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Author Topic: Next Generation MAP (NG-MAP) Mod v3.1  (Read 17840 times)

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whistler

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Re: Next Generation MAP (NG-MAP) Mod v3.0
« Reply #108 on: November 18, 2019, 06:54:15 AM »

Hi K5083,

Review the 'External Padlock' entries in the VIEWS section of the controls screen. You should be able to padlock actors from manually placed cameras when actors are within range.

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NG-HUD v3.5H | NG-MAP v3.1 | NG-CAM v1.6: https://www.sas1946.com/main/index.php/board,93.0.html

whistler

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Re: NG-MAP Mod v3.1
« Reply #109 on: November 23, 2019, 11:54:15 AM »

Next Generation MAP (NG-MAP) Mod v3.1
:: Lazy Pilot Edition Rewarding Perseverance ::

In spite of the fact that pilots can enable hostile icons in a matter of two clicks, some complaints filed by high ranks escalated to Corporate Headquarters and Damage Control was instructed to review the case with urgency. Starting with v3.1, Hostile icons can be enabled by default by adding ngMAPhostile=1 to the [Mods] section of the conf.ini, like this:

[Mods]
ngMAPhostile=1

The setting is optional. Possible values are 0 (off - default) and 1 (on).

:: DOWNLOADS ::

Disable and delete any previous version! v3.1 link can be found in the first post.

Changelog:
Code: [Select]
v3.1 - 23/11/2019
-----------------------
- Hostile icons can be enabled by default by adding ngMAPhostile=1 to the [Mods] section of the conf.ini (offline only).
- "View Player" menu disabled when player dies.
- "LockOn" icon only gets displayed if the target icon is visible in the map.
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NG-HUD v3.5H | NG-MAP v3.1 | NG-CAM v1.6: https://www.sas1946.com/main/index.php/board,93.0.html

JohannDaart

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Re: Next Generation MAP (NG-MAP) Mod v3.1
« Reply #110 on: November 27, 2019, 12:55:56 AM »

That's great, thanks!
I love the description of the release :D
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Toba

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Re: Next Generation MAP (NG-MAP) Mod v3.1
« Reply #111 on: December 17, 2019, 09:37:59 PM »

Hi whistler. Really loving the new ng-map mod. One thing, though: I seem to have lost the ability to pause the game when the map is active. I don't have a pause key on my laptop so I have remapped it to spacebar and P. However, all my other hotkeys work. Any ideas?
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whistler

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Re: Next Generation MAP (NG-MAP) Mod v3.1
« Reply #112 on: December 18, 2019, 03:37:01 AM »

Hi Toba,

I cannot test right now but I don't remember issues of the kind. What's your game version and/or (relevant) mods or modpacks?

(I am sure you know this already but pause and time acceleration are disabled in online modes)

Regards,
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NG-HUD v3.5H | NG-MAP v3.1 | NG-CAM v1.6: https://www.sas1946.com/main/index.php/board,93.0.html

Toba

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Re: Next Generation MAP (NG-MAP) Mod v3.1
« Reply #113 on: December 18, 2019, 04:29:13 AM »

My apologies, Whistler. I went back to stock map 4.12.2, by disabling ng-map351 and pal visualmod9,  and I still cannot pause the game  if the map is active.  I wonder if that is a bug in 4.12.2? Can anyone pause the game if the map is active?
Whistler, your ng-map and ng-hud mods  are a tremendous help for we who want to understand this sim better. Thanks for the great work.

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whistler

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Re: Next Generation MAP (NG-MAP) Mod v3.1
« Reply #114 on: December 18, 2019, 05:41:27 AM »

Comms, map & pause... sometimes one disables the other for some unknown reason (to me). We all eventually get used to the eccentricities of this game and what once felt puzzling is now normal.

[...] to understand this sim better [...]

That's the idea! Too many hidden gems to the untrained eye. The amount of (stock+modded) features is mind-blowing. No other simulator simulates like 1946!
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Flying H

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Re: Next Generation MAP (NG-MAP) Mod v3.1
« Reply #115 on: December 18, 2019, 10:57:57 AM »

It has always been that way ever since the very beginning in 2001!
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genXgamer

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Re: Next Generation MAP (NG-MAP) Mod v3.1
« Reply #116 on: January 16, 2020, 06:43:50 PM »

G'day whistler

Great MOD that I've been using for some time.
I'm one of those "Lazy Pilots" who actually agrees with you that it's better to have hostiles OFF by default, however I also prefer to have friendlies OFF whilst playing (still like to have both available though).
So IF you ever do another update may I request the default option to turn OFF friendlies ngMAPfriendly=0.

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whistler

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Re: Next Generation MAP (NG-MAP) Mod v3.1
« Reply #117 on: January 18, 2020, 03:52:59 AM »

Hi genXgamer,

Why not, I guess. In due time.

Regards!
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tomoose

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Re: Next Generation MAP (NG-MAP) Mod v3.1
« Reply #118 on: May 14, 2020, 12:07:45 PM »

I'm using NG-HUD, NG-CAM and NG-MAP and it really makes a difference.  Thanks very much for these cool additions.

A couple of questions:

1.  We're flying a Pacific campaign and every time I open the Standard map there are no grid squares or grid numbers, just a blue 'nothing' until I click on the map and move the cursor. Having to do this every time I open the map while flying is quite distracting (and a bit annoying if I'm being totally honest).  Is there a setting to keep the grid lines on permanently in the Standard map? I tried the 'combat map' but that doesn't seem to do anything (no movement) so am assuming it's only for targeting which we don't use.

2.  I took out the LSO view mod when putting in the NG-CAM just to avoid any conflict.  I do miss having the LSO view however.  Can I reinstall it or will it 'break' NG-CAM in some way?

cheers,
Tomoose
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whistler

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Re: Next Generation MAP (NG-MAP) Mod v3.1
« Reply #119 on: May 15, 2020, 03:05:20 AM »

Hi tomoose,

1) > Is there a setting to keep the grid lines on permanently in the Standard map?

No, there isn't (minimap) but you can map a key to open the fullscreen map. Add some map transparency and you should be good. I use my hat switch to open either the minimap or the fullscreen map, depending on needs.

2) I don't know what the LSO view mod is! Link?
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NG-HUD v3.5H | NG-MAP v3.1 | NG-CAM v1.6: https://www.sas1946.com/main/index.php/board,93.0.html
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