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Author Topic: Bf-109L v02052020 (fictional 1946 Bf-109s)  (Read 8795 times)

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FL2070

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Bf-109L v02052020 (fictional 1946 Bf-109s)
« on: May 10, 2019, 12:53:42 PM »

Bf-109L
v02052020

by FL2070 (dirtbloxx)



- CONTENTS -
Bf-109L-1, 1945: The first of the Bf-109L series, set at around June of 1945. Notable changes from the Bf-109K include the more powerful (fictional) DB606A engine, and the replacement of the MG131 machineguns over the nose with MG151/20 cannons. The L-1 has many loadout options, including MK103 and MK108 gunpods along with a bomb or the eternal Type D droptank.
Bf-109L-1/B, 1945: This is a Jabo variant of the L-1, capable of carrying up to twice the bombload of a normal Bf-109. For tankbusting, it carries an MK 103 Motorkanone loaded with an AP belt. Similarly to the L-3, the L-1/B has extra armor plating, increasing its survivability against AA and interceptors at the cost of higher weight.
Bf-109L-2, 1945: The L-2 is a development of the L-1, supposed to have gone into service in October or November of 1945. In the L-2 series, you will find the DB606B, and the new "MK 208" cannon, and improvement over the MK 108, but it didn't have provisions for carrying bombs.
Bf-109L-2 Late, 1946: Introduced around March 1946, the later series L-2s were fitted with lighter airframes, allowing less weight for better takeoff and climb performance, and the Askania EZ-42 gyroscopic gunsight. In response to complaints from squadrons flying earlier L-2 models, the L-2 brought back the ability to fit bombs.
Bf-109L-3 Zerstorer, 1946: The L-3, staying true to its name "Zerstorer" (destroyer in English), had options for much more powerful guns than any other 109L, including dual MK 352B (fictional) gunpods under the wings, or MK 214A heavy cannons. The L-3 was also the first of the series to use the MK 213 as a possible nose cannon, and it had heavier armor than other Bf-109Ls. Despite the numbering, the L-3 was flying before the later series L-2s, and was put into service around January 1946.
Bf-109L-4, 1946: The L-4, which started service in July 1946, has the DB606C1 engine, and has noticeably less options for loadouts than other Bf-109Ls, mostly due to its more standardised set of cannons: two MG 213 20mm cannon over the nose, and one MK 213 30mm "Motorkanone" (nose cannon). The L-4's cockpit, like the L-2's, was fitted with the EZ-42 sight instead of the ReVi-16. The L-4 could also fit MG 213 or MK 213 gunpods under the wings, along with, under the fuselage, an SC250 or SC500, a Type D Droptank, or an X-4 wire-guided rocket.
Bf-109L-4C3, 1946: The L-4C3, supposedly introduced around August 1946, is the true monster of the Bf-109Ls. It boasts the usage of the ludicrously powerful DB606C3 engine, with an incredible 2000 horsepower. In all other respects, though, it was the same as the Bf-109L-4.

MK208 machine cannon: The MK208 is a fictional development of the MK108 that boasts a slightly higher rate of fire, a slightly higher muzzle velocity, and more accurate shooting.
MK352B machine cannon: The MK352B is another fictional weapon, similar to the MK214A but with a higher rate of fire and less powerful ammunition. Because of the similar weights and initial projectile velocities of the weapons, the MK352B is much more difficult to fire owing to its extreme recoil.
MK103 (AP belt) machine cannon: The name says it all. This gun was made speficially for the L-1/B, and is basically a bog-standard MK 103 with no explosive charge. To increase the AP effect of the gun as opposed to the standard explosive belt of the standard MK 103, the internal property of the caliber was increased slightly.

CHANGELOG
Code: [Select]
- CHANGES IN v02052020 -
* Fixed L-1 and L-2 late being unable to drop bombs.

 - CHANGES IN v01052020 -
* L-1B skin folder added with all the standard Bf-109L skins.
* Drag levels changed to vary maximum speed between models, also resulting in an over maximum speed increase in level flight. This will result in a very noticeable change when flying level. (see [Polares]CxMin_0 entries)
* Radial drag levels changed to affect energy loss (see [Polares]parabCxCoeff_0 and [Polares]parabCxCoeff_1)
* Color of EZ42's gyro ring points changed to be slightly brighter and more yellow.
* Reorganized loadouts for L-1, L-2 early, and L-2 late.
* Changed ammo counts for L-4, L-4C3, and L-3.
* Included decompiled cod and compilation information in source code.
* Made mixes of guns which were previously unique to L-2 late common to L-1, L-2 early, and L-2 late.
* Fixed inconsistent number of rounds in MK208 Motorkanone in L-2 early and L-2 late.

 - CHANGES IN v30042020 -
* L-4 not having EZ42 gunsight fixed.
* Minor adjustments to engines' optimal effeciency speed.

 - CHANGES IN v29042020 -
* All Bf-109Ls now have a standalone cockpit.
* Bf-109L-2 (late), Bf-109L-4, and Bf-109L-4C3 now have the EZ-42 gyroscopic gunsight.
* Ammo counter function changed: left counter displays cowling gun ammo, right counter displays Motorkanone ammo.
* Included Bf-109L mod's source code.
* Fix error in readme instructing users to add an erroneous plane.properties line.
* Changed Bf-109L-2 early from DB606A to DB606B.
* Slight modifications to plane.properties (Bf-109L-2 Early) and weapons.properties (L-4 and L-4C3).

 - CHANGES IN v28042020 -
* Transitioned loadouts to cod format to increase compatibility with B.A.T.
* Added Bf-109L-1/B.
* All Bf-109Ls now have fully functioning opening canopies.
* All Bf-109Ls' controls now work better at high speeds.
* All Bf-109Ls now have aileron and rudder trim in addition to elevator trim.

 - CHANGES IN v18042020 -
* Fixed broken droptank loadouts in L-3.

 - CHANGES IN v17042020 -
* New 3D model for all Bf-109Ls derived from JapanCat's Bf-109 3D, and...
* All Bf-109Ls now have four-bladed propellors.
* New default skins.
* Included skinpack for all Bf-109Ls derived from Bf-109G-14 skins from the B.A.T. skinpack.
* Changed DB 606's sound preset to DB-603_Series instead of DB-600_Series. If you're using VSM, this will result in a pretty big change.
* Bf-109L-3 has increased armor strength and weight resulting in worse performance, but better survivability.
* Fixed weapons.properties error in Bf-109L-3 (U2 modification was listed as U1 when combined with other modifications)
* Modified weapons.properties default loadout name for all Bf-109L versions L-1 through L-3.
* Changed which 109Ls use which type of DB606: L1 and L2 use DB606A, L2(late) and L3 use DB606B. L4 and L4C3 use DB606C1 and DB606C3 respectively.

 - CHANGES IN v28022020 -
* L-4 and L-4C3 able to carry MG213 (20mm) gunpods. (previously only MK213 (30mm) gunpods loadouts existed)
* L-4 and L-4C3 empty loadout causing "Mission Loading Error: Null" fixed.
* L-3 new loadout options with MK214 nose cannon and MK352B gunpods, or with MK213/30 nose cannnon and MK352B gunpods. All loadout options also now have droptank variants.
* Default L-3 Motorkanone is now MK352B instead of MK208.
* Decreased the speed and accuracy of the MK352B slightly. The gun is still powerful and accurate, but it was lazer-like before.
* Fixed incorrect weapon hooks (for gunpods) leading to very odd looking placement of gun flashes. This fix is especially noticeable in the L-3 and L-4 series '109Ls.
* Includes base package of the classfiles of MG213 and MK213 guns to remove dependency on czk's Me-410s.
* Removed registering of many unused weapon slots for all series Bf-109Ls.
* New plane.properties entry for Bf-109L-2 late.
* Readme includes information about when Bf-109Ls were supposedly introduced, and information about the new fictional weapons.
* L-4 able to carry a single Type D droptank.
* Note that some of the weapon loadout names of the L-4 (and, therefore, the L-4C3) have been changed, but the game's code for them has stayed the same. This is because I wished to change the names of the X-4 modification to be U1 instead of R3 without breaking missions made for older versions of the Bf-109L mod. R3 has been made the name of the droptank modification.
* Redone many weapons.properties entries to make the spacing more "stock-like".

 - CHANGES IN v10052019 -
* Redone all loadouts and weapons.properties entries.
* L-4 and L-4C3 able to use X-4 rocket.
* Underwing gunpods now respond to the gunpods on/off button.
* Added skin folders and voids for all 109L.
* 109L uses correct era of german markings (1945).
* Guns over 20mm in size  can no longer be used as the guns over the nose.

Download old versions:
Download v10052019 (RAR Format via Mediafire)
Download v28022020 (RAR Format via Mediafire)
Download v18042020 (RAR Format via Mediafire)
Download v28042020 (RAR Format via Mediafire)
Download v30042020 (RAR Format via Mediafire)

Download latest version:
Download v02052020 (RAR Format via Mediafire)
(you need only to download one version)

Much credit for this mod goes to Epervier and western, who helped me understand the basics of class modding in IL-2 in the old WIP thread. Also thanks to bomberkiller for fixing a typo in weapons entries (Motorkanone only has two Ns, oops.) Thanks to KingTiger503 and H.-J. Marseille, who pointed out errors I had made in ensuring B.A.T. compatibility. Venator77 and KingTiger503 also brought an error in the readme to my attention. Credits also go to the original creators of the skins, although I don't know who they are—tell me if you were involved in the creation of one of the skins I used in this so I can credit you. Entries for air.ini, plane.properties, and weapons.properties are included in the download. Enjoy!
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I'm FL2070, previously known as dirtbloxxMC. I make sounds. My current main project, UJS (Ultimate Jet Sound) v1.2, can be found here: https://www.sas1946.com/main/index.php/topic,61360.0.html

Tute

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Re: Bf-109L (fictional late war Bf-109s)
« Reply #1 on: May 10, 2019, 07:22:17 PM »

Thanks, I love fictional stuff! Works well on my 4.12.2 SAS modact 5.30 version.
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KingTiger503

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Re: Bf-109L (fictional late war Bf-109s)
« Reply #2 on: May 10, 2019, 08:42:48 PM »

You can put the BAT Mark, It Works Flawless.
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My Greatest and Best Regards KT503

bomberkiller

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Re: Bf-109L (fictional late war Bf-109s)
« Reply #3 on: May 11, 2019, 01:32:38 AM »

Thank you very much!

All Bf-109L run flawlessly in my old but huge IL-2 v.4.10.1 & DBW bld. 1.71 & Tiger's UV3!

Best regards, Gerhard  :)
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dsawan

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Re: Bf-109L (fictional late war Bf-109s)
« Reply #4 on: May 26, 2019, 05:50:45 PM »

This bird rocks in 4.13.4 modded. Any ide of what skinpacks to use with it? or is one in wip for it?
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FL2070

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Re: Bf-109L (fictional late war Bf-109s)
« Reply #5 on: May 26, 2019, 06:52:27 PM »

You can use any skins for any Bf-109E and later by copying them from their respective skin folders into the Bf-109L-1, Bf-109L-2, etc... skin folders, but because the Bf-109L is fictional, there are no true historical skins to make for it. There might be a skinner out there willing to make skins for the Bf-109L series, maybe you can ask around. I would even make them myself if I could skin worth a rat's toss...  ::(  :P
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I'm FL2070, previously known as dirtbloxxMC. I make sounds. My current main project, UJS (Ultimate Jet Sound) v1.2, can be found here: https://www.sas1946.com/main/index.php/topic,61360.0.html

rkalhorn109

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Re: Bf-109L (fictional late war Bf-109s)
« Reply #6 on: June 15, 2019, 11:21:03 PM »

Thanks for this wonderful mod!  Works perfectly in 4.12, but I'm getting this problem in DBW. These "shadows" disappear when I press Toggle Gunsight, then reappear when I go back to normal cockpit view.

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SAS~vampire_pilot

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Re: Bf-109L (fictional late war Bf-109s)
« Reply #7 on: June 15, 2019, 11:42:48 PM »

IIRC these mods simply use cockpits of existing 109 slots.
They bring just the slots, FMs and loadouts.

So you should have this effect in late 109s (K probably...) all over?  It's most likely nothing that comes with this mod but some other 109 related mod incompatibility in your install.
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FL2070

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Re: Bf-109L (fictional late war Bf-109s)
« Reply #8 on: June 16, 2019, 10:27:03 AM »

Maybe the 109Ls could get into BAT in the SWOTL section in 3.7, even though they're fictional?
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I'm FL2070, previously known as dirtbloxxMC. I make sounds. My current main project, UJS (Ultimate Jet Sound) v1.2, can be found here: https://www.sas1946.com/main/index.php/topic,61360.0.html

rkalhorn109

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Re: Bf-109L (fictional late war Bf-109s)
« Reply #9 on: June 16, 2019, 11:20:56 AM »

IIRC these mods simply use cockpits of existing 109 slots.
They bring just the slots, FMs and loadouts.

So you should have this effect in late 109s (K probably...) all over?  It's most likely nothing that comes with this mod but some other 109 related mod incompatibility in your install.

I'm seeing this effect only with the 109L.  But I agree that the mod itself can't be the source of the problem, so I will selectively disable certain other mods in my DBW install to find out what's causing it.
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Pivoyvo

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Re: Bf-109L (fictional late war Bf-109s)
« Reply #10 on: June 17, 2019, 08:12:18 AM »

Thank You for these really great Planes

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shashadra

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Re: Bf-109L (fictional late war Bf-109s)
« Reply #11 on: September 17, 2019, 04:12:43 AM »

Lovely planes! Cheers!
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