There is no such thing like a general optimization for Nvidia Inspector and IL-2 1946 which is valid for everyone in the same way.
99.9% of players are best off if they keep safe distance from "optimization tools" like Nvidia Inspector and just use correct settings for the Nvidia Control Panel.
If you ever happen to use Nvidia Inspector, then you should do so only in order to achieve one very specific goal which is out of reach for the normal Control Panel Settings.
Capping FPS for instance.
But that's really very special edge cases.
And even then it's impossible to say "yeah, this will work for everyone" because you'd first have to clarify which version and development branch of Nvidia Inspector we're talking about at all, and then the possible, valid and useful settings very much depend on the GPU being used.
The "recommendations" in the post CDS025_DOGO linked before (sorry for removing it, but read on...) for instance were completely invalid for a 1000 series GPU and overall 75% of it was just plain bullshit, not optimizing anything, but instead effectively f*cking up your GPU settings.
Start optimizing your Nvidia Control Panel settings and if issues remain, name them so we can see how to sort them out.
These would be valid Nvidia Control Panel settings to start with:
DSR Factors = Off
Anisotropic filtering = 16x
Antialiasing - FXAA = Off
Antialiasing - Setting = 8x
Antialiasing - Gamma correction = On
Antialiasing - Mode = Override any Application Setting
Antialiasing - Transparency = Multisample
Preferred Refresh rate = Highest Available
CUDA - GPUs = All
Triple buffering = Off (This depends, you might want to set it to "on" if you experience tearing or micro-stutters if using a monitor without G-Sync)
Power management mode = Prefer Maximum Performance
Optimize for compute performance = Off
Maximum pre-rendered frames = 3
Monitor-technology = G-SYNC (only if available)
Multi-Frame Sampled AA (MFAA) = Off
OpenGL-rendering GPU = Auto
Shadercache = On
Texture filtering - Anisotropic sample optimization = Off
Texture filtering - Negative LOD bias = Clamp
Texture filtering - Quality = Quality
Texture filtering - Trilinear Optimization = On
Threaded optimization = Auto
Vertical sync = Fast (try other modes if you aren't satisfied...)
Pre-rendered VR-Frames = 1
![Cheers ]cheers[](https://www.sas1946.com/main/Smileys/akyhne/occasion14.gif)
Mike