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Author Topic: Ultrapack 3.2  (Read 5328 times)

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KingTiger503

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Re: Ultrapack 3.2
« Reply #12 on: May 16, 2019, 10:29:20 PM »

It Works, and the Missile Noise thing are OK,

I see you back on Sunday Folks.


Best Regards KT503
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SAS~Storebror

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Re: Ultrapack 3.2
« Reply #13 on: May 16, 2019, 11:16:53 PM »

have a sort of one place full organized download page where to download everything from scratch up to this last version
Good call, will do.

Pardon my ignorance - what is this IL-2 v4.50?
It's written in the release post: Ultrapack uses an enhanced IL-2 1946 core game engine.
The code base is from 4.10.1, incorporating lots of things from later game versions.
Currently the reverse-implemented parts reach up to 4.13.4, for instance the AI is based on 4.13.4 currently, but we're going to introduce relevant features of 4.14.x like the new atmosphere model in future.
On top of that, we have fixed and sorted many things TD never did, like net replication of bombs and rockets and the famous "Java Wall" to mention but two.
Last but not least, this pack is the only available IL-2 version featuring the full blown Zuti "Moving Dogfight Server".
All in all, it's a core game version much advanced over anything a Stock game has to offer, which is why we use a separate branch "4.50".

The only core game version being beyond this can be found in BAT (5.00).
BAT is ahead of Ultrapack in the core game engine because it can utilize newer technologies which have not matured in the process of being made 150% online compatible.

is there a conf.ini setting or a mod I'm missing that allows me to control how far away a tracer round gets before it switches from the 3d tracer model to the little line? Tracers are disappearing almost as soon as they leave the muzzles of my guns...
Can't confirm the issue and I have no idea what you're talking about.
There has never been any such issue, in no IL-2 game I've ever seen, and there's no such conf.ini setting ever either.
Whatever issue you have, it's probably coming from an incompatible mod you've smashed on top.

]cheers[
Mike
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macgiver

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Re: Ultrapack 3.2
« Reply #14 on: May 16, 2019, 11:46:22 PM »

The step from 4.10.1 to 4.50 implies change of mods? I mean if instead of using airplanes for 4.10 have us use for example v.4.12.
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SAS~Storebror

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Re: Ultrapack 3.2
« Reply #15 on: May 16, 2019, 11:49:20 PM »

No, don't worry.
In contrast to the Stock developers we are taking care of compatibility issues.
Most of what has been working with UP3 RC4 will work with UP 3.2 as well.
For instance, all the addons we've published for out "Patch Pack" series which has been released for UP3 RC4 are still valid for UP 3.2.
Same goes for aircraft: If they worked on UP3 RC4, they will work on UP 3.2.
If not, report back and we'll look at it.

]cheers[
Mike
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shardana

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Re: Ultrapack 3.2
« Reply #16 on: May 17, 2019, 01:12:14 AM »

Thi Is funny I never wrote a post about tracers rounds, how strange it goes under my name.....
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SAS~Storebror

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Re: Ultrapack 3.2
« Reply #17 on: May 17, 2019, 09:41:34 AM »

Sorry, mismatching quotes. Fixed now.

any chance to have a sort of one place full organized download page where to download everything from scratch up to this last version
People come a long way to Ultrapack, as a result there's many different things to consider when you install Ultrapack on top of an existing game.
This should cover most of it and give a good starting point for almost everyone:
https://www.sas1946.com/main/index.php/topic,61481.0.html

]cheers[
Mike
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printenduevel

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Re: Ultrapack 3.2
« Reply #18 on: May 17, 2019, 12:08:40 PM »

Great, thank you.
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printenduevel

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Re: Ultrapack 3.2
« Reply #19 on: May 18, 2019, 07:58:25 AM »

Hi Mike,

actuall I have in JSGME only the UP3.2 Mod activated.

But what is with the other Mods, which are come with UP 3.0?

#UP#_Animated_FOV_Mod
#UP#_Catapult_Mod_Enhanced_for_UP3
#UP#_FPS_Display_Enhanced
#UP#_Instant_Logs_enhanced
#UP#_Nvidia_Screenmode
#UP#_Ordnance_3D_and_Texture_Upgrade
#UP#_Sniper_Gunner_Hotfix_for_UP3
#UP#_Time_Compression
#UP#_Widescreen_Support
Ecran_Wide_4101
Ordnance 3D and Texture Upgrade

Are they part of the new 3.2?

Thx
Printe
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SAS~Storebror

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Re: Ultrapack 3.2
« Reply #20 on: May 19, 2019, 02:10:04 AM »

None of the JSGME mods listed come with UP3.
Some come with Patch Pack 303, all of which are part of UP3.2 as well.

All in all, these come with UP 3.2:
#UP#_Animated_FOV_Mod
#UP#_FPS_Display_Enhanced
#UP#_Nvidia_Screenmode
#UP#_Ordnance_3D_and_Texture_Upgrade
#UP#_Time_Compression
#UP#_Widescreen_Support

These are outdated/superseded and should be removed from your installation:
#UP#_Catapult_Mod_Enhanced_for_UP3
#UP#_Instant_Logs_enhanced
Ecran_Wide_4101
Ordnance 3D and Texture Upgrade

]cheers[
Mike
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SAS~Storebror

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Re: Ultrapack 3.2
« Reply #21 on: May 19, 2019, 02:37:44 AM »

*bump*

A hotfix for PBY planes has been released in first post.

]cheers[
Mike
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Kashmiro

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Re: Ultrapack 3.2
« Reply #22 on: May 19, 2019, 07:54:50 AM »

Fl2070: i pm'd u. I can help u with that mod since i encoutered the same problem. Uve put no entries on conf.ini/mod section. I can send u that mod and those entrirs. As i said. Via pm to not flood it here by my spam:)
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Geschirrsp├╝lmaschine19

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Re: Ultrapack 3.2
« Reply #23 on: May 19, 2019, 01:12:40 PM »

Got it updated and working.  Hope I can play with y'all next week.
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