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Author Topic: mission side  (Read 693 times)

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sewerwisp

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mission side
« on: September 13, 2018, 07:22:11 PM »

How is the side you are on determined in FMB? I created a small mission in Coral Sea scenery, where I attack a small island with planes on it. I have a few freindlies. I am allies side, and my targets are Japanese. When I spawn I appear in a Zero with German markings and the radio chatter is in German. My freindlies are a mixture of A20's and Zeroes, and I am taking off with zeroes. What a mess, start over? The mission is in US folder under single folder in Missions. Am working with 4.12.2m, MODACT 5.30, VB mod. Have installed several planes and objects, pretty easy.

Thanks, Tom
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Hitler knows that he must break us in this island, or lose the war! AMD FX 6300 6 core processor 3.50 MHz, 8 gig RAM, 64 Bit Win 10 pro, nVidia GeForce GTX 1050 Ti.,  sas 5.30, FLYABLES 4.12.2M, vpMODPAK.

Vampire_pilot

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Re: mission side
« Reply #1 on: September 14, 2018, 05:44:21 AM »

you need to set all that in the aircraft object cards.

It's the same card where you set the aircraft type. You can chose country, unit, type, loadout, AI ability, skins for each a/c of the flight.... all in there.

FMB tutorial:

https://www.sas1946.com/main/index.php?topic=21353.0

sewerwisp

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Re: mission side
« Reply #2 on: September 14, 2018, 06:29:01 AM »

will do and many thx. I found the problem, and am starting over.
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Hitler knows that he must break us in this island, or lose the war! AMD FX 6300 6 core processor 3.50 MHz, 8 gig RAM, 64 Bit Win 10 pro, nVidia GeForce GTX 1050 Ti.,  sas 5.30, FLYABLES 4.12.2M, vpMODPAK.

MileySite

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Re: mission side
« Reply #3 on: September 20, 2018, 01:48:41 AM »


It's the same card where you set the aircraft type. You can chose country, unit, type, load
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