This are two other of my programs i wrote when i got interested in map maping. They generate mapfile lists for the SFSExtract.exe from the load.ini files. I used this to have a look at the existing map files and especially at the texture files. The existing filelist.txt seems to be a little bit oldish.
You may download them here (12 KB)
https://www.mediafire.com/file/fbbnopb7xn8gmmp/filelistGenerators.7z/fileeThis works in two steps:
1. First you have to generate a file list with the load.inis themselfes. Throw your all.ini and the load.iniLister.exe together in one directory. Run the prog. Load the generated load.iniList.txt into the SEFExtract.exe using the "Tool" menue. Extract the relevant sfs files. The orignal map files are stored in the fb_maps..SFS. The mod maps in BAT seem to be stored in the BAT00 directory, sprayed over all directorys there. I don't know if there are also map files within the other BAT SFS files.
If you remember the name of a lost map, try to add this manually. The load.ini mostly is called load.ini ;-) There definetly are maps within the SFS files that are not listed in the all.ini.
Saving the extracted files creates a "maps" root folder and subfolders with the map names and the load.inis.
2. Then throw the load.iniExtractor.exe into that "maps" folder. Run the prog. This generates a load.ini.MapFiles.txt. This also includes entrys for tree and bump files, also in most cases there are none. I don't know if there are other additional hidden files. There may be also useless entrys, but that doesn't matter. I think that nearly all relevant files are caught. Doubled entrys are deselected by the SFSExract.exe, so i did not eleminate them.
Run the SFSExtract again with the load.ini.MapFiles.txt and save the extracted files.
I found that the SFSExtract.exe doesn't like much more then 20 SFS files at once and must be closed and restarted after extracting them or somewhen stops working. Possibly there is a kind of memory bug.
All map files together need about 18 GB.
Possibly some files are not listed as the map modders sometimes use a strange notation and this are only little q&d programms. Nevertheless you may find them usefull especially for getting the textures.
Nowekat