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Author Topic: NG-CAM - perfect companion  (Read 6871 times)

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aqsd91

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Re: NG-HUD | NG-MAP | NG-CAM - perfect companions
« Reply #12 on: June 02, 2019, 05:26:27 AM »

All right, thank you.

First, BATMODS Chocks mod (I understand) is already built into EngineMod. You don't need it.

Second, the version of VisualMod shipped with BAT is not the latest. The last version published by benitomuso includes the Ordnance View. Just download it and replace the 00_PAL-VisualMOD9-v4122 folder in your BATMODS:

BATMODS\#DOF_00-PALsVisualMOD9-v4122\#DOF3\00_PAL-VisualMOD9-v4122
BATMODS\#TGA_00-PALsVisualMOD9-v4122\#TGA3\00_PAL-VisualMOD9-v4122
BATMODS\#WAW_00-PALsVisualMOD9-v4122\#WAW3\00_PAL-VisualMOD9-v4122
BATMODS\#JTW_00-PALsVisualMOD9-v4122\#JTW3\00_PAL-VisualMOD9-v4122
Thanks a lot ! It worked !
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whistler

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Re: NG-HUD | NG-MAP | NG-CAM - perfect companions
« Reply #13 on: June 02, 2019, 05:38:07 AM »

Good, enjoy :)
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NG-HUD v3.6.1 | NG-MAP v3.2 | NG-CAM v2.0 | NG-PAL v1.1: https://www.sas1946.com/main/index.php/board,93.0.html

UberDemon

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Re: NG-HUD | NG-MAP | NG-CAM - perfect companions
« Reply #14 on: January 11, 2020, 09:34:38 PM »

Holy crud!

Where has this been all these years?  This is absolutely brilliant!  I installed all 3 and my mind is blown.  This is like bringing IL-2 to today's standards.  Super professional.

This is incredible.
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Best Regards, UberDemon/danzigzag, Get UQMG at http://www.uberdemon.net

sosezi

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Re: NG-HUD | NG-MAP | NG-CAM - perfect companions
« Reply #15 on: September 15, 2020, 11:34:38 AM »

dropped to batmods and classcheck showed 2 conflicting files
35AE75DA10682FAA and 4567D8206E2874FE
what are these? deleted them from the mod and no conflict shown anymore
works stable in my latest BAT
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Griffon_301

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Re: NG-HUD | NG-MAP | NG-CAM - perfect companions
« Reply #16 on: September 15, 2020, 12:35:23 PM »

I have the CAM mod in my modded module loaded before engine mod and have not deleted any classfiles from the conflicting mods;
no problems with the sim here either... the classfiles in the CAM mod are newer so it might be the better idea to retain them though...
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SAS~vampire_pilot

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Re: NG-HUD | NG-MAP | NG-CAM - perfect companions
« Reply #17 on: September 15, 2020, 01:01:54 PM »

dropped to batmods and classcheck showed 2 conflicting files
35AE75DA10682FAA and 4567D8206E2874FE
what are these? deleted them from the mod and no conflict shown anymore
works stable in my latest BAT


Wrong.
Leave everything as it comes. This is fine and intentional and stated so.

sosezi

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Re: NG-HUD | NG-MAP | NG-CAM - perfect companions
« Reply #18 on: September 15, 2020, 01:03:04 PM »

oh yes, they're with me ;)
also

just dropped 3do and effects folder into SAS Engine mod (from the Merge effects engine mod) and it's just amazing :)
no classfiles but just visual effects so no conflict here :) >>>> still testing so don't try out MY experiment  :D :D
Vampire knows better but I think it's not dangerous part of modding

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sosezi

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Re: NG-HUD | NG-MAP | NG-CAM - perfect companions
« Reply #19 on: September 15, 2020, 01:05:39 PM »

dropped to batmods and classcheck showed 2 conflicting files
35AE75DA10682FAA and 4567D8206E2874FE
what are these? deleted them from the mod and no conflict shown anymore
works stable in my latest BAT


Wrong.
Leave everything as it comes. This is fine and intentional and stated so.



Wait, even classcheck shows conflict?

 :o

okay returned those files to it's place
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SAS~vampire_pilot

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Re: NG-HUD | NG-MAP | NG-CAM - perfect companions
« Reply #20 on: September 15, 2020, 10:09:52 PM »

a "possible" conflict.

the simple presence of two similar files is not a problem in itself if it's intentional.
The files of NG mod are even more important in this case.

sosezi

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Re: NG-HUD | NG-MAP | NG-CAM - perfect companions
« Reply #21 on: September 15, 2020, 10:53:43 PM »

well, Understood

a question, would 3do and Effects folders from the Merge Effects engine mod cause any conflict ?
I've just dropped them into engine mod folder and replaced
the effects are just great and works very stable.

as I can guess they're not classfiles so no problem maybe?>>>(OF COURSE backed up original engine mod beforehand)

Thanks in Advance
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