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Author Topic: Armenian religious buildings complete and as separate objects.  (Read 6332 times)

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Mission_bug

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Made as a request from Uzin for use on his WIP map of Transcaucasia here are the first two complete buildings made for that project, I have also broken them down into separate pieces to give map and mission builders the opportunity to maybe create some objects of their own in missions and during map builds. ;)

These building objects are free to use by the community for projects for IL-2 1946 and not for personal or commercial gain for which permission is required.

Request thread and WIP here:

https://www.sas1946.com/main/index.php/topic,60258.0.html

WIP map of Transcaucasia (There is also a thread at AviaSkins):

https://www.sas1946.com/main/index.php/topic,57803.0.html

Dadivank Monastery:



The modern Holy Trinity Cathedral in Tbilisi:




Mediafire link to objects:

https://www.mediafire.com/file/n1apgq9a0h7tdco/Armenian_religious_buildings_objects_June_2019.7z/file


Update 6th September 2019.

Some new lighter coloured textures for the Tbilisi Cathedral:

https://www.mediafire.com/file/hinv8ihi7xoox2v/New_lighter_textures_for_Tbilisi_Cathedral.7z/file



This is the third object built for the project, Etchmiadzin_Cathedral:



Broken down into individual objects:



Link updated 1st October 2019.

Mediafire link:

https://www.mediafire.com/file/skm2bb2d5mt1vuo/Etchmiadzin_Cathedral_release_1st_October_2019.7z/file


Etchmiadzini Cathedral now has all LODs and the main object has been broken down to create individual objects there are also new textures by Grief11.


Some are having trouble with this in their game, for me and others all is okay. ;)


Thank you very much to Andrew, (Grief11) from AviaSkins for corrections to the Etchmiadini model.

Grief11:  Corrections to model, removed smoothing normals from shadows dead/live
             and removed smoothing normals from collision box for live model. New
             live and dead textures with alterations to lighting values in mat files.





The Monastery broken down into smaller objects:



The Cathedral broken down into smaller objects:




Credits:

Peter Shaw aka Mission_bug: 3d objects, templates and original skins.

max_thehitman:  New skins for the Dadivank Monastery.

See readme for further information including names of individuals who had previously made models that provided
the inspiration and templates for my work.


Notes:

The broken down objects are from the complete building and were made specifically for that before I separated them
into smaller parts and were originally designed to butt against another surface, therefore, some have no rear face and
can be seen through.

Parts of those objects use alpha channels to make corridors or other openings that were also specific to the complete
buildings so you will need to adapt the alpha file in the templates for your own use as required and paint out the area
used previously for my openings or corridors.

All the objects are together in the download, it is up to individuals as to what exactly you add to your game, all entries
are included in two separate readme for the Cathedral and Monastery.

All objects have LODs.

There are some issues with lighting on some objects I was not able to solve so they remain until a fix can be found,

My templates are included in the download, however, both use my artwork, the improved textures for Dadivank were
made by Max from his own version of my template and that is not available.

If any of you create some plausible buildings from the objects I can if you provide a image maybe shrink/enlarge
various parts and attach them together to make new buildings for you and map them to new templates, however, I
can only spend short amounts of time with this project so if you can use the objects as they are it is better for all.


These objects are free to use by the IL-2 community, you are welcome to adapt the objects in the download as you please
for your own use and that of others here and at other IL-2 sites as long as you provide those free of charge, they are not
intended for commercial use of any kind without my permission.


I have no objections to the link being posted elsewhere, however, you must maintain that link yourself if it becomes inoperable,
any updates I make will only be done here in this thread as the request was made at SAS.

If anyone wants to add their changes, re-paints for instance, I will add their links in the first post if they make them available.



Wishing you all the very best, Pete. ;D


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cgagan

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Re: Armenian religious buildings complete and as separate objects.
« Reply #1 on: June 02, 2019, 05:33:03 AM »

Many thanks Pete, for your new masterpieces! 8)
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Mission_bug

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Re: Armenian religious buildings complete and as separate objects.
« Reply #2 on: June 02, 2019, 06:32:41 AM »

Many thanks Pete, for your new masterpieces! 8)


Glad you like what you see Costas. 8)


The buildings do have many faults and others would have done things in a much better way I am sure, however, it is all good practice for me, hopefully I will improve in time as I learn how best to things. ;)


In the mean time, these are best viewed above 1000M and in a jet at mach one me thinks. :D


Wishing you all the very best, Pete. ;D
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max_thehitman

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Re: Armenian religious buildings complete and as separate objects.
« Reply #3 on: June 02, 2019, 07:08:49 AM »


What a Grand selection of magnificent models !  8) Soooo COOL !
Perfect for our game!
Thank you very much Pete  ]cheers[ You really did a fantastic job on them all


BIG CHEERS!


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PO_MAK_249RIP

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Re: Armenian religious buildings complete and as separate objects.
« Reply #4 on: June 02, 2019, 08:33:01 AM »

Wow! Amazing stuff pete cant wait to get these installed - bravo!
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vonofterdingen

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Re: Armenian religious buildings complete and as separate objects.
« Reply #5 on: June 02, 2019, 12:00:07 PM »

Great work. Thank you!
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agracier

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Re: Armenian religious buildings complete and as separate objects.
« Reply #6 on: August 21, 2019, 04:34:27 PM »

Just a tip here: some of the smaller buildings here can pass well for churches and hermitas (shrines/chapels) in the northern part of Spain, meaning in Il-2 terms in the Aragon map. I've been to the region often enough over the years and the smaller buildings would fit right in ...

Very nice work ...
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Uzin

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Re: Armenian religious buildings complete and as separate objects.
« Reply #7 on: August 22, 2019, 02:13:19 AM »

Many thanks, Pete!
Work on Transcaucasia map continues, your religious buildings will be great improvement of the map.
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Mission_bug

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Re: Armenian religious buildings complete and as separate objects.
« Reply #8 on: August 22, 2019, 06:00:25 AM »

Just a tip here: some of the smaller buildings here can pass well for churches and hermitas (shrines/chapels) in the northern part of Spain, meaning in Il-2 terms in the Aragon map. I've been to the region often enough over the years and the smaller buildings would fit right in ...

Very nice work ...


Good to know that the work to break down the main buildings into smaller parts has been worthwhile agracier, If you or others can combine them to make different objects I should be able to join them together  and re-map if/where necessary. ;)


Many thanks, Pete!
Work on Transcaucasia map continues, your religious buildings will be great improvement of the map.


Good to know work continues Ivan, I had not seen much activity from you in recent months and was worried you might have been ill or abandoned the project. 8)


Work continues but slowly on the third building:

https://www.sas1946.com/main/index.php/topic,60258.msg684158.html#msg684158


Take care guys.


Wishing you all the very best, Pete. ;D
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mandrill

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Re: Armenian religious buildings complete and as separate objects.
« Reply #9 on: August 22, 2019, 04:38:39 PM »

Congratulations, Mission Bug!

Those are lovely! I have done some simple GMAX buildings and I am flabbergasted by the amount of workmanship and effort you achieved with structures so complicated! Bravo!
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Mission_bug

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Re: Armenian religious buildings complete and as separate objects.
« Reply #10 on: August 25, 2019, 05:37:56 AM »

Congratulations, Mission Bug!

Those are lovely! I have done some simple GMAX buildings and I am flabbergasted by the amount of workmanship and effort you achieved with structures so complicated! Bravo!


Thank you very much for the compliment mandrill, really appreciated. 8)


The cathedral is in some places very simplistic while other areas are maybe too detailed for the game, however, I am quite pleased with these my early forays into buildings, I did quite enjoy doing these so maybe I will go on to try others as well. ;)


Take care.


Wishing you all the very best, Pete. ;D
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Mission_bug

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Re: Armenian religious buildings complete and as separate objects.
« Reply #11 on: September 06, 2019, 04:24:10 PM »

Hello guys, some users of this mod have complained that the Tbilisi Cathedral looks much too dark so I have tried to rectify that
with some new textures that are in a link in the first post. ;)





Things such as corridoors and steps have been darkened with the main external brickwork lightened to hopefully give the model a better appearance in game.

For the full model all can be used together, however, for the parts that were broken down into individual objects they need to be slpit into two sets:

Cathedral and Cathedral2 Hi, Mid and Lo.

DeadCathedral and DeadCathedral2 Hi, Mid and Lo.


Please backup all previous textures before trying these new ones.


Wishing you all the very best, Pete.  ;D
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