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Author Topic: graphics extender - bugs  (Read 28496 times)

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Rostic

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  • Posts: 34
Re: graphics extender - bugs
« Reply #228 on: January 09, 2021, 05:27:58 AM »

Is anyone also has artifacts like shown on screenshots when "Effects" set to "1" or "2"?

I'm using VP modpack.

IL2GE log content:
https://drive.google.com/file/d/1bZoSgzHP1Y8gIXBdxl4BmAMqkEF11Vga/view?usp=sharing

IL2GE.ini
Code: [Select]

# enable graphics extender
EnableGE=on

# disabling this gives higher fps but looks bad
EnableObjectShaders=on

# enable terrain bumpmapping
EnableBumpH=on

# cirrus clouds - experimental
EnableCirrusClouds=on

# enable shader for transparent objects - experimental
EnableTransparentShader=on

# experimental
RealisticShadowColor=on

# atmospheric light scattering shader
#
# choices:
#
#     Default:
#         the original shader
#
#     Precomputed:
#         (experimental)
#         precomputed light scattering
#
Atmosphere=Precomputed


[Atmosphere.Precomputed]

# more accurate colors
AccurateLuminance=on

# possible values are between 0.0 and 1.0
Haziness=1.0

# no description
SingleMieScatteringHorizonHack=on

IL2conf.ini
https://drive.google.com/file/d/1vRLtplL8ldx0EhTVBUM1lP5hUvdNWCGb/view?usp=sharing


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FL2070

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  • Mod Dispenser Operator In-Training
Re: graphics extender - bugs
« Reply #229 on: January 09, 2021, 04:13:10 PM »

Switching to precomputed atmosphere shaders causes my game to crash.

il2ge_full.log

il2ge.ini
Code: [Select]
EnableGE=on
EnableObjectShaders=on
EnableBumpH=on
EnableCirrusClouds=off
EnableTransparentShader=on
RealisticShadowColor=on
Atmosphere=Precomputed

[Atmosphere.Precomputed]
AccurateLuminance=off
Haziness=1.0
SingleMieScatteringHorizonHack=off
Logged
On average, the average average averages, averagely, the average average of all averages.

Rostic

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  • Posts: 34
Re: graphics extender - bugs
« Reply #230 on: January 18, 2021, 09:29:36 AM »

Is anyone also has artifacts like shown on screenshots when "Effects" set to "1" or "2"?

I'm using VP modpack.

IL2GE log content:
https://drive.google.com/file/d/1bZoSgzHP1Y8gIXBdxl4BmAMqkEF11Vga/view?usp=sharing

IL2GE.ini
Code: [Select]

# enable graphics extender
EnableGE=on

# disabling this gives higher fps but looks bad
EnableObjectShaders=on

# enable terrain bumpmapping
EnableBumpH=on

# cirrus clouds - experimental
EnableCirrusClouds=on

# enable shader for transparent objects - experimental
EnableTransparentShader=on

# experimental
RealisticShadowColor=on

# atmospheric light scattering shader
#
# choices:
#
#     Default:
#         the original shader
#
#     Precomputed:
#         (experimental)
#         precomputed light scattering
#
Atmosphere=Precomputed


[Atmosphere.Precomputed]

# more accurate colors
AccurateLuminance=on

# possible values are between 0.0 and 1.0
Haziness=1.0

# no description
SingleMieScatteringHorizonHack=on

IL2conf.ini
https://drive.google.com/file/d/1vRLtplL8ldx0EhTVBUM1lP5hUvdNWCGb/view?usp=sharing



Solved by setting in il2ge.ini:
EnableTransparentShader=off
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