Hello , I'm having hard time to export my model and add my 3D modifications in-game
So , as i'm French i'll try to be the most comprensible
Note : i'm using 3DS max 2017 , buggy buggy exporter and Mshconverter 1.18EX .
I'm trying to export my "Tail1_D0.msh" (wich is in this model the undamaged part of the fuselage , Tail1_D1... to D3 are damaged parts and Tail1_CAP a destroyed one )
Picture :
In this picture you can see what i'm talking about and wheres they are located.
So , as a test I would like to import and export the same "Tail1_D0.msh" without any modification just as a test , this will make me able to know if I know how to do it propelly and in the future import the same "Tail1_D0" but with my modifications
Picture :
The "Tail1_D0" in 3DS max
Now my question is : How i'm suposed to export it with collision block , hooks and LOD's ?
I'll be very grateful if someone help me if not i'll try to find by myself
And for those who will ask thereself :"Why is he asking us for help while in the top of this subject he managed to do it ? (sorry for the spelling mistakes )
The answer is : I was doing it whitout know what I was doing and without shadow .