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Author Topic: graphics extender - bugs  (Read 31237 times)

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Rostic

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Re: graphics extender - bugs
« Reply #228 on: January 09, 2021, 05:27:58 AM »

Is anyone also has artifacts like shown on screenshots when "Effects" set to "1" or "2"?

I'm using VP modpack.

IL2GE log content:
https://drive.google.com/file/d/1bZoSgzHP1Y8gIXBdxl4BmAMqkEF11Vga/view?usp=sharing

IL2GE.ini
Code: [Select]

# enable graphics extender
EnableGE=on

# disabling this gives higher fps but looks bad
EnableObjectShaders=on

# enable terrain bumpmapping
EnableBumpH=on

# cirrus clouds - experimental
EnableCirrusClouds=on

# enable shader for transparent objects - experimental
EnableTransparentShader=on

# experimental
RealisticShadowColor=on

# atmospheric light scattering shader
#
# choices:
#
#     Default:
#         the original shader
#
#     Precomputed:
#         (experimental)
#         precomputed light scattering
#
Atmosphere=Precomputed


[Atmosphere.Precomputed]

# more accurate colors
AccurateLuminance=on

# possible values are between 0.0 and 1.0
Haziness=1.0

# no description
SingleMieScatteringHorizonHack=on

IL2conf.ini
https://drive.google.com/file/d/1vRLtplL8ldx0EhTVBUM1lP5hUvdNWCGb/view?usp=sharing


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FL2070

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Re: graphics extender - bugs
« Reply #229 on: January 09, 2021, 04:13:10 PM »

Switching to precomputed atmosphere shaders causes my game to crash.

il2ge_full.log

il2ge.ini
Code: [Select]
EnableGE=on
EnableObjectShaders=on
EnableBumpH=on
EnableCirrusClouds=off
EnableTransparentShader=on
RealisticShadowColor=on
Atmosphere=Precomputed

[Atmosphere.Precomputed]
AccurateLuminance=off
Haziness=1.0
SingleMieScatteringHorizonHack=off
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On average, the average average averages, averagely, the average average of all averages.

Rostic

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Re: graphics extender - bugs
« Reply #230 on: January 18, 2021, 09:29:36 AM »

Is anyone also has artifacts like shown on screenshots when "Effects" set to "1" or "2"?

I'm using VP modpack.

IL2GE log content:
https://drive.google.com/file/d/1bZoSgzHP1Y8gIXBdxl4BmAMqkEF11Vga/view?usp=sharing

IL2GE.ini
Code: [Select]

# enable graphics extender
EnableGE=on

# disabling this gives higher fps but looks bad
EnableObjectShaders=on

# enable terrain bumpmapping
EnableBumpH=on

# cirrus clouds - experimental
EnableCirrusClouds=on

# enable shader for transparent objects - experimental
EnableTransparentShader=on

# experimental
RealisticShadowColor=on

# atmospheric light scattering shader
#
# choices:
#
#     Default:
#         the original shader
#
#     Precomputed:
#         (experimental)
#         precomputed light scattering
#
Atmosphere=Precomputed


[Atmosphere.Precomputed]

# more accurate colors
AccurateLuminance=on

# possible values are between 0.0 and 1.0
Haziness=1.0

# no description
SingleMieScatteringHorizonHack=on

IL2conf.ini
https://drive.google.com/file/d/1vRLtplL8ldx0EhTVBUM1lP5hUvdNWCGb/view?usp=sharing



Solved by setting in il2ge.ini:
EnableTransparentShader=off
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rogeroger

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Re: graphics extender - bugs
« Reply #231 on: March 14, 2021, 12:59:21 PM »

The very latest build(il2ge-build_1095141010) looks absolutely stunning, the clouds look great. :)

 My only problem is that 'CAN_EnglishChannel' map is crashing at '3% creating textures' on mission load. This is happening on older builds as well.

My install is Modact/Up3 and a partial TFM4.12 setup to save on space and FPS. It's crashing on older and newer versions of the map. I have noticed that 'Map_ c.tga' of this map is very large when compared to other maps, at 32mb.
 log file here: https://www.mediafire.com/file/2bnb3cg0wmik8kh/rogeroger_+il2ge_+log.7z
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PO_MAK_249RIP

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Re: graphics extender - bugs
« Reply #232 on: March 15, 2021, 04:15:45 AM »

Hi the latest build is producing these grey hatched marks on all the maps I have tried? Reminiscent of the tile joining lines from before but now more pronounced?






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slibenli

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    • IL-2 Graphics Extender
Re: graphics extender - bugs
« Reply #233 on: March 15, 2021, 05:34:47 AM »

Hi everyone, please read the opening post!

Blitz1901

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Re: graphics extender - bugs
« Reply #234 on: March 16, 2021, 09:11:30 AM »

I dont know if it is a bug  :-X
But, flights at night are quite impossible, its so dark that i cant even see the aircrafts, if there's any solution please tell me!
I really like your work, and i'm Always looking foward to updates! ;D
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slibenli

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    • IL-2 Graphics Extender
Re: graphics extender - bugs
« Reply #235 on: March 17, 2021, 01:01:42 PM »

Yes it's a bug.

huebydoo

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Re: graphics extender - bugs
« Reply #236 on: April 13, 2021, 11:09:16 PM »

Quote
The very latest build(il2ge-build_1095141010) looks absolutely stunning, the clouds look great. :)

 My only problem is that 'CAN_EnglishChannel' map is crashing at '3% creating textures' on mission load. This is happening on older builds as well.

My install is Modact/Up3 and a partial TFM4.12 setup to save on space and FPS. It's crashing on older and newer versions of the map. I have noticed that 'Map_ c.tga' of this map is very large when compared to other maps, at 32mb.
 log file here: https://www.mediafire.com/file/2bnb3cg0wmik8kh/rogeroger_+il2ge_+log.7z

Ditto, on BAT v. 4.1.1. Every other map looks stunning, but can't load into my favorite one. :( Made a bug report on gitlab as requested in the intro post.
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