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Author Topic: Banff-Narvik Map  (Read 18927 times)

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SAS~Bombsaway

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Re: Banff-Narvik Map
« Reply #24 on: January 18, 2019, 07:47:17 PM »

Ragnathor sent me a link to some of the objects Pete may be missing. Link at the bottom f first post.
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PhantomII

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Re: Banff-Narvik Map
« Reply #25 on: January 18, 2019, 09:47:57 PM »

Hi Bombs, Nice looking map. Been trying to fly on this map but I'm missing these objects:

buildings.House$Fountain2
buildings.House$Fountain1
buildings.House$Gaspump1
buildings.House$Gaspump2

Have searched around the net but have come up empty. would anyone happen to have these object or
know where I can find them? Thanks in advance :)
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SAS~Bombsaway

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Re: Banff-Narvik Map
« Reply #26 on: January 19, 2019, 06:21:08 AM »

I searched gas pump here on the SAS and found this....  https://www.sas1946.com/main/index.php/topic,42010.msg472632.html#msg472632
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steven197106

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Re: Banff-Narvik Map
« Reply #27 on: January 19, 2019, 07:05:06 AM »

getting CTD when trying  the map, 32

INTERNAL ERROR: TGA: Unsupported format (b&w with not 8bits) in maps/_tex/norge/banff_narvik/norgegrass.BumpH
WARNING: TGAFile_LoadTexture('maps/_tex/norge/banff_narvik/norgegrass.BumpH')-Bump loading problem
INTERNAL ERROR: TGA: Unsupported format (b&w with not 8bits) in maps/_tex/norge/banff_narvik/norgewoodfloor_fields.BumpH
WARNING: TGAFile_LoadTexture('maps/_tex/norge/banff_narvik/norgewoodfloor_fields.BumpH')-Bump loading problem
INTERNAL ERROR: Can't open file 'MAPS/_Tex/CloudsNoise003.tga'
INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/CloudsNoise003.tga')
WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: '
WARNING: TLandscape::LoadMap('Banff_Narvik/load.ini') - errors in loading
World.land().LoadMap() error: java.lang.RuntimeException: Landscape 'Banff_Narvik/load.ini' loading error
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PhantomII

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Re: Banff-Narvik Map
« Reply #28 on: January 19, 2019, 07:53:48 AM »

I searched gas pump here on the SAS and found this....  https://www.sas1946.com/main/index.php/topic,42010.msg472632.html#msg472632

Thanks so much Bombsaway, just wasn't looking in the right place.
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SAS~Bombsaway

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Re: Banff-Narvik Map
« Reply #29 on: January 20, 2019, 09:04:11 AM »

getting CTD when trying  the map, 32

INTERNAL ERROR: TGA: Unsupported format (b&w with not 8bits) in maps/_tex/norge/banff_narvik/norgegrass.BumpH
WARNING: TGAFile_LoadTexture('maps/_tex/norge/banff_narvik/norgegrass.BumpH')-Bump loading problem
INTERNAL ERROR: TGA: Unsupported format (b&w with not 8bits) in maps/_tex/norge/banff_narvik/norgewoodfloor_fields.BumpH
WARNING: TGAFile_LoadTexture('maps/_tex/norge/banff_narvik/norgewoodfloor_fields.BumpH')-Bump loading problem
INTERNAL ERROR: Can't open file 'MAPS/_Tex/CloudsNoise003.tga'
INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/CloudsNoise003.tga')
WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: '
WARNING: TLandscape::LoadMap('Banff_Narvik/load.ini') - errors in loading
World.land().LoadMap() error: java.lang.RuntimeException: Landscape 'Banff_Narvik/load.ini' loading error


Let's start at the beginning. Are you using BAT?
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Marat

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Re: Banff-Narvik Map
« Reply #30 on: January 21, 2019, 09:49:42 AM »

Very beautiful screenshots of fantastic map!
But helas, I cannot use it in my 4.13.4 version with SAS Modact 6.4. I thought I had all objects available, but after checking I found that I miss more than one hundred ones for this map. And other errors like
WARNING: TGAFile_LoadTexture('maps/_tex/norge/banff_narvik/norgewoodfloor_fields.BumpH')-Bump loading problem
[16:35:17]   INTERNAL ERROR: Can't open file 'MAPS/_Tex/TBN1bVH.tga'
[16:35:17]   INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/TBN1bVH.tga')

This beautiful map is for BAT and that's it!
There is another Narvik map, which is also beautiful, but I have the runway problem, namely they are not smooth. That map should be used with friction mod, which is incompatible with my 4.13.4 version. Helas. So interesting missions would be made with these two beautiful maps!
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Mission_bug

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Re: Banff-Narvik Map
« Reply #31 on: January 21, 2019, 10:28:07 AM »

Hello again guys, the links provided found the rest of the objects I needed, thank you very much, really appreciated. 8)

Unfortunately even though I have the object in game and have tried various entries this still will not allow the map to save.

Missing objects in your static.ini:

buildings.House$]SEchurch10

This really is messing with my head, how is it possible to have the object and yet it will not save even with alternate entries, what am I not seeing?


Anyway, I give up, thank you again for the help, it really is a lovely map from what I have seen in the fmb. ;)


Wishing you all the very best, Pete. ;D
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Marat

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Re: Banff-Narvik Map
« Reply #32 on: January 21, 2019, 11:21:38 AM »

In the missing objects readme it is said that buildings.House$]SEchurch10 comes with spelling mistake and should be buildings.House$SEchurch10. Then it will work!

You are more lucky than me, your map will work)) :D
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Kelso

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Re: Banff-Narvik Map
« Reply #33 on: January 21, 2019, 12:25:48 PM »

Is there anyone able to give what object packs are needed for this map?
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Piotrek1

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Re: Banff-Narvik Map
« Reply #34 on: January 21, 2019, 01:15:14 PM »

Have you tried to add objects from the first page and those from post #21 ?
Edit:
then try to add one of these entries (in my static.ini there are two):
Quote
[buildings.House$SEchurch10]
Title           SEchurch10
MeshLive        3do/Buildings/SouthernEurope/SEchurch10/live.sim
MeshDead        3do/Buildings/SouthernEurope/SEchurch10/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.2

[buildings.House$]SEchurch10]
Title           SEchurch10
MeshLive        3do/Buildings/SouthernEurope/SEchurch10/live.sim
MeshDead        3do/Buildings/SouthernEurope/SEchurch10/dead.sim
AlignToLand     0
Body            RockMiddle
Panzer          0.2
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Uzin

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Re: Banff-Narvik Map
« Reply #35 on: January 21, 2019, 02:04:00 PM »

Hello again guys, the links provided found the rest of the objects I needed, thank you very much, really appreciated. 8)

Unfortunately even though I have the object in game and have tried various entries this still will not allow the map to save.

Missing objects in your static.ini:

buildings.House$]SEchurch10

This really is messing with my head, how is it possible to have the object and yet it will not save even with alternate entries, what am I not seeing?


Anyway, I give up, thank you again for the help, it really is a lovely map from what I have seen in the fmb. ;)


Wishing you all the very best, Pete. ;D
Hi, Pete,
the bloody line

buildings.House$]SEchurch10
 
is present not only in static. ini file (where it may be repaired simply in notepad), but. what is much worse, also in actors.static of a map. There it must be repaired using Zuti's actors  management tool.

I hope this should be made sticky by admins, for all mapmakers!
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