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Author Topic: Tracks and Bomb Bay Doors  (Read 952 times)

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Peachy9

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  • Posts: 157
Tracks and Bomb Bay Doors
« on: May 12, 2019, 07:21:02 AM »

I have had this issue in the past and it has gone away but seems to be back in "The Blitz". Essentially if I fly a bomber and record an ntrk on playback either the bomb bay doors are missing or they are constantly rotating (on player plane only). I have removed all JSGME mods and it still occurs. there is nothing in the logfile to give me a clue. Any ideas anyone - I attach an image of the issue on an He111 but is seems to happen on all bombers I have tested that have bomb bays.

You can see the bomb bays crossing in the centre as they rotate. Logfile below.

        1 MB    2019.05.12 12-33-10.jpg                  Check                                            Error                                                 


Code: [Select]
[May 12, 2019 12:28:16 PM] ------------ BEGIN log session -------------

[May 12, 2019 12:28:17 PM] ----------- Switched to pipe mode ----------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce GTX 1080/PCIe/SSE2
  Version: 4.6.0 NVIDIA 430.64
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Size: 3840x2160
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 32768
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/GraySmokeTrail.tga'
WARNING: object '3DO/Effects/TEXTURES/GraySmokeTrail.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/TEXTURES/GraySmokeTrail.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/GraySmokeTrail.tga'
WARNING: object '3DO/Effects/TEXTURES/GraySmokeTrail.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/TEXTURES/GraySmokeTrail.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Str2FloatClamp() - Clamped 1500 -> 1000 (delta = -500) to Range 10..1000
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 32

INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/105sq.bmp'Bad BMP Format!
Valid BMP format is only  uncompressed 8bit (palette) image
With width and height equals power of 2
Noseart PaintSchemes/Noseart/105sq.bmp NOT loaded
Loading mission QuickQMBPro/Europe_Ardennes_S/Europe_Ardennes_SBlueNoneA00.mis...
Y=1940 / M=12 / H= 12 , Temperature - 0m = -9.0 .
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 12

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 12

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *204942984*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
##### House without collision (3do/Buildings/46/Trench7/live.sim)
##### House without collision (3do/Buildings/46/Trench1/live.sim)
##### House without collision (3do/Buildings/46/Trench6/live.sim)
##### House without collision (3do/Buildings/46/Trench5/live.sim)
##### House without collision (3do/Buildings/46/Trench4/live.sim)
##### House without collision (3do/Buildings/46/Trench3/live.sim)
##### House without collision (3do/Buildings/46/Trench2/live.sim)
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
ERROR file: File users/barker/Icons not found
Mission: QuickQMBPro/Europe_Ardennes_S/Europe_Ardennes_SBlueNoneA00.mis is Playing
Cannot setup 3d algorithm.Settings will be reset to DEFAULT.

warning: no files : music/inflight
Start Recording: records/quick0031.ntrk
Stop Recording: records/quick0031.ntrk
Loading mission QuickQMBPro/Europe_Ardennes_S/Europe_Ardennes_SBlueNoneA00.mis...
Y=1940 / M=12 / H= 12 , Temperature - 0m = -9.0 .
Loading map.ini defined airfields:
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 27,  Vert 371,  Ind 1770
WARNING: * Buf1 : Obj: 207,  Vert 24635,  Ind 67053
WARNING: * Buf2 : Obj: 47,  Vert 29248,  Ind 55794
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
Loading mission QuickQMBPro/Europe_Ardennes_S/Europe_Ardennes_SBlueNoneA00.mis...
Y=1940 / M=12 / H= 12 , Temperature - 0m = -9.0 .
Loading map.ini defined airfields:
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 27,  Vert 371,  Ind 1770
WARNING: * Buf1 : Obj: 183,  Vert 17922,  Ind 51081
WARNING: * Buf2 : Obj: 44,  Vert 26008,  Ind 49050
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
INTERNAL ERROR: BmpLoad_Pal8() - Bitmap 'PaintSchemes/Noseart/105sq.bmp'Bad BMP Format!
Valid BMP format is only  uncompressed 8bit (palette) image
With width and height equals power of 2
Noseart PaintSchemes/Noseart/105sq.bmp NOT loaded
Loading mission QuickQMBPro/Europe_Ardennes_S/Europe_Ardennes_Sbluenonea00.mis...
Y=1940 / M=12 / H= 12 , Temperature - 0m = -9.0 .
Loading map.ini defined airfields:
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 25,  Vert 359,  Ind 1746
WARNING: * Buf1 : Obj: 285,  Vert 29743,  Ind 85212
WARNING: * Buf2 : Obj: 28,  Vert 9056,  Ind 22086
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
ERROR file: File users/barker/Icons not found
Mission: QuickQMBPro/Europe_Ardennes_S/Europe_Ardennes_Sbluenonea00.mis is Playing
warning: no files : music/inflight
Start Recording: records/quick0032.ntrk
Stop Recording: records/quick0032.ntrk
Loading mission QuickQMBPro/Europe_Ardennes_S/Europe_Ardennes_Sbluenonea00.mis...
Y=1940 / M=12 / H= 12 , Temperature - 0m = -9.0 .
Loading map.ini defined airfields:
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 3,  Vert 18,  Ind 36
WARNING: * Buf1 : Obj: 260,  Vert 18268,  Ind 48120
WARNING: * Buf2 : Obj: 40,  Vert 27200,  Ind 53274
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
Loading mission QuickQMBPro/Europe_Ardennes_S/Europe_Ardennes_Sbluenonea00.mis...
Y=1940 / M=12 / H= 12 , Temperature - 0m = -9.0 .
Loading map.ini defined airfields:
WARNING: ObjectVACache_Clear()
WARNING: * Buf0 : Obj: 3,  Vert 18,  Ind 36
WARNING: * Buf1 : Obj: 126,  Vert 12561,  Ind 34581
WARNING: * Buf2 : Obj: 3,  Vert 2664,  Ind 8256
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
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SAS~Storebror

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Re: Tracks and Bomb Bay Doors
« Reply #1 on: May 12, 2019, 07:42:24 AM »

Typical IL-2 net replication issue (tracks are just like network data).
Fixing this requires a rework of IL-2 core code.
We did that in UP3, hard to tell how feasible it would be to carry all required changes over to BAT...

]cheers[
Mike
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Peachy9

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Re: Tracks and Bomb Bay Doors
« Reply #2 on: May 12, 2019, 08:20:06 AM »

Understood.
Thanks
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Peachy9

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Re: Tracks and Bomb Bay Doors
« Reply #3 on: May 21, 2019, 05:29:29 PM »


Is anyone else getting this issue - its on every ntrk I record now and it was not an issue before Blitz - it was an issue back in the days of CUP - I am wondering if anything has changed
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SAS~Storebror

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Re: Tracks and Bomb Bay Doors
« Reply #4 on: May 21, 2019, 11:52:01 PM »

Please be a bit more specific.
What exactly do we have to do in order to see what exactly being working in BAT before Blitz, but not working in Blitz anymore?
Step by step.
Every step.
Thanks.

]cheers[
Mike
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Peachy9

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Re: Tracks and Bomb Bay Doors
« Reply #5 on: May 22, 2019, 12:41:14 AM »

I record a track in game (quick missions or single missions) using the quick track command when flying any bomber with bomb doors. I have used a range of maps to test.
When I replay the tracks the bomb doors are always either missing OR constantly rotating. Everything else is fine.

I am using BAT Blitz and have tested with all optional mods removed from #waw3 and it still occurs.

When recording ntrk in the same way before blitz I was not getting this issue at all.

I did get this issue back in 2014 with CUP.

Before I go through a full reinstall I was wondering if I am alone in having this issue. If I am then it’s worth the effort.

I do not have the issue in VPM mod pack at all.

Hope that’s enough.

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Dimlee

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Re: Tracks and Bomb Bay Doors
« Reply #6 on: May 25, 2019, 05:29:29 PM »

I have seen it before the Blitz and even before the BAT in CUP. SB bombers for sure, bomb doors open and/or rotating. Bomb doors open on some other a/c, I recall Do (215 probably) and Ju 88s Il-4.
I see open doors in stock game from time to time. Always see them on Do 335 - after the drop.
Tracks are tracks... I just live with that.
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Peachy9

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Re: Tracks and Bomb Bay Doors
« Reply #7 on: May 26, 2019, 09:34:24 AM »


thanks, good to know - I wont bother with reinstalling then
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