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Author Topic: F-14 Tomcat by Ranwers v1.10 (26/Feb/2019)  (Read 17835 times)

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Ranwers

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Re: F-14 Tomcat by Ranwers v1.0 (23/Jan/2019)
« Reply #12 on: January 23, 2019, 08:54:14 AM »

Thanks Western for release - finally.
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Remember, that it takes considerably longer to create a mod than a pretty screen shot

enry711

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Re: F-14 Tomcat by Ranwers v1.0 (23/Jan/2019)
« Reply #13 on: January 23, 2019, 09:04:52 AM »

I think i'm having an heart attack...yep...here it goes

THANK YOU!!!!!!!!!!!!!! ;D
I was waiting for it for sooooo long! Incredible work :)
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Ace

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Re: F-14 Tomcat by Ranwers v1.0 (23/Jan/2019)
« Reply #14 on: January 23, 2019, 09:20:45 AM »

THANK YOU GUYS!!!!!!!
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dsawan

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Re: F-14 Tomcat by Ranwers v1.0 (23/Jan/2019)
« Reply #15 on: January 23, 2019, 09:39:01 AM »

Woohoo! Splash the zero, I say again splash the zero!

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whistler

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Re: F-14 Tomcat by Ranwers v1.0 (23/Jan/2019)
« Reply #16 on: January 23, 2019, 10:06:04 AM »

The amount of enthusiasm, patience and determination required to bring these complex jets to the game must be immeasurable.

Great many thanks Ranwers, western0221, max_thehitman, Vega and anyone else involved.
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NG-HUD v3.5 | NG-MAP v3.1 | NG-CAM v1.6: https://www.sas1946.com/main/index.php/board,93.0.html

urmel

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Re: F-14 Tomcat by Ranwers v1.0 (23/Jan/2019)
« Reply #17 on: January 23, 2019, 10:15:29 AM »

Many thanks guys!!!
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duffys tavern

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Re: F-14 Tomcat by Ranwers v1.0 (23/Jan/2019)
« Reply #18 on: January 23, 2019, 11:07:52 AM »

Thank you Rawners and the whole team! Unbelievable.
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BT~wasted

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Re: F-14 Tomcat by Ranwers v1.0 (23/Jan/2019)
« Reply #19 on: January 23, 2019, 11:36:45 AM »

Thank you guys! This is amazing addition!
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xxxautoxxx

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Re: F-14 Tomcat by Ranwers v1.0 (23/Jan/2019)
« Reply #20 on: January 23, 2019, 01:15:16 PM »

B E A U T I F U L !

 Youve mad a  LOT of folks VERY happy gents !

thanks for the continued, great work !!!!  ;D

xAx
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KoepkeCZ

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Re: F-14 Tomcat by Ranwers v1.0 (23/Jan/2019)
« Reply #21 on: January 23, 2019, 03:37:08 PM »

Hello to all! Thanks a very much for this. You are realy great!!!!
Have somebody an idea how to implement to BAT? Last year i succesfully intaled MiG-23, but now i see, the 3.5 version has another folders......
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HOFFY1138

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Re: F-14 Tomcat by Ranwers v1.0 (23/Jan/2019)
« Reply #22 on: January 23, 2019, 03:48:30 PM »

The wait has been worth it!
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dsawan

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Re: F-14 Tomcat by Ranwers v1.0 (23/Jan/2019)
« Reply #23 on: January 23, 2019, 04:38:31 PM »

Code: [Select]
[Jan 23, 2019 11:34:40 PM] ------------ BEGIN log session -------------
OpenGL provider: dx8wrap.dll
OpenGL library:
  Vendor: 1C.Multimedia.Dev/Maddox.
  Render: DirectX8.
  Version: 1.1
  Extensions: GL_EXT_secondary_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_ARB_texture_compression
Size: 1680x1050
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[-] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[-] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 8192
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 1.000000
WARNING: 'Perfect' Mode required latest drivers with 'vertex buffer' support
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode required latest drivers with vertex shaders support'GL_ARB_vertex_program'
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
15 Splashscreens available.
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
F-86J loading DiffFM Flight Model
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

WARNING: ****( Unexpected txr reload (tfMipmap): '3DO/Plane/TEXTURES/glass.tga'
Loading mission QuickQMBPro/Net8Islands/Net8IslandsRedNone00.mis...
Y=1940 / M=7 / H= 12 , Temperature - 0m = 24.0 .
Loading map.ini defined airfields:
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
 *** IL-2 Selector N/A loaded ***
SAS Common Utils Game Version = 4.122
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 10.5 -> 2 (delta = -8.5) to Range 0..2
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
at com.maddox.rts.SectFile.<init>(SectFile.java:126)
at com.maddox.rts.SectFile.<init>(SectFile.java:86)
at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
at com.maddox.il2.engine.Actor.newSound(Actor.java:637)
at com.maddox.il2.objects.air.RadarWarningReceiverUtils.setFxRwrToneSearch(RadarWarningReceiverUtils.java:456)
at com.maddox.il2.objects.air.RadarWarningReceiverUtils.setLockTone(RadarWarningReceiverUtils.java:425)
at com.maddox.il2.objects.air.RadarWarningReceiverUtils.setLockTone(RadarWarningReceiverUtils.java:418)
at com.maddox.il2.objects.air.F_14.onAircraftLoaded(F_14.java:1016)
at com.maddox.il2.objects.air.F_14A.onAircraftLoaded(F_14A.java:30)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2117)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1288)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
at com.maddox.il2.game.Mission._load(Mission.java:653)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Cannot load sound preset aircraft.APR25AAA (java.lang.Exception: Invalid preset format)
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
at com.maddox.rts.SectFile.<init>(SectFile.java:126)
at com.maddox.rts.SectFile.<init>(SectFile.java:86)
at com.maddox.sound.SoundPreset.<init>(SoundPreset.java:77)
at com.maddox.sound.SoundPreset.get(SoundPreset.java:107)
at com.maddox.sound.SoundFX.<init>(SoundFX.java:47)
at com.maddox.il2.engine.Actor.newSound(Actor.java:637)
at com.maddox.il2.objects.air.RadarWarningReceiverUtils.setFxRwrToneLock(RadarWarningReceiverUtils.java:483)
at com.maddox.il2.objects.air.RadarWarningReceiverUtils.setLockTone(RadarWarningReceiverUtils.java:426)
at com.maddox.il2.objects.air.RadarWarningReceiverUtils.setLockTone(RadarWarningReceiverUtils.java:418)
at com.maddox.il2.objects.air.F_14.onAircraftLoaded(F_14.java:1016)
at com.maddox.il2.objects.air.F_14A.onAircraftLoaded(F_14A.java:30)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2117)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1288)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1078)
at com.maddox.il2.game.Mission._load(Mission.java:653)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:409)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Cannot load sound preset aircraft.APR25S75EbandLock (java.lang.Exception: Invalid preset format)
ERROR file: File users/doe/Icons not found
java.lang.NoSuchFieldError: bNoDiveBombing
at com.maddox.il2.objects.air.F_14.checkAmmo(F_14.java:188)
at com.maddox.il2.objects.air.F_14.missionStarting(F_14.java:1023)
at com.maddox.il2.game.Mission.doMissionStarting(Mission.java:1986)
at com.maddox.il2.game.Mission.doBegin(Mission.java:2040)
at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:83)
at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
at com.maddox.il2.gui.GUIMission$4.doAction(GUIMission.java:106)
at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:180)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Getting crash to desktop when selecting plane and loading it in quickmission at 100 percent loading. Here is log:

Logged
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