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Author Topic: Small performance Fix for Canon's Channel map Version 2 (final). (20-06-2010)  (Read 19027 times)

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StG77_HaDeS

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Re: Small performance Fix for Canon's Channel map.
« Reply #24 on: June 20, 2010, 02:53:13 PM »

Bump! :)
Version 2 (and last) in the first post here:
https://www.sas1946.com/main/index.php/topic,6148.msg62497.html#msg62497

I re-sized more textures and the performance is even better :)
I think it will be ok for most players while we are waiting for Joe's new version, :)

Cheers!
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Knochenlutscher

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 :'( Removing those beautifull camouflaged airbases? Then please leave an older version availlable, because I love them, you have to look twice or three times to make them out. They're the reason why I like your map, comes more to historical ones, than those static 1/2 strips. Not like stock bases, wich are blistering through kilometres away and have the same structure. Yes performance, make a version for those with less capacity, but please leave one for those who like those fields, am I the only one?
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StG77_HaDeS

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You already have the original fields right? So why the fuzz ? If you don't like "smaller" fields then don't download the new version.
simple ;)
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JG26_Badger

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S!:

I agree HaDes  , nothing worse than having these great maps and not being able to use them especially online with 60 + players.  I really enjoy Canon's Channel Map as well as the new 352nd Channel Map. and the new Bay of Biscay Map.  I would hope that we could get Ashe Battle of France Map completed and fixed.  That way you could fight from the German Border all the way through western europe in early war , then defend during mid-late war and see if you can hold the line or be driven back to the east.  On line of off line players what a campaign that would be!

S~JG26_Badger
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philip.ed

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+1 Badger :D or even have the ability in the game for your squadron to be moved bases. First you can start in France, then fight the BoB and then move to exeter for a rest.... ;)
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GilB57

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Quote
Perhaps wait until I've released the new airfields version before seeing if you need to resize the building textures too.

Joe

This is a VERY VERY great new for me (as I always was a defender of your great map)
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philip.ed

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Does this work?

http://www.filefront.com/17251021/352nd-FPS-friendly-tree.tgas.zip/


Try setting your tress to euqal 3 :D This also increases performance, and gives better looking trees.
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SAS~Tom2

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Does this work?

http://www.filefront.com/17251021/352nd-FPS-friendly-tree.tgas.zip/


Try setting your tress to euqal 3 :D This also increases performance, and gives better looking trees.

Thanks, Mister philip.ed!
Worked. Will try soon, one of the best maps.
Cool!

Tom

(Not sure what you ment with the tree setting, my config.ini "forest" is on "3", the map's load.ini features a line called "Tree0 = Trees/sk_AlteredBush8a.tga" and one column:
"Wood0 = forest/summer/sk_ForestGr.tga
Wood1 =
Wood2 = forest/summer/sk_ForestFar.tga
Wood3 =                  ")

Okey..  ;)
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philip.ed

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Sorry, I was talking about the load.ini setting ;D

Is this better? I have stopped using it since finding that forest=3 gave me better fps ;)
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SAS~Tom2

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I think it worked well!  ;D
Thanks again!

Cheers
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Checkyersix

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I keep getting a load of these errors in my log.lst when trying to load these textures:

[2:52:28]   WARNING: TPixelMap::Load('MAPS/_Tex/land/summer/can_channel/gsum_compans_french_fields_1.tree.tga')-Error

Any ideas?
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