:

I am new to IL-2. I just installed it, with BAT (4.0+4.1+4.2), DGEN, the Single Missions Community Pack, Skin Collection, Graphics Extender, Carsmaster Water, il2ge_random_cirrus_textures.
So first of all, let me express my amazment and consideration for all the work achieved by modders and the community in general, and by the author of Graphics Extender in particular. It is very impressive.

I read all the installations instructions attentively and hopefully I have installed things properly (well, at least it runs lol).
However I have very visible lanscape seams:



I have and AMD VEGA 64 card

Here is my conf.ini

Spoiler
Code: [Select]
[il2]
title=Il2-Sturmovik 1946
hotkeys=HotKey game

[HotKey Console]
Shift Tab=Activate

[Console]
HISTORY=128
HISTORYCMD=128
LOGFILE=log.txt
LOG=1
LOGKEEP=0
LOGTIME=0

[HotKey gui]
Escape=activate

[window]
width=1920
height=1080
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0
WideScreenFoV=1
UIColor=5
UIDetail=5
UIBackground=rnd
Use3RendersUI=0

[GLPROVIDER]
GL=Opengl32.dll
DynamicalLights=0

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=25000
routeChannels=0
serverChannels=31
localPort=21000
remotePort=21000
SkinDownload=1
serverName=No Name
serverDescription=
remoteHost=
localHost=
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0
disableNetStatStatistics=0
showPilotNumber=1
showPilotPing=1
showPilotName=1
showPilotScore=1
showTeamScore=0
cumulativeTeamScore=0
showPilotArmy=1
showPilotACDesignation=1
showPilotACType=1
filterUserNames=0
reflyKIADelay=0
maxAllowedKIA=-1
reflyKIADelayMultiplier=0.0
reflyDisabled=0
allowMorseAsText=1
allowCustomSounds=1

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region="(dx=0.6925", "dy=0.071666665", "x=0.0", "y=0.0)"

[game]
TypeClouds=1
Arcade=0
HighGore=1
mapPadX=0.8025002
mapPadY=-0.052222222
viewSet=89
Intro=0
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=0
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
ScreenshotType=0
RecordingIndicator=0
MapAlpha=0.99
SaveTrk=1
IconUnits=0
SkipParatrooperViews=0
NoMissionInfoHud=0
noKillInfoHud=0
BlockMorseChat=0
SmallMapWPLabels=1
ShowMorseAsText=0
mapPadMode=1
lowInfoHud=0
hudMode=2

[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6
LeanF=0.2
LeanS=0.2
Raise=0.089999996
RubberBand=0.04

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad%2B=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30
Ctrl C=copy
Ctrl X=cut
Ctrl V=paste
Ctrl Q=incHeight
Ctrl A=DecHeight

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[sound]
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=8
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=5
SoundMode=1
SamplingRate=1
NumChannels=3
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=14
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=1
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=en
UseSmartAxis=0
JoyProfile=0

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1X=0 10 20 30 40 50 60 70 80 90 100 0 0
1Y=0 10 20 30 40 50 60 70 80 90 100 0 0
1RZ=0 100 100 100 100 100 100 100 100 100 100 0 0
1U=0 100 100 100 100 100 100 100 100 100 100 0 0
1V=0 100 100 100 100 100 100 100 100 100 100 0 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=1
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0
HardwareShaders=0
Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=2
LandShading=3
LandDetails=2
LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=0
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=0
HardwareShaders=1
Shadows=2
Specular=3
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3
Sky=2
Forest=3
LandShading=3
LandDetails=2
LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1
VideoSetupId=17
Water=2
Effects=1
ForceShaders1x=0
PolygonOffsetFactor=-0.0625
PolygonOffsetUnits=-3.0

[Mods]
Flyby=1
FlybyFov=60.0
ToggleMusic=1
RandomSplash=1
PALHUDMode=1
SpeedbarTAS=1
SpeedbarSIToo=1
SpeedbarShowExtraInfo=1
netCallsign=
Stab4all=1
PALShowChocks=1
PALShowCatGear=1
DumpFuel=1
SpeedbarUnits=0
PALGameMenuStatusBar=1
PALGameMenuShowFPS=0
PAL3DStart=0
PAL3DSepAim=0.7
PAL3DSepGun=1.35
PAL3DSepPit=1.5
PAL3DSepExt=25.0
PAL3DConvAimL=-0.01
PAL3DConvAimR=-0.01
PAL3DConvGunL=-0.09
PAL3DConvGunR=-0.09
PAL3DConvPitL=-0.13
PAL3DConvPitR=-0.13
PAL3DConvExtL=-0.55
PAL3DConvExtR=-0.55
PAL3DDOFfNumber=0.0
PAL3DDOFFocus=28.27506
PAL3DAdjustVariable=1
PAL3DFullColorFrames=0
PAL3DRenderStereo=1
PAL3DFilterLeft=R___
PAL3DFilterRight=_GB_
PAL3DCockpitSoftViewEnabled=1
PAL3DCockpitSoftView=0.075
PAL3DCockpitTurretInertiaEnabled=1
PAL3DCockpitTurretInertia=0.0010
PAL3DFollowInertiaEnabled=1
PAL3DFollowInertia=0.009999999776482582
PAL3DFollowInertiaAngle=0.01
PAL3DExternalSoftView=0.075
PAL3DExternalTrackIR=0
PAL3DExternalMouseInertia=1
ngHUDposition=0,0,0,0
ngHUDsector=1
ngHUDsubtitles=8
ngHUDmaptime=0
ngHUDpause=0
ngHUDfpsbar=0
ngHUDlogbottom=1
ngHUDloglines=3
ngHUDshiftmsg=5
PALMODsColor=1
ngMAPfriendly=1
ngMAPhostile=0
ngMAPfilters=0
ngMAPnoise=1

[DGen]
HistoricalRanks=1
CampaignLength=Medium
[HookView Config]
LeanF=0.39
LeanS=0.39
Raise=0.2
RubberBand=0.5
[close]

Here is my il2ge.ini

Spoiler
Code: [Select]
# enable graphics extender
EnableGE=on

# disabling this gives higher fps but looks bad
EnableObjectShaders=on

# enable terrain bumpmapping
EnableBumpH=on

# cirrus clouds - experimental
EnableCirrusClouds=on

# enable shader for transparent objects - experimental
EnableTransparentShader=on

# experimental
RealisticShadowColor=on

# atmospheric light scattering shader
#
# choices:
#
#     Default:
#         the original shader
#
#     Precomputed:
#         (experimental)
#         precomputed light scattering
#
Atmosphere=Precomputed


[Atmosphere.Precomputed]

# more accurate colors
AccurateLuminance=on

# possible values are between 0.0 and 1.0
Haziness=1.0

# no description
SingleMieScatteringHorizonHack=off
[close]

Here is my il2ge.log

Spoiler
Code: [Select]
-----------------------------------------------------------
2021-10-22 05:34:42.737 INFO  [14320] [il2geInit:@411] *** il2ge.dll initialization ***
2021-10-22 05:34:42.737 INFO  [14320] [il2geInit:@412] Build: 1101172057
2021-10-22 05:34:42.737 INFO  [14320] [il2geInit:@413] Debug: 0
2021-10-22 05:34:42.737 INFO  [14320] [il2geInit:@414] Commit: 3a211702ab08498b2c98af75ac19d9b94161cace
2021-10-22 05:34:42.738 INFO  [14320] [il2ge::core_wrapper::readConfig:@52]
2021-10-22 05:34:42.738 INFO  [14320] [il2ge::core_wrapper::readConfig:@53] *** IL2GE Configuration ***
2021-10-22 05:34:42.738 INFO  [14320] [il2ge::core_wrapper::readConfig:@57] EnableGE: on
2021-10-22 05:34:42.738 INFO  [14320] [il2ge::core_wrapper::readConfig:@57] EnableObjectShaders: on
2021-10-22 05:34:42.738 INFO  [14320] [il2ge::core_wrapper::readConfig:@57] EnableBumpH: on
2021-10-22 05:34:42.738 INFO  [14320] [il2ge::core_wrapper::readConfig:@57] EnableCirrusClouds: on
2021-10-22 05:34:42.738 INFO  [14320] [il2ge::core_wrapper::readConfig:@57] EnableTransparentShader: on
2021-10-22 05:34:42.738 INFO  [14320] [il2ge::core_wrapper::readConfig:@57] RealisticShadowColor: on
2021-10-22 05:34:42.738 INFO  [14320] [il2ge::core_wrapper::readConfig:@57] Atmosphere: Precomputed
2021-10-22 05:34:42.738 INFO  [14320] [il2ge::core_wrapper::readConfig:@57] Atmosphere.Precomputed.AccurateLuminance: on
2021-10-22 05:34:42.738 INFO  [14320] [il2ge::core_wrapper::readConfig:@57] Atmosphere.Precomputed.Haziness: 1.0
2021-10-22 05:34:42.739 INFO  [14320] [il2ge::core_wrapper::readConfig:@57] Atmosphere.Precomputed.SingleMieScatteringHorizonHack: off
2021-10-22 05:34:42.739 INFO  [14320] [il2ge::core_wrapper::readConfig:@62]
2021-10-22 05:34:42.739 DEBUG [14320] [jni_wrapper::init:@116] registerMetaClass: com.maddox.rts.Time
2021-10-22 05:34:42.739 DEBUG [14320] [jni_wrapper::init:@127] method: setSpeedReal
2021-10-22 05:34:42.739 DEBUG [14320] [jni_wrapper::init:@127] method: setCurrent
2021-10-22 05:34:42.739 DEBUG [14320] [jni_wrapper::init:@116] registerMetaClass: com.maddox.il2.engine.RenderContext
2021-10-22 05:34:42.739 DEBUG [14320] [jni_wrapper::init:@127] method: Begin
2021-10-22 05:34:42.739 DEBUG [14320] [jni_wrapper::init:@127] method: End
2021-10-22 05:34:42.739 DEBUG [14320] [jni_wrapper::init:@116] registerMetaClass: com.maddox.il2.engine.Renders
2021-10-22 05:34:42.739 DEBUG [14320] [jni_wrapper::init:@127] method: PrePreRenders
2021-10-22 05:34:42.739 DEBUG [14320] [jni_wrapper::init:@127] method: PostPreRenders
2021-10-22 05:34:42.739 DEBUG [14320] [jni_wrapper::init:@127] method: PostRenders
2021-10-22 05:34:42.739 DEBUG [14320] [jni_wrapper::init:@116] registerMetaClass: com.maddox.il2.engine.Render
2021-10-22 05:34:42.739 DEBUG [14320] [jni_wrapper::init:@127] method: prepareStates
2021-10-22 05:34:42.739 DEBUG [14320] [jni_wrapper::init:@127] method: clearStates
2021-10-22 05:34:42.739 DEBUG [14320] [jni_wrapper::init:@127] method: flush
2021-10-22 05:34:42.739 DEBUG [14320] [jni_wrapper::init:@127] method: shadows
2021-10-22 05:34:42.739 DEBUG [14320] [jni_wrapper::init:@116] registerMetaClass: com.maddox.il2.engine.Landscape
2021-10-22 05:34:42.739 DEBUG [14320] [jni_wrapper::init:@127] method: cPreRender
2021-10-22 05:34:42.739 DEBUG [14320] [jni_wrapper::init:@127] method: cRender0
2021-10-22 05:34:42.739 DEBUG [14320] [jni_wrapper::init:@127] method: cRender1
2021-10-22 05:34:42.740 DEBUG [14320] [jni_wrapper::init:@127] method: cLoadMap
2021-10-22 05:34:42.740 DEBUG [14320] [jni_wrapper::init:@127] method: cUnloadMap
2021-10-22 05:34:42.740 DEBUG [14320] [jni_wrapper::init:@127] method: setPixelMapH
2021-10-22 05:34:42.740 DEBUG [14320] [jni_wrapper::init:@116] registerMetaClass: com.maddox.il2.engine.Camera
2021-10-22 05:34:42.740 DEBUG [14320] [jni_wrapper::init:@127] method: SetCameraPos
2021-10-22 05:34:42.740 DEBUG [14320] [jni_wrapper::init:@127] method: SetOrtho2D
2021-10-22 05:34:42.740 DEBUG [14320] [jni_wrapper::init:@127] method: SetViewportCrop
2021-10-22 05:34:42.740 DEBUG [14320] [jni_wrapper::init:@127] method: SetFOV
2021-10-22 05:34:42.740 DEBUG [14320] [jni_wrapper::init:@116] registerMetaClass: com.maddox.il2.engine.GObj
2021-10-22 05:34:42.740 DEBUG [14320] [jni_wrapper::init:@127] method: Finalize
2021-10-22 05:34:42.740 DEBUG [14320] [jni_wrapper::init:@116] registerMetaClass: com.maddox.il2.fm.Wind
2021-10-22 05:34:42.740 DEBUG [14320] [jni_wrapper::init:@127] method: SetWind
2021-10-22 05:34:42.741 INFO  [14320] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: J:\games\IL-2 Sturmovik 1946\bin\hpi.dll
2021-10-22 05:34:42.742 INFO  [14320] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: J:\games\IL-2 Sturmovik 1946\bin\verify.dll
2021-10-22 05:34:42.743 INFO  [14320] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: J:\games\IL-2 Sturmovik 1946\bin\java.dll
2021-10-22 05:34:42.744 INFO  [14320] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: J:\games\IL-2 Sturmovik 1946\bin\zip.dll
2021-10-22 05:34:42.771 INFO  [14320] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: wrapper.dll
2021-10-22 05:34:42.921 INFO  [14320] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: J:\Games\IL-2 Sturmovik 1946\DINPUT.dll
2021-10-22 05:34:42.922 INFO  [14320] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: J:\Games\IL-2 Sturmovik 1946\DT.dll
2021-10-22 05:34:42.924 INFO  [14320] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: J:\Games\IL-2 Sturmovik 1946\il2fb.exe
2021-10-22 05:34:43.348 INFO  [14320] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: J:\Games\IL-2 Sturmovik 1946\pathfind.dll
2021-10-22 05:34:43.529 INFO  [14320] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: J:\Games\IL-2 Sturmovik 1946\il2_core.dll
2021-10-22 05:34:43.532 INFO  [14320] [il2ge::core_wrapper::init:@59] *** il2_core wrapper initialisation ***
2021-10-22 05:34:43.538 INFO  [14320] [il2ge::core_wrapper::init:@75] *** il2_core wrapper initialisation finished ***
2021-10-22 05:34:44.355 INFO  [14320] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: J:\Games\IL-2 Sturmovik 1946\il2_usgs2.dll
2021-10-22 05:34:46.603 INFO  [14320] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: J:\Games\IL-2 Sturmovik 1946\mg_snd_sse.dll
2021-10-22 05:34:50.711 INFO  [14320] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: J:\Games\IL-2 Sturmovik 1946\jgl.dll
2021-10-22 05:34:50.750 INFO  [14320] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: dinput8.dll
2021-10-22 05:34:51.164 INFO  [14320] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: J:\Games\IL-2 Sturmovik 1946\bin\net.dll
2021-10-22 05:34:51.175 INFO  [14320] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: ws2_32.dll
2021-10-22 05:34:51.215 INFO  [14320] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: J:\Games\IL-2 Sturmovik 1946\bin\zip.dll
2021-10-22 05:34:51.264 DEBUG [14320] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_rts_Time_setCurrent@24
2021-10-22 05:34:51.298 INFO  [14320] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: J:\Games\IL-2 Sturmovik 1946\SAS Common Utils.dll
2021-10-22 05:34:51.316 DEBUG [14320] [{anonymous}::wrap_JGL_LoadLibrary:@269] jgl => LoadLibrary: Opengl32.dll
2021-10-22 05:34:51.934 INFO  [14320] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: dinput8.dll
2021-10-22 05:34:52.595 DEBUG [14320] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_RenderContext_Begin@16
2021-10-22 05:34:52.597 DEBUG [14320] [render_util::TextureManager::TextureManager:@181] max texunits: 160
2021-10-22 05:34:52.597 DEBUG [14320] [render_util::TextureManager::TextureManager:@186] TEXUNIT_NUM: 35
2021-10-22 05:34:52.597 DEBUG [14320] [render_util::TextureManager::TextureManager:@187] highest_unit: 64
2021-10-22 05:34:55.094 DEBUG [14320] [{anonymous}::openDefinition:@44] failed to open il2ge/shaders/atmosphere_precomputed/quad_2d.program
2021-10-22 05:34:55.101 INFO  [14320] [core::initJavaClasses:@118] Loading class com/maddox/il2ge/HotKeys ...
2021-10-22 05:34:55.101 WARN  [14320] [core::initJavaClasses:@123] Exception encountered when loading class com/maddox/il2ge/HotKeys.
2021-10-22 05:34:55.106 DEBUG [14320] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_Render_prepareStates@8
2021-10-22 05:34:55.311 DEBUG [14320] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_Renders_PrePreRenders@8
2021-10-22 05:34:55.312 DEBUG [14320] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_Camera_SetViewportCrop@52
2021-10-22 05:34:55.312 DEBUG [14320] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_Camera_SetOrtho2D@32
2021-10-22 05:34:55.312 DEBUG [14320] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_Camera_SetCameraPos@12
2021-10-22 05:34:55.313 DEBUG [14320] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_Renders_PostPreRenders@8
2021-10-22 05:34:55.316 DEBUG [14320] [{anonymous}::openDefinition:@44] failed to open il2ge/shaders/atmosphere_precomputed/invisible.program
2021-10-22 05:34:55.327 DEBUG [14320] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_Render_flush@8
2021-10-22 05:34:55.336 DEBUG [14320] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_Renders_PostRenders@8
2021-10-22 05:35:07.996 DEBUG [17544] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_GObj_Finalize@12
2021-10-22 05:35:08.000 INFO  [14320] [{anonymous}::wrap_LoadLibraryA:@198] LoadLibrary: J:\Games\IL-2 Sturmovik 1946\ScreenMode.dll
2021-10-22 05:36:22.788 DEBUG [14320] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_rts_Time_setSpeedReal@12
2021-10-22 05:36:22.803 DEBUG [14320] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_Landscape_cLoadMap@24
2021-10-22 05:36:22.804 INFO  [14320] [core::checkHardwareShaders:@323] cfgHardwareShaders: 1
2021-10-22 05:36:22.846 INFO  [14320] [il2ge::map_loader::createTypeMap:@480] loading type map ...
2021-10-22 05:36:22.881 INFO  [14320] [{anonymous}::createWaterNormalMaps:@388] loading water textures...
2021-10-22 05:36:23.057 DEBUG [14320] [il2ge::map_loader::createMapTextures:@518] creating water map ...
2021-10-22 05:36:23.258 DEBUG [14320] [il2ge::map_loader::createMapTextures:@526] creating water map done.
2021-10-22 05:36:23.556 INFO  [14320] [{anonymous}::createTextureArray:@228] resampling textures ...
2021-10-22 05:36:24.239 INFO  [14320] [{anonymous}::createTextureArray:@236] resampling textures ... done.
2021-10-22 05:36:24.245 DEBUG [14320] [il2ge::map_loader::createForestTextures:@178] loading forest texture ...
2021-10-22 05:36:24.451 DEBUG [14320] [il2ge::map_loader::createForestTextures:@189] loading forest texture done.
2021-10-22 05:36:24.486 INFO  [14320] [il2ge::map_loader::createMapTextures:@618] creating map textures done.
2021-10-22 05:36:24.825 INFO  [14320] [{anonymous}::createFieldTextures:@306] generating far texture ...
2021-10-22 05:36:24.825 DEBUG [14320] [render_util::createMapFarTexture:@767] generating far texture...
2021-10-22 05:36:25.096 DEBUG [14320] [render_util::createMapFarTexture:@815] generating map texture finished.
2021-10-22 05:36:26.253 INFO  [14320] [render_util::TerrainCDLODBase::createHeightMapTexture:@67] TerrainCDLOD: creating height map texture ...
2021-10-22 05:36:26.332 INFO  [14320] [render_util::TerrainCDLODBase::createNormalMapTexture:@36] TerrainCDLOD: creating normal map ...
2021-10-22 05:36:26.841 INFO  [14320] [render_util::TerrainCDLODBase::createNormalMapTexture:@38] TerrainCDLOD: creating normal map done.
2021-10-22 05:36:26.952 INFO  [14320] [render_util::TerrainCDLODBase::createNormalMapTexture:@46] TerrainCDLOD: creating normal map  texture done.
2021-10-22 05:36:26.957 DEBUG [14320] [render_util::TerrainCDLOD::build:@738] TerrainCDLOD: creating nodes ...
2021-10-22 05:36:27.909 DEBUG [14320] [render_util::TerrainCDLOD::build:@740] TerrainCDLOD: creating nodes done.
2021-10-22 05:36:27.909 DEBUG [14320] [render_util::TerrainCDLOD::build:@742] TerrainCDLOD: done building terrain.
2021-10-22 05:36:31.854 DEBUG [14320] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_fm_Wind_SetWind@28
2021-10-22 05:36:33.350 DEBUG [14320] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_Landscape_cPreRender@20
2021-10-22 05:36:33.617 DEBUG [14320] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_Camera_SetFOV@20
2021-10-22 05:36:33.648 DEBUG [14320] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_Render_clearStates@8
2021-10-22 05:36:33.652 DEBUG [14320] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_Landscape_cRender0@12
2021-10-22 05:36:33.879 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read fragment shader file: FarLandFog
2021-10-22 05:36:33.908 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
2021-10-22 05:36:33.922 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read vertex shader file: FogFar2Tex2D
2021-10-22 05:36:33.963 ERROR [14320] [render_util::ShaderProgram::link:@433] Error linking program: FogFar2Tex2D.FarLandFog
Vertex shader(s) failed to link, fragment shader(s) failed to link.
Vertex link error: INVALID_OPERATION.
ERROR: error(#97) No program main found
fragment link error: INVALID_OPERATION.
ERROR: error(#97) No program main found

2021-10-22 05:36:33.970 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read fragment shader file: NearNoBlendNoise
2021-10-22 05:36:33.998 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
2021-10-22 05:36:34.013 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read vertex shader file: 4Tex2D
2021-10-22 05:36:34.040 ERROR [14320] [render_util::ShaderProgram::link:@433] Error linking program: 4Tex2D.NearNoBlendNoise
Vertex shader(s) failed to link, fragment shader(s) failed to link.
Vertex link error: INVALID_OPERATION.
ERROR: error(#97) No program main found
fragment link error: INVALID_OPERATION.
ERROR: error(#97) No program main found

2021-10-22 05:36:34.046 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read fragment shader file: NearBlendNoise
2021-10-22 05:36:34.072 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
2021-10-22 05:36:34.086 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read vertex shader file: 4Tex2D
2021-10-22 05:36:34.117 ERROR [14320] [render_util::ShaderProgram::link:@433] Error linking program: 4Tex2D.NearBlendNoise
Vertex shader(s) failed to link, fragment shader(s) failed to link.
Vertex link error: INVALID_OPERATION.
ERROR: error(#97) No program main found
fragment link error: INVALID_OPERATION.
ERROR: error(#97) No program main found

2021-10-22 05:36:34.124 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read fragment shader file: NearLandFog
2021-10-22 05:36:34.163 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
2021-10-22 05:36:34.177 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read vertex shader file: FogNoTex
2021-10-22 05:36:34.204 ERROR [14320] [render_util::ShaderProgram::link:@433] Error linking program: FogNoTex.NearLandFog
Vertex shader(s) failed to link, fragment shader(s) failed to link.
Vertex link error: INVALID_OPERATION.
ERROR: error(#97) No program main found
fragment link error: INVALID_OPERATION.
ERROR: error(#97) No program main found

2021-10-22 05:36:34.210 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read fragment shader file: 4Tex2D
2021-10-22 05:36:34.234 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
2021-10-22 05:36:34.249 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read vertex shader file: 4Tex2D
2021-10-22 05:36:34.281 ERROR [14320] [render_util::ShaderProgram::link:@433] Error linking program: 4Tex2D.4Tex2D
Vertex shader(s) failed to link, fragment shader(s) failed to link.
Vertex link error: INVALID_OPERATION.
ERROR: error(#97) No program main found
fragment link error: INVALID_OPERATION.
ERROR: error(#97) No program main found

2021-10-22 05:36:34.287 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read fragment shader file: CausticSimple
2021-10-22 05:36:34.314 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
2021-10-22 05:36:34.329 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read vertex shader file: 6Tex2D
2021-10-22 05:36:34.356 ERROR [14320] [render_util::ShaderProgram::link:@433] Error linking program: 6Tex2D.CausticSimple
Vertex shader(s) failed to link, fragment shader(s) failed to link.
Vertex link error: INVALID_OPERATION.
ERROR: error(#97) No program main found
fragment link error: INVALID_OPERATION.
ERROR: error(#97) No program main found

2021-10-22 05:36:34.363 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read fragment shader file: CoastBump
2021-10-22 05:36:34.389 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
2021-10-22 05:36:34.404 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read vertex shader file: Fog4Tex2D
2021-10-22 05:36:34.431 ERROR [14320] [render_util::ShaderProgram::link:@433] Error linking program: Fog4Tex2D.CoastBump
Vertex shader(s) failed to link, fragment shader(s) failed to link.
Vertex link error: INVALID_OPERATION.
ERROR: error(#97) No program main found
fragment link error: INVALID_OPERATION.
ERROR: error(#97) No program main found

2021-10-22 05:36:34.439 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read fragment shader file: WaterDM_CPU
2021-10-22 05:36:34.465 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
2021-10-22 05:36:34.479 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read vertex shader file: WaterDM_CPU
2021-10-22 05:36:34.506 ERROR [14320] [render_util::ShaderProgram::link:@433] Error linking program: WaterDM_CPU.WaterDM_CPU
Vertex shader(s) failed to link, fragment shader(s) failed to link.
Vertex link error: INVALID_OPERATION.
ERROR: error(#97) No program main found
fragment link error: INVALID_OPERATION.
ERROR: error(#97) No program main found

2021-10-22 05:36:34.513 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read fragment shader file: WaterLFogDM
2021-10-22 05:36:34.539 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
2021-10-22 05:36:34.553 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read vertex shader file: FogFar2Tex2D
2021-10-22 05:36:34.580 ERROR [14320] [render_util::ShaderProgram::link:@433] Error linking program: FogFar2Tex2D.WaterLFogDM
Vertex shader(s) failed to link, fragment shader(s) failed to link.
Vertex link error: INVALID_OPERATION.
ERROR: error(#97) No program main found
fragment link error: INVALID_OPERATION.
ERROR: error(#97) No program main found

2021-10-22 05:36:34.586 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read fragment shader file: RiverCoastAA
2021-10-22 05:36:34.611 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
2021-10-22 05:36:34.631 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read vertex shader file: FogFar8Tex2D
2021-10-22 05:36:34.658 ERROR [14320] [render_util::ShaderProgram::link:@433] Error linking program: FogFar8Tex2D.RiverCoastAA
Vertex shader(s) failed to link, fragment shader(s) failed to link.
Vertex link error: INVALID_OPERATION.
ERROR: error(#97) No program main found
fragment link error: INVALID_OPERATION.
ERROR: error(#97) No program main found

2021-10-22 05:36:34.664 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read fragment shader file: CoastFoam
2021-10-22 05:36:34.689 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
2021-10-22 05:36:34.703 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read vertex shader file: FogFar8Tex2D
2021-10-22 05:36:34.729 ERROR [14320] [render_util::ShaderProgram::link:@433] Error linking program: FogFar8Tex2D.CoastFoam
Vertex shader(s) failed to link, fragment shader(s) failed to link.
Vertex link error: INVALID_OPERATION.
ERROR: error(#97) No program main found
fragment link error: INVALID_OPERATION.
ERROR: error(#97) No program main found

2021-10-22 05:36:34.735 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read fragment shader file: CoastFoamFarFogTex
2021-10-22 05:36:34.760 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
2021-10-22 05:36:34.774 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read vertex shader file: FogFar8Tex2D
2021-10-22 05:36:34.801 ERROR [14320] [render_util::ShaderProgram::link:@433] Error linking program: FogFar8Tex2D.CoastFoamFarFogTex
Vertex shader(s) failed to link, fragment shader(s) failed to link.
Vertex link error: INVALID_OPERATION.
ERROR: error(#97) No program main found
fragment link error: INVALID_OPERATION.
ERROR: error(#97) No program main found

2021-10-22 05:36:34.829 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
2021-10-22 05:36:34.873 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
2021-10-22 05:36:34.893 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read fragment shader file: FarBlend
2021-10-22 05:36:34.918 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
2021-10-22 05:36:34.932 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read vertex shader file: Fog2Tex2DBlend
2021-10-22 05:36:34.959 ERROR [14320] [render_util::ShaderProgram::link:@433] Error linking program: Fog2Tex2DBlend.FarBlend
Vertex shader(s) failed to link, fragment shader(s) failed to link.
Vertex link error: INVALID_OPERATION.
ERROR: error(#97) No program main found
fragment link error: INVALID_OPERATION.
ERROR: error(#97) No program main found

2021-10-22 05:36:34.989 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
2021-10-22 05:36:35.003 DEBUG [14320] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_Landscape_cRender1@12
2021-10-22 05:36:35.042 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
2021-10-22 05:36:35.060 DEBUG [14320] [{anonymous}::openDefinition:@44] failed to open il2ge/shaders/atmosphere_precomputed/transparent.program
2021-10-22 05:36:35.121 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
2021-10-22 05:36:35.296 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
2021-10-22 05:36:40.487 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read fragment shader file: Caustic
2021-10-22 05:36:40.514 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
2021-10-22 05:36:40.528 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read vertex shader file: 6Tex2D
2021-10-22 05:36:40.557 ERROR [14320] [render_util::ShaderProgram::link:@433] Error linking program: 6Tex2D.Caustic
Vertex shader(s) failed to link, fragment shader(s) failed to link.
Vertex link error: INVALID_OPERATION.
ERROR: error(#97) No program main found
fragment link error: INVALID_OPERATION.
ERROR: error(#97) No program main found

2021-10-22 05:39:09.016 ERROR [14320] [render_util::Shader::Shader:@229] Failed to read fragment shader file: mapping
[close]

Cheers
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slibenli

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Re: graphics extender - bugs
« Reply #265 on: October 29, 2021, 04:15:57 AM »

It's right here: https://gitlab.com/vrresto/il2ge/-/issues/17  ;)

Could you try the builds mentioned there and report back (ideally in that thread) ?

bettafo

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Re: graphics extender - bugs
« Reply #266 on: October 29, 2021, 05:18:08 PM »

Could you try the builds mentioned there and report back (ideally in that thread) ?

Good day and thank you for your answer.
To try any of the builds you pointed me to do I just install them on top of my existing setup or do I have to uninstall anything before (previous Graphics Extender, anything else...) and if so how?
Cheers
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slibenli

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Re: graphics extender - bugs
« Reply #267 on: October 30, 2021, 07:32:56 AM »

You can install them on top of your existing setup  - no need to uninstall anything.

bettafo

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Re: graphics extender - bugs
« Reply #268 on: October 30, 2021, 03:14:52 PM »

Good day.
Unfortunately I am too noob to be able to provide anything close to a 1:1 comparison: It would require me to be able to follow the exact same flight paths when instead I am already happy if I can keep my plane in the air for a while. For example I have been unable to find again the mountain range that I made a screenshot of in my earlier post.

Here are my impressions:
With both the versions "before" and "after" I had very markedly less many groundlines than with my original installation (downloaded from https://gitlab.com/vrresto/il2ge/-/releases )
The differences between the 'before' and 'after' versions are unfortunately not quite as marked and fall well within the margin of error that stems from my being enable to replicate identical fights.
My sensation though is that the 'after' version has thicker (and therefore more obtrusive) groundlines. They also seem to be slightly more numerous.

I think the good news is that both installers have reduced the frequency of those lines by such an extent that the problem is much less disrupting for the experience and I can enjoy the sensation of flight again. :)

If you have suggestions on how I could provide more accurate tests results, let me know.
Maybe if you could make an 'after' version exaggerating whatever differences you introduced as compared to 'before', it would help saying  with more certainty if it impoves of worsens the situation?

Cheers
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slibenli

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Re: graphics extender - bugs
« Reply #269 on: October 30, 2021, 05:34:38 PM »

That's not really good news unfortunately. Both builds are from developement snaphots older than the current release (0.2.0).
I had suspected that the second build was the one introducing the bug.
But if the current release is worse than both builds, the bug must  have been introduced after the second build.
And I have no idea when that could have been.

I'm interested in how many are experiencing this bug and how many don't (I don't - that's why I'm having a hard time figuring out what's causing it).

I've created a poll about that - please everyone vote!

bettafo

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Re: graphics extender - bugs
« Reply #270 on: October 30, 2021, 09:35:34 PM »

When I posted about these groundlines someone in the BAT forum underlined that the problem could have more than a single cause. In particular that maps with a strong contrast between ground and vegetation colours may make the lines much more visible:
"These lines are very reminiscent of an artifact that can manifest if there is a notable difference in tone between the forest texture (that is, the multi-layered forests used to cover large areas) and its corresponding ForestFar texture (a single texture that replaces the multi-layered forest at longer distance.) In those instances, the line is what I presume to be a forest edge texture. When I encounter this, I adjust the ForestFar.tga in use so that in tone (and hue) it merges nicely with the nearer forests. This makes these lines invisible due to being 'camouflaged.'

I point this out so that y'all know that not all such map lines share only one cause."

I indeed use a map where ground and vegetation are very contrasted (the one proposed by default when opening the Quick Mission Builder: BAT_Aleutians)
Maybe you and others will have an easier time replicating the problem on such maps?.
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Rostic

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Re: graphics extender - bugs
« Reply #271 on: November 05, 2021, 01:38:58 PM »

As far as I remember that bug was solved for me in the latest GE version after I switched off textures anisotropy filetring in NVidia control panel.
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slibenli

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Re: graphics extender - bugs
« Reply #272 on: November 05, 2021, 02:51:38 PM »

When I posted about these groundlines someone in the BAT forum underlined that the problem could have more than a single cause. In particular that maps with a strong contrast between ground and vegetation colours may make the lines much more visible:
"These lines are very reminiscent of an artifact that can manifest if there is a notable difference in tone between the forest texture (that is, the multi-layered forests used to cover large areas) and its corresponding ForestFar texture (a single texture that replaces the multi-layered forest at longer distance.) In those instances, the line is what I presume to be a forest edge texture. When I encounter this, I adjust the ForestFar.tga in use so that in tone (and hue) it merges nicely with the nearer forests. This makes these lines invisible due to being 'camouflaged.'

I point this out so that y'all know that not all such map lines share only one cause."

I indeed use a map where ground and vegetation are very contrasted (the one proposed by default when opening the Quick Mission Builder: BAT_Aleutians)
Maybe you and others will have an easier time replicating the problem on such maps?.

The forest textures don't seem to be connected to this particular bug .
As you can see here the lines are only visible in areas without forest:


As far as I remember that bug was solved for me in the latest GE version after I switched off textures anisotropy filetring in NVidia control panel.

That was a different bug which was fixed: https://gitlab.com/vrresto/il2ge/-/issues/14

Atoka220

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Re: graphics extender - bugs
« Reply #273 on: November 05, 2021, 03:16:05 PM »

The lines appeared for me on some certain maps with BAT
With HSFX there were none
If you want, I can post a log and some screens
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slibenli

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Re: graphics extender - bugs
« Reply #274 on: November 06, 2021, 01:40:41 PM »

Screenshots can't hurt, but the log won't help with these kind of artifacts.

Atoka220

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Re: graphics extender - bugs
« Reply #275 on: November 07, 2021, 05:05:59 AM »

My most notable encounter is on the Iraq map by Filippo1995





Another common artifact is shifted shorelines on rivers with lines more visible from a distance




The latter 2 are from the Vietnam Online map
It happens on other maps too but I don't have screens and it's uncommon actually, except for certain maps
What I tend to notice that these only appear around bodies of water for me

I use the very same build (0.2.0) I used in HSFX that had absolutely no artifacts
Also I have the other bug when the map ends sooner than the actual edge and cities, roads, trees, airfields and all those stuff are on water like for some other players

I have an AMD Radeon HD5670 gpu if that counts

My GE settinx:
Code: [Select]
# enable graphics extender
EnableGE=on

# disabling this gives higher fps but looks bad
EnableObjectShaders=on

# enable terrain bumpmapping
EnableBumpH=off

# cirrus clouds - experimental
EnableCirrusClouds=off

# enable shader for transparent objects - experimental
EnableTransparentShader=off

# experimental
RealisticShadowColor=off

If you need more info, tell me any way I can help
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