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### AuthorTopic: F-14 Tomcat by Ranwers v1.10 + v1.21 patch (15/Feb/2020)  (Read 27174 times)

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#### denko9001

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##### Re: F-14 Tomcat by Ranwers v1.10 + v1.11 patch (28/Jan/2018)
« Reply #120 on: January 31, 2020, 06:29:41 AM »

the f14 is one of the more frustrating planes to land especially on a carrier because the stall speed seems to be higher than even things like the phantom. I typically trim the plane all the way up so that I don't need to pull back as much and set the flaps to 10 degrees. If you try landing with full flaps it loses speed to fast.
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#### Flash56

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##### Re: F-14 Tomcat by Ranwers v1.10 + v1.11 patch (28/Jan/2018)
« Reply #121 on: February 01, 2020, 06:12:19 AM »

I'm no expert, but here we are talking about a landing speed of 200 knots\ 380 km\h, if it is to hold in position the flaps 35°, the aircraft does not fall down), it is important before planting time to reduce the speed to 175 KTS / 320 km / h. It's kind of like a smooth landing even with greater speed than you need(don't know how he landing speed was doing, maybe she is too heavy for this plane. ..) Again, it's my opinion that I'm going to land correctly.
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#### western0221

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##### Re: F-14 Tomcat by Ranwers v1.10 + v1.20 patch (04/Feb/2020)
« Reply #122 on: February 04, 2020, 04:45:17 AM »

V1.20 patch in 1st post.
It can be installed on V1.10 (or also on V1.11).

- Tune landing flap parameters, still even impossible to slow down speed into historical knots or AoA units / Indexer display.
+ A bit toy like behavior with new flap calculation.
- Retouch drag and jet power calculation in each heights or speeds.
- Change weapon loadout methods into cod/ style for saving memory usage.
- Change AI Bombing procedure, still a bit buggy.
- A bit decreasing fps damage in transonic ~ supersonic speeds.
- Change jet exhaust smoke effects.

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#### Koty

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##### Re: F-14 Tomcat by Ranwers v1.10 + v1.20 patch (04/Feb/2020)
« Reply #123 on: February 05, 2020, 01:26:58 PM »

Hi Western.

I played a bit with the FM (and started work on the HUD). After looking up footage on the internet, the landing AoA is 10° of real AoA (measured from weapon boresight - the center of HUD and the aircraft reference line are depressed by 5° compared to it). After changing critical AoA in the code and Cy0_0 and Cy0_1 the plane lands, when fully loaded, at 130 kts and just around 10° AoA. Even managed to land it on the small, vietnam era carriers (I also decreased plane stability and pitch sensitivity, increased roll sensitivity - now the plane holds pitch very nicely and does not over-roll as much).

I would like to ask one thing from you - because I cannot edit or look into COD loadouts, could you rotate the wing sparrows by 45° and send me the new files?
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#### Koty

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##### Re: F-14 Tomcat by Ranwers v1.10 + v1.20 patch (04/Feb/2020)
« Reply #124 on: February 06, 2020, 10:25:24 AM »

I just noticed: The AI, when landing on a carrier, will make a perfect approach, but as it is literally about to touch down, it just launches 200 meters into the air and then lands in water infront of the carrier. Anyone got any clue what might be causing this?
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#### denko9001

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##### Re: F-14 Tomcat by Ranwers v1.10 + v1.20 patch (04/Feb/2020)
« Reply #125 on: February 13, 2020, 10:08:29 PM »

if you're trying to study how the ai lands in order to replicate it don't bother. I already noticed the ai will freely land as many phantoms/furies/intruders as it wants, but the f14 doesn't work with it for some reason. I set the landing area to an actual runway to see if its any different and the computer pilot lowers his throttle to around 30% and makes a perfect approach while hitting the ground at around 130mph. This is impossible to replicate since the plane loses too much speed too fast if you put the throttle that far down.
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#### Koty

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##### Re: F-14 Tomcat by Ranwers v1.10 + v1.20 patch (04/Feb/2020)
« Reply #126 on: February 14, 2020, 03:15:24 AM »

if you're trying to study how the ai lands in order to replicate it don't bother. I already noticed the ai will freely land as many phantoms/furies/intruders as it wants, but the f14 doesn't work with it for some reason. I set the landing area to an actual runway to see if its any different and the computer pilot lowers his throttle to around 30% and makes a perfect approach while hitting the ground at around 130mph. This is impossible to replicate since the plane loses too much speed too fast if you put the throttle that far down.

You seem to be misunderstanding. I am not trying to copy what the AI does. I am trying to fix the AI landing behaviour. And no, landing on an actual runway does not change anything, except that when it does eventually touch down, it's still on a landing strip, still some 500 meters beyond where it should land. MiG-23 is even worse off, it lands some 1500 m further down the runway than it should.

Also the plane does not lose speed on my end because I am in process of (also) fixing the FM. But it will take a lot of time, got more mods I work on, not to mention currently having more pressing issues than games but it will give in. Eventually
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#### western0221

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##### Re: F-14 Tomcat by Ranwers v1.10 + v1.20 patch (04/Feb/2020)
« Reply #127 on: February 14, 2020, 03:35:39 AM »

AI landing problem will be fixed in 1 or 2 days.

I've not tested AI landing in last patch developing, sorry.
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#### Koty

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##### Re: F-14 Tomcat by Ranwers v1.10 + v1.20 patch (04/Feb/2020)
« Reply #128 on: February 15, 2020, 06:01:45 AM »

Here are the changes I did to make player landings possible and not a nightmare. With these you can land comfortably a fully loaded tomcat at 150 kts. 130kts if you're low on fuel.

Code: [Select]
[Polares]  lineCyCoeff 0.092  AOAMinCx_Shift 1.0  Cy0_0 -0.1//0.05//0.13  AOACritH_0 25//36.0  AOACritL_0 -16.0  CyCritH_0 0.9//1.1  CyCritL_0 -0.75  CxMin_0 0.032  parabCxCoeff_0 9.0E-4  Cy0_1 0.0//0.80  AOACritH_1 20//36.0  AOACritL_1 -22.0  CyCritH_1 1.35//1.5  CyCritL_1 -0.7  CxMin_1 0.05//0.08  parabCxCoeff_1 10.0E-4  parabAngle 6.0  Decline 0.004  maxDistAng 40.0  draw_graphs 0
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#### western0221

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##### Re: F-14 Tomcat by Ranwers v1.10 + v1.21 patch (15/Feb/2020)
« Reply #129 on: February 15, 2020, 09:04:45 PM »

V1.21 patch is published in 1st page.
"SAS Engine mod 2.8.18w" is needed.

- V1.20's AI weird ground landing scene is fixed.
- AI carrier landing becomes succeeded with Engine mod 2.8.18w update.
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#### western0221

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##### Re: F-14 Tomcat by Ranwers v1.10 + v1.20 patch (04/Feb/2020)
« Reply #130 on: February 15, 2020, 09:22:31 PM »

could you rotate the wing sparrows by 45° and send me the new files?

Can; but need 3 weeks. It needs 3d rebuild.

Here are the changes I did to make player landings possible and not a nightmare. With these you can land comfortably a fully loaded tomcat at 150 kts. 130kts if you're low on fuel.

For now today's patch feels enough easy landing with low speed ; even a bit higher than historical.
.fmd parameters are dynamic calculating and changing in java with wing sweep and consistency check will be newly needed with .fmd edit. It's hard work and not near future.
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#### denko9001

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##### Re: F-14 Tomcat by Ranwers v1.10 + v1.21 patch (15/Feb/2020)
« Reply #131 on: February 19, 2020, 05:23:02 PM »

did the fm get fixed? Last I played you have to be going way too fast to land successfully or else you stall. And if you land on the carrier too fast the wire will just snap you anyway.
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