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Author Topic: F-14 Tomcat by Ranwers v1.10 + v1.21 patch (15/Feb/2020)  (Read 70125 times)

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dsawan

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Re: F-14 Tomcat by Ranwers v1.0 (23/Jan/2019)
« Reply #24 on: January 23, 2019, 04:38:31 PM »

Code: [Select]
[Jan 23, 2019 11:34:40 PM] ------------ BEGIN log session -------------
OpenGL provider: dx8wrap.dll
OpenGL library:
  Vendor: 1C.Multimedia.Dev/Maddox.
  Render: DirectX8.
  Version: 1.1
  Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
Size: 1680x1050
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 1.000000
WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
15 Splashscreens available.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
F-86J loading DiffFM Flight Model
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
Loading mission QuickQMBPro/Net8Islands/Net8IslandsRedNone00.mis...
Y=1940 / M=7 / H= 12 , Temperature - 0m = 24.0 .
Loading map.ini defined airfields:
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
 *** IL-2 Selector N/A loaded ***
SAS Common Utils Game Version = 4.122
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
at com.maddox.rts.SectFile.<init>(SectFile.java:126)
at com.maddox.rts.SectFile.<init>(SectFile.java:86)
at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
at com.maddox.il2.engine.Actor.newSound(Actor.java:637)
at com.maddox.il2.objects.air.RadarWarningReceiverUtils.setFxRwrToneSearch(RadarWarningReceiverUtils.java:456)
at com.maddox.il2.objects.air.RadarWarningReceiverUtils.setLockTone(RadarWarningReceiverUtils.java:425)
at com.maddox.il2.objects.air.RadarWarningReceiverUtils.setLockTone(RadarWarningReceiverUtils.java:418)
at com.maddox.il2.objects.air.F_14.onAircraftLoaded(F_14.java:1016)
at com.maddox.il2.objects.air.F_14A.onAircraftLoaded(F_14A.java:30)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2117)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1288)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
at com.maddox.il2.game.Mission._load(Mission.java:653)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Cannot load sound preset aircraft.APR25AAA (java.lang.Exception: Invalid preset format)
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
at com.maddox.rts.SectFile.<init>(SectFile.java:126)
at com.maddox.rts.SectFile.<init>(SectFile.java:86)
at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
at com.maddox.il2.engine.Actor.newSound(Actor.java:637)
at com.maddox.il2.objects.air.RadarWarningReceiverUtils.setFxRwrToneLock(RadarWarningReceiverUtils.java:483)
at com.maddox.il2.objects.air.RadarWarningReceiverUtils.setLockTone(RadarWarningReceiverUtils.java:426)
at com.maddox.il2.objects.air.RadarWarningReceiverUtils.setLockTone(RadarWarningReceiverUtils.java:418)
at com.maddox.il2.objects.air.F_14.onAircraftLoaded(F_14.java:1016)
at com.maddox.il2.objects.air.F_14A.onAircraftLoaded(F_14A.java:30)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2117)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1288)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
at com.maddox.il2.game.Mission._load(Mission.java:653)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Cannot load sound preset aircraft.APR25S75EbandLock (java.lang.Exception: Invalid preset format)
ERROR file: File users/doe/Icons not found
java.lang.NoSuchFieldError: bNoDiveBombing
at com.maddox.il2.objects.air.F_14.checkAmmo(F_14.java:188)
at com.maddox.il2.objects.air.F_14.missionStarting(F_14.java:1023)
at com.maddox.il2.game.Mission.doMissionStarting(Mission.java:1986)
at com.maddox.il2.game.Mission.doBegin(Mission.java:2040)
at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:83)
at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
at com.maddox.il2.gui.GUIMission$4.doAction(GUIMission.java:106)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Getting crash to desktop when selecting plane and loading it in quickmission at 100 percent loading. Here is log:

Logged

dsawan

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Re: F-14 Tomcat by Ranwers v1.0 (23/Jan/2019)
« Reply #25 on: January 23, 2019, 04:40:07 PM »

Only thing I did was add in the latest wepons pack generation 2016 and the latest engine mod. 2.8.11;both from the installation in post 1. Any ideas here?
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KoepkeCZ

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Re: F-14 Tomcat by Ranwers v1.0 (23/Jan/2019)
« Reply #26 on: January 23, 2019, 04:47:28 PM »

Well done.......!!!!
I tryed to install to BAT and it works!!!!!! :D
1st test flight completed.
Once more thank gentlemans, you are my fly heroes ;)
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victor639514

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Re: F-14 Tomcat by Ranwers v1.0 (23/Jan/2019)
« Reply #27 on: January 23, 2019, 07:22:27 PM »

I'm following all the steps, but IL-2 just crashes to desktop at 20%.

I'm using vpmedia's VPModPack JetWar btw.
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Hey, get that inertia started!

western0221

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Re: F-14 Tomcat by Ranwers v1.0 (23/Jan/2019)
« Reply #28 on: January 23, 2019, 07:53:41 PM »

Code: [Select]
Cannot load sound preset aircraft.APR25AAA (java.lang.Exception: Invalid preset format)
java.io.FileNotFoundException
at com.maddox.il2.objects.air.RadarWarningReceiverUtils.setFxRwrToneLock(RadarWarningReceiverUtils.java:483)

"Jet Pit Common materials" is not installed or not updated correctly.

Code: [Select]
java.lang.NoSuchFieldError: bNoDiveBombing
at com.maddox.il2.objects.air.F_14.checkAmmo(F_14.java:188)

Engine mod is not updated to current 2.8.11w, or classfiles conflicted with some other old mods.
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CDS025_DOGO

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Re: F-14 Tomcat by Ranwers v1.0 (23/Jan/2019)
« Reply #29 on: January 23, 2019, 11:14:48 PM »

Thank you very much for this beautiful airplane, it looks splendid, congratulations to the Moders
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Alfie Noakes

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Re: F-14 Tomcat by Ranwers v1.0 (23/Jan/2019)
« Reply #30 on: January 24, 2019, 03:15:08 AM »

+1
A superb piece of work !
Downloaded perfectly
Installed perfectly into BAT

Tech took a bit of getting used to.......I've spent the last couple of days flying the Short Type 184  :D

Cheers

Alfie

PS What the hell is a laser guided bomb ?  o_O   :))
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Everything is for the best in the best of all possible worlds

Mono27

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Re: F-14 Tomcat by Ranwers v1.0 (23/Jan/2019)
« Reply #31 on: January 24, 2019, 04:07:20 AM »

Oh yesss!! This is awesome!!  8)
THANK YOU!!!!!!!
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Ivan-le-Rouge

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Re: F-14 Tomcat by Ranwers v1.0 (23/Jan/2019)
« Reply #32 on: January 24, 2019, 04:55:19 AM »

Perfect job! Thanks to all involved.
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Vampire_pilot

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Re: F-14 Tomcat by Ranwers v1.0 (23/Jan/2019)
« Reply #33 on: January 24, 2019, 09:13:54 AM »

I experience problems with carrier take offs with external droptank loadouts. The gear seems not able to with stand the stress, it always breaks. Mostly nose gear. It seems not critical with loadouts without the tanks....
Anyone else has this issue?

duffys tavern

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Re: F-14 Tomcat by Ranwers v1.0 (23/Jan/2019)
« Reply #34 on: January 24, 2019, 09:34:19 AM »

BAT 3.4
For me plenty of nose up trim does the trick. But the poor AI still hasn’t figured it out yet. They get off the beck ok but then settle into the water. My o’ my when will they learn?
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Vampire_pilot

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Re: F-14 Tomcat by Ranwers v1.0 (23/Jan/2019)
« Reply #35 on: January 24, 2019, 10:10:13 AM »

BAT 3.5,  with the correct EngMod version.

My AIs take off just fine.....
But my player take-offs on Nimitz in 2 out of 3 cases end with broken gear, even without tanks.  100% with tanks.

Edit:
Full aft trim on take off definitely helps, now the take offs without tanks are going okay!
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