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Author Topic: Me 262 A-1a/Jabo with revised Loadouts v.6.2  (Read 14449 times)

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Knochenlutscher

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Re: Me 262 A-1a/Jabo with revised Loadouts v.6.1
« Reply #60 on: September 16, 2023, 01:30:27 AM »

That's true, so cool for the Trabi.  ;D

An Update is in the pipe, working Gyro code.
Spent 2 Days, endless trying.
This is the Better 3-D version. When I have it in Stock version,
you can enjoy Ray Ban EZ42 tilting.


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Knochenlutscher

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Re: Me 262 A-1a/Jabo with revised Loadouts v.6.2
« Reply #61 on: September 16, 2023, 03:14:53 AM »

Alright,
 Version 1.6.2. EZ42 function implemented
I hope the code works, I never knew how to use those Gyros (not the greek dish).
So you're about to test.
If sth. is going Bummer, I doubt I can Fix, the code is Scheiße, than we rollback to previous version.

Have a nice Day
Tobias
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Vasya

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Re: Me 262 A-1a/Jabo with revised Loadouts v.6.1
« Reply #62 on: September 16, 2023, 08:13:18 AM »

That's true, so cool for the Trabi.  ;D

An Update is in the pipe, working Gyro code.
Spent 2 Days, endless trying.
This is the Better 3-D version. When I have it in Stock version,
you can enjoy Ray Ban EZ42 tilting.
I am very glad that you were able to insert the code of the sight into the classes,
 and now you can independently assemble classes for different mods.
Please tell me! - What class of plane did you get the code from?
----------------
“Actually, I can see from what class and why.”  8)
It would be nice to also add review code to the cockpit class,
 and adjust the camera position in the mesh for the convenience of users.
I also think that the gyro sight code from the Ultimate pack will be better.
I wish you good success in your modding!
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Knochenlutscher

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Re: Me 262 A-1a/Jabo with revised Loadouts v.6.2
« Reply #63 on: September 16, 2023, 12:03:18 PM »

https://www.sas1946.com/main/index.php/topic,5859.0.html

Taken from Twisters Me262 Mod for 4.10, Me262A-1a.

A final step is cod creation and R/L Riedel Sound implementation. Then it is over, all I ever wanted.
Me262 Pack integration is here in this Pack, my late Jabo in 2 versions.
If you want grab it, create sth.

Greetings
Tobi
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Vasya

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Re: Me 262 A-1a/Jabo with revised Loadouts v.6.2
« Reply #64 on: September 16, 2023, 04:47:14 PM »

https://www.sas1946.com/main/index.php/topic,5859.0.html

Taken from Twisters Me262 Mod for 4.10, Me262A-1a.

A final step is cod creation and R/L Riedel Sound implementation. Then it is over, all I ever wanted.
Me262 Pack integration is here in this Pack, my late Jabo in 2 versions.
If you want grab it, create sth.

Greetings
Tobi
Thank you very much for the clarification!
The same code is in the cockpit of the Ta-152.
In BAT, the ME-262 class is based on the FLAMEJET_SCHEME2 class.
Unfortunately, I don’t have it. This class is probably from the latest BAT updates.
-------------------------------
The gyro sight code in your mod fits well with realistic navigation, the code for which is also in the default cockpit classes for the Me-262.
I inserted an earlier code for the gyro sight, but it is more complete... let's just say - I like it better.
Let users have choice.
Since I have different effects in my fashion folder, some of which I created myself, when I start the engines I have a small red flame. And I also selected the sounds for the engine to suit my own liking.
In my version, Jabot is decoupled from other Me-262 mods, so it can work well outside of BAT.
I can’t say anything about the new sounds - I didn’t quite understand your idea.
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Knochenlutscher

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Re: Me 262 A-1a/Jabo with revised Loadouts v.6.2
« Reply #65 on: September 19, 2023, 06:21:02 AM »

Hi Vasya,

The Sound is 90% perfect. My Buddy mixed and prepped the Files.
I couldn't get the Sounds converted.
At the time we sat in his Studio I lacked proper Riedel Start Sequences.
Will ask him if he's willing to help me once again on recreating the "pre_start.wav".
That file is currently unrealistic, listen carefully, that is a Dentist Drill Tool, not a Riedel...

When I have pre_start ready final touch up is creating the cod File, then I'm done

Best wishes
Tobi
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Vasya

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Re: Me 262 A-1a/Jabo with revised Loadouts v.6.2
« Reply #66 on: September 20, 2023, 02:05:32 PM »

Thanks for the answer!
And another question:
how can you make it so that in the default Me-262 a flame appears in the nozzles of the engines at start-up?
Is it necessary to add additional hooks to the engines?
I have a large package of effects files installed for patch 4.12.2.
(Дякую за відповідь!
І ще питання:
як можна зробити так, щоб у дефолтному Ме-262 з' являлося полум' я в соплі двигунів при старті?
Це в двигуни треба додавати додаткові хуки?
Великий пакет файлів еффектів в мене втановлений для патча 4.12.2.)
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Knochenlutscher

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Re: Me 262 A-1a/Jabo with revised Loadouts v.6.2
« Reply #67 on: September 21, 2023, 07:20:38 AM »

That's taken from a very old SAS Mod, called Crazyflaks Me262 Engine Startup flame Mod
or sth similar. I can't find the original post. It's a Mod I use from day one and endorse everytime.
It was a Me262 and Bf110 Startup Flames Mod.

Warning!!!
Startup Flames plus my personal non blue J-2 Jet Smoke.

I never used a large Effect Compilation, here you have to look how to integrate properly.

Code: [Select]
!                  Jumo 004B-1 FX
Java integration needed, Effect Classes and Motherclasses.
At Motherclasses beware, do not use outdated Motherclasses, or you
miss Cockpit Fixes.
Look up the collated Motherclasses here, they are collated.

Code: [Select]
FLAME12_SCHEME2a.class
FLAMEJET_SCHEME2.class
ME_262.class
ME_262B.class <<<< not in part of this Mod

Code: [Select]
// Referenced classes of package com.maddox.il2.objects.air:
//            FLAMEJET_SCHEME2, TypeFighter, TypeBNZFighter, PaintScheme,
//            Scheme2, Aircraft, AircraftLH

public class ME_262B extends com.maddox.il2.objects.air.FLAMEJET_SCHEME2
    implements com.maddox.il2.objects.air.TypeFighter, com.maddox.il2.objects.air.TypeBNZFighter

Me262B class if you need, tell me.


Exactly, its to be planted with such Hooks.
These you can find here
Code: [Select]
+ Me262
You need to add such stuff to the Engines.
Engine1_D0.msh
Code: [Select]
[Hooks]
_Engine1Smoke <BASE>
_Engine1ES_02 <BASE>
_Engine1ES_01 <BASE>
_Engine1EF_01 <BASE>
_Engine1EFS_01 <BASE>
_Engine1EFS_02 <BASE>
_Clip18 <BASE>
_Clip11 <BASE>

[HookLoc]
-1 2.71003e-006 0 -2.71003e-006 -1 0 0 0 1 0.797049 0.64884 -0.205883 //_Engine1Smoke
-1 2.71003e-006 0 -2.71003e-006 -1 0 0 0 1 -1.40208 0.49565 -0.469033 //_Engine1ES_02
-1 2.71003e-006 0 -2.71003e-006 -1 0 0 0 1 -1.40379 0.60347 -0.469033 //_Engine1ES_01
-1 2.71003e-006 0 -2.71003e-006 -1 0 0 0 1 -1.48829 0.54363 -0.469033 //_Engine1EF_01

-1 2.71003e-006 0 -2.71003e-006 -1 0 0 0 1 -1.48829 0.54363 -0.669033 //_Engine1EFS_01
-1 2.71003e-006 0 -2.71003e-006 -1 0 0 0 1 -1.48829 0.54363 -0.669033 //_Engine1EFS_02

0.0 1 0 -1 0.0 0 0 0 1 -1.45992 0.53434 -0.826813 //_Clip18
0.0 1 0 -1 0.0 0 0 0 1 2.32766 0.53275 -0.864813 //_Clip11

It's a very old, but really kick ass small Mod.
You can add to every Jumo carrying Me262s. I just didn't had nerves to include into all.

Greetings
Tobias
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Vasya

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Re: Me 262 A-1a/Jabo with revised Loadouts v.6.2
« Reply #68 on: September 21, 2023, 02:02:26 PM »

Thank you very much for the clarification!
Unfortunately class FLAMEJET_SCHEME2.class
I have no.
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Knochenlutscher

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Re: Me 262 A-1a/Jabo with revised Loadouts v.6.2
« Reply #69 on: September 21, 2023, 04:44:26 PM »

 class FLAMEJET_SCHEME2.class is inside + Me-262 B.A.T. Fix (incremental) with prepped Me262.class (with Turnbank Fix)
and example 3-Ds to testfire. In 2 Versions, Stock and Better 3-D.
ready to go

Check your PM, I'm behind my own schedule for applying this to all Me262s. My other Me262 Mods still await a bit
conversion. When I have done the necessary fiddling I'll post everything accordingly.

Greetings
Tobi
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