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Author Topic: BAT 3.4 Linebacker Jetage stuck at 30% when loading a QMB or Mission  (Read 1626 times)

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SAS~Storebror

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  • Posts: 19789
  • Taking a timeout
    • STFU
Re: BAT 3.4 Linebacker Jetage stuck at 30% when loading a QMB or Mission
« Reply #12 on: September 11, 2018, 08:09:48 AM »

Wrong.
There is no problem.
You have a FlightModelMain class running in your game which is not coming from the Linebacker installer + Hotfixes.
Definitely.
Get it.

And you have missing weapon classes which would be there if you would have just installed Linebacker, because they're part of it.
Definitely.
Get it.

]cheers[
Mike
Logged
What goes around comes around, you'll see

OverDhill

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Re: BAT 3.4 Linebacker Jetage stuck at 30% when loading a QMB or Mission
« Reply #13 on: September 11, 2018, 09:03:46 AM »

I delete my Bat folder and restore it from my NAS drive. I then ran Jet Age with the same QMB setup and it loaded and flew fine. Here is the log file from that.

Code: [Select]
[Sep 11, 2018 2:58:21 PM] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce GTX 980/PCIe/SSE2
  Version: 4.6.0 NVIDIA 398.11
  Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1920x1080
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
BAT Version Info (from BAT.version file): IL-2 1946 · Battlefield-Airborne-Tactical · v3.3 · PATHFINDER
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 600 -> 32 (delta = -568) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/TSPD_ins_Smoke.tga'
WARNING: object '3DO/Effects/TEXTURES/TSPD_ins_Smoke.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/TEXTURES/Raymatch_Shader.mat' of class 'TMaterial' not loaded
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
INTERNAL ERROR: Str2FloatClamp() - Clamped 1111 -> 128 (delta = -983) to Range 0.01..128
INTERNAL ERROR: Str2FloatClamp() - Clamped 555 -> 500 (delta = -55) to Range 0.01..500
Error on MirageIIIC Loadout: GAttack: 2x100kgTypeAA-Delay+2x2xR550+2x1300LtDroptank
java.lang.ClassNotFoundException
at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:271)
at com.maddox.il2.objects.air.MIRAGEIIICJ.<clinit>(MIRAGEIIICJ.java:453)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:214)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1540)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1475)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:405)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke24'
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke25'
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke26'
No spawner for 'com.maddox.il2.objects.vehicles.planes.PBMStatic$PBM_3C'
No spawner for 'com.maddox.il2.objects.vehicles.planes.PBMStatic$PBM_5'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 22050, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 8.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 32
Cannot open audio file samples/infinite 1

fps:60 avg:59 max:68 min:45 #fr:291
fps:60 avg:59 max:68 min:45 #fr:591
fps:60 avg:59 max:68 min:45 #fr:893
fps:60 avg:59 max:68 min:45 #fr:1195
fps:60 avg:59 max:68 min:45 #fr:1495
fps:60 avg:59 max:68 min:45 #fr:1796
fps:60 avg:59 max:68 min:45 #fr:2097
fps:60 avg:59 max:68 min:45 #fr:2401
fps:60 avg:59 max:68 min:45 #fr:2702
fps:60 avg:59 max:68 min:45 #fr:3002
fps:60 avg:59 max:68 min:45 #fr:3303
Loading mission QuickQMBPro/BAT_Channel40/BAT_Channel40redairbase00.mis...
Month = 7 , Hour = 12
Temperature -     0m = 17.0 .
Temperature -  1000m = 10.51001 .
Temperature -  2000m = 4.019989 .
Temperature -  3000m = -2.4700012 .
Temperature -  4000m = -8.959991 .
Temperature -  5000m = -15.450012 .
Temperature -  6000m = -21.940002 .
Temperature -  7000m = -28.429993 .
Temperature -  8000m = -34.92 .
Temperature -  9000m = -41.410004 .
Temperature - 10000m = -47.899994 .
Temperature - 11000m = -54.39 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 12

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 12

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *701558792*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
fps:0 avg:54 max:68 min:0 #fr:3339
Load bridges
Load static objects
##### House without collision (3do/Buildings/Furniture/5x1_White/mono.sim)
##### House without collision (3do/Buildings/Furniture/5x1_Red/mono.sim)
##### House without collision (3do/Buildings/French/frenchvillage1/live.sim)
##### House without collision (3do/Buildings/French/rubble_block/live.sim)
##### House without collision (3do/Buildings/French/rubble/live.sim)
##### House without collision (3do/Buildings/England/jetty5/live.sim)
##### House without collision (3do/Buildings/England/jetty3/live.sim)
##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
##### House without collision (3do/Buildings/England/phonebox/live.sim)
##### House without collision (3do/Buildings/England/semi2/live.sim)
##### House without collision (3do/Buildings/England/memorial/live.sim)
##### House without collision (3do/Buildings/England/jetty1/live.sim)
##### House without collision (3do/Buildings/French/querqueville_fort2/live.sim)
##### House without collision (3do/Buildings/French/querqueville_fort1/live.sim)
##### House without collision (3do/Buildings/England/jetty6/live.sim)
##### House without collision (3do/Buildings/England/jetty2/live.sim)
##### House without collision (3do/Buildings/England/jetty4/live.sim)
##### House without collision (3do/Buildings/England/signpost/live.sim)
##### House without collision (3do/Buildings/England/stonehenge/live.sim)
##### House without collision (3do/Buildings/Airdrome/Needles/live.sim)
##### House without collision (3do/Buildings/England/westminsterbuttress/live.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
##### House without collision (3do/Buildings/Airdrome/earth_2/live.sim)
##### House without collision (3do/Buildings/Airdrome/earth_1/live.sim)
##### House without collision (3do/Buildings/Russia/Kiev/Hangar_typeG/live.sim)
##### House without collision (3do/Buildings/French/arcdetriumph/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbags_Round/live.sim)
##### House without collision (3do/Buildings/Furniture/Sandbag_Wall/live.sim)
##### House without collision (3do/Trains/PRVZb/body.sim)
##### House without collision (3do/Buildings/Trench/Short/live.sim)
##### House without collision (3do/Buildings/Trench/End/live.sim)
##### House without collision (3do/Buildings/Trench/TripleU/live.sim)
##### House without collision (3do/Buildings/Trench/Long/live.sim)
##### House without collision (3do/Buildings/French/eiffeltower/live.sim)
##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
##### House without collision (3do/Buildings/Trench/SingleU/live.sim)
##### House without collision (3do/Buildings/Trench/Weapons/live.sim)
fps:0 avg:39 max:68 min:0 #fr:3345
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
*** Diff Brakes Set to Type: 3
INTERNAL ERROR: Str2FloatClamp() - Clamped 55 -> 32 (delta = -23) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 0.15 -> 0.1 (delta = -0.05) to Range 0..0.1
*** Diff Brakes Set to Type: 3
fps:1 avg:37 max:68 min:0 #fr:3351
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3do/plane/Textures/propellor.tga'
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3do/plane/Textures/propellor.tga'
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3do/plane/Textures/propellor.tga'
ERROR file: File users/doe/Icons not found
Mission: QuickQMBPro/BAT_Channel40/BAT_Channel40redairbase00.mis is Playing
INTERNAL ERROR: Can't open file 'PaintSchemes/Pilots/Default'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC7_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC8_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC7_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'GearC8_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'Pilot2_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'HMask2_D0'
fps:60 avg:36 max:68 min:0 #fr:3466
INTERNAL ERROR: HierMesh: Can't find chunk 'Pilot2_D0'
INTERNAL ERROR: HierMesh: Can't find chunk 'HMask2_D0'
warning: no files : music/inflight
fps:60 avg:37 max:68 min:0 #fr:3757
fps:60 avg:38 max:68 min:0 #fr:4038
[Sep 11, 2018 3:00:51 PM] -------------- END log session -------------


I will install the Linebacker module and the hotfixes later today and test it. Look at the above log file and see if there are any problems with my Pathfinder install.

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SAS~Storebror

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Re: BAT 3.4 Linebacker Jetage stuck at 30% when loading a QMB or Mission
« Reply #14 on: September 11, 2018, 09:15:21 AM »

Yes there are problems.
It has missing weapons.

Now that it's the very same weapon not loading in Pathfinder like in Linebacker, and now that a healthy Linebacker installation does not have this issue, we can say for sure:
You've got wrong/missing/broken SFS files in your installation.
And this means that you'll have no other choice than to isolate these wrong/missing/broken files yourself or reinstall BAT, either from the scratch or - worth a try - starting with Checkpoint Charlie.

]cheers[
Mike
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OverDhill

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Re: BAT 3.4 Linebacker Jetage stuck at 30% when loading a QMB or Mission
« Reply #15 on: September 11, 2018, 03:28:33 PM »

Ok thanks... I am going to start with a fresh install. I have all the files so hopefully it will go better. Starting with a GOG version (I have the DVD but it is a pain to get it installed from there).

Will patch with Megapatch and then BAT, ect

I will let you know.
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OverDhill

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Re: BAT 3.4 Linebacker Jetage stuck at 30% when loading a QMB or Mission
« Reply #16 on: September 11, 2018, 06:50:01 PM »

Fresh install was going well until I went to install Angels High. I got this

 Extract : #JTW3\Classes-ObjectsAir\FCC6FA0C5A62CCB0
  Extract : #JTW3\Classes-ObjectsAir\FCA6E00C4F2E8334
  Extract : #JTW3\Classes-ObjectsAir\FCA4B7A023FB538E
  Error: ermission denied
*****************************************************
*** Error During Extraction of ANGELS_HIGH_03.ZIP !!!
*** Error Message: ermission denied
*****************************************************
Errors occured, aborting installation!

No antivirus running. Never Thumbnails checked.

Any ideas as to why?  The ANGELS_HIGH_03.ZIP unzips fine manually.
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SAS~vampire_pilot

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Re: BAT 3.4 Linebacker Jetage stuck at 30% when loading a QMB or Mission
« Reply #17 on: September 11, 2018, 10:24:27 PM »

I'd redownload that file and feed it the installer again.

OverDhill

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Re: BAT 3.4 Linebacker Jetage stuck at 30% when loading a QMB or Mission
« Reply #18 on: September 11, 2018, 10:39:32 PM »

Ok I will download it again but I manually unzipped the file and it was fine. I also installed into a temp folder and it said it installed without errors. So I am not sure what is going on.
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SAS~Storebror

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Re: BAT 3.4 Linebacker Jetage stuck at 30% when loading a QMB or Mission
« Reply #19 on: September 11, 2018, 11:22:13 PM »

To start with, why does it say "ermission denied" instead of "Permission denied" for you?
Could be a broken installer. I'd re-download that again as well.
Then: Which folder did you install BAT to?

All in all, if you're sure that the files are alright, just retry installing Angels High again.
It doesn't do any harm, you can always repeat the last module's installation.

]cheers[
Mike
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OverDhill

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Re: BAT 3.4 Linebacker Jetage stuck at 30% when loading a QMB or Mission
« Reply #20 on: September 12, 2018, 03:06:55 AM »

I am installing in C:\Ubisoft/IL-2 Sturmovik 1946

I have redownloaded all files (torrent)

clean install of IL-2 1946 from GOG version and patched with Megapatch

Installed BAT files

Here is the log file after running a quick mission.  Please check to see if it is ok and I will proceed to install Checkpoint Charlie.

BTW I am running Windows 7 Pro 64bit and the latest version of Java Version 8 Update 181

Code: [Select]
[Sep 12, 2018 8:49:26 AM] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: NVIDIA Corporation
  Render: GeForce GTX 980/PCIe/SSE2
  Version: 4.6.0 NVIDIA 398.11
  Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
Size: 1920x1080
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 0, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :4
MaxAnisotropic (1.0 = none) : 16.000000
15 Splashscreens available.
AutoMounting SFS files from folder BAT04 now...
Trying to AutoMount BAT04\JTW01.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW02.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW03.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW04.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW05.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW06.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW07.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW08.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW09.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW10.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW11.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW12.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW13.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW14.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW15.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW16.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW17.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW18.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW19.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW20.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW21.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW22.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW23.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW24.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW25.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW26.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW27.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW28.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW29.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW30.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW31.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW32.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW33.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW34.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW35.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW36.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW37.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW38.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW39.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW40.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW41.SFS... mounted successfully!
Trying to AutoMount BAT04\JTW42.SFS... mounted successfully!
AutoMounting SFS files from folder BAT04 finished.
AutoMounting SFS files from folder BAT00 now...
Trying to AutoMount BAT00\00sas_maps_01.sfs... mounted successfully!
Trying to AutoMount BAT00\BAT01.sfs... mounted successfully!
Trying to AutoMount BAT00\BAT02.sfs... mounted successfully!
Trying to AutoMount BAT00\BAT03.sfs... mounted successfully!
Trying to AutoMount BAT00\BAT04.sfs... mounted successfully!
Trying to AutoMount BAT00\BAT05.sfs... mounted successfully!
Trying to AutoMount BAT00\BAT06.sfs... mounted successfully!
Trying to AutoMount BAT00\BAT07.sfs... mounted successfully!
Trying to AutoMount BAT00\BAT08.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT09.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT10.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT11.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT12.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT13.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT14.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT15.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT16.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT17.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT18.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT19.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT20.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT21.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT22.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT23.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT24.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT25.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT26.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT27.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT28.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT29.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT30.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT31.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT32.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT33.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT34.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT35.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT36.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT37.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT38.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT39.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT40.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT41.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT42.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT43.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT44.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT45.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT46.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT47.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT48.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT49.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT50.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT51.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT52.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT53.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT54.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT55.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT56.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT57.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT58.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT59.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT60.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT61.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT62.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT63.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT64.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT65.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT66.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT67.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT68.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT69.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT70.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT71.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT72.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT73.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT74.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT75.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT76.SFS... mounted successfully!
Trying to AutoMount BAT00\BAT77.SFS... mounted successfully!
Trying to AutoMount BAT00\SAS Big Clouds by Manysh.sfs... mounted successfully!
Trying to AutoMount BAT00\SAS FX Small Collection.sfs... mounted successfully!
Trying to AutoMount BAT00\SAS German Gunpods by PA_Jeronimo.sfs... mounted successfully!
Trying to AutoMount BAT00\SAS Gore by Wolfighter.sfs... mounted successfully!
Trying to AutoMount BAT00\SAS Guncam Tracers by santobr.sfs... mounted successfully!
Trying to AutoMount BAT00\sasup_decals_01.sfs... mounted successfully!
Trying to AutoMount BAT00\sasup_decals_02.sfs... mounted successfully!
Trying to AutoMount BAT00\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount BAT00\sas_ai_3do01.sfs... mounted successfully!
Trying to AutoMount BAT00\sas_basic_50.sfs... mounted successfully!
Trying to AutoMount BAT00\sas_maps_01.SFS... mounted successfully!
Trying to AutoMount BAT00\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount BAT00\sas_sound_02.sfs... mounted successfully!
Trying to AutoMount BAT00\XUPMOT01.SFS... mounted successfully!
Trying to AutoMount BAT00\XUPMOT02.SFS... mounted successfully!
AutoMounting SFS files from folder BAT00 finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
INTERNAL ERROR: Str2FloatClamp() - Clamped 600 -> 32 (delta = -568) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 4096 -> 512 (delta = -3584) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/TEXTURES/TSPD_ins_Smoke.tga'
WARNING: object '3DO/Effects/TEXTURES/TSPD_ins_Smoke.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/TEXTURES/Raymatch_Shader.mat' of class 'TMaterial' not loaded
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
java.lang.ClassNotFoundException: com.maddox.il2.objects.weapons.BallisticTable_FAB5000
at com.maddox.rts.LDR.loadClass(LDR.java:27)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClassInternal(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.objects.weapons.BombJetManNuke.<clinit>(BombJetManNuke.java:24)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.objects.weapons.BombGunJetManNuke.<clinit>(BombGunJetManNuke.java:17)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.ObjIO.classForName(ObjIO.java:133)
at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:212)
at com.maddox.il2.objects.air.Jetman.<clinit>(Jetman.java:236)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:216)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1646)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke24'
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke25'
No spawner for 'com.maddox.il2.objects.vehicles.stationary.Smoke$Smoke26'
Stationary: Parameter [Gogol]:<PanzerSubtype> not found
Can't set property
java.lang.RuntimeException: Can't set property
at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.getF(StationaryGeneric.java:678)
at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.LoadStationaryProperties(StationaryGeneric.java:717)
at com.maddox.il2.objects.vehicles.stationary.StationaryGeneric$SPAWN.<init>(StationaryGeneric.java:793)
at com.maddox.il2.objects.vehicles.stationary.AviaskinsProjectsStationary.<clinit>(AviaskinsProjectsStationary.java:148)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:84)
at com.maddox.rts.Spawn.get_WithSoftClass(Spawn.java:57)
at com.maddox.il2.game.Main.preloadStationaryClasses(Main.java:257)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1650)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Problem in spawn: com.maddox.il2.objects.vehicles.stationary.AviaskinsProjectsStationary$Gogol
No spawner for 'com.maddox.il2.objects.vehicles.planes.Plane$Mig_15UTI'
*** Plane: class 'air.TyphoonMk1a' not found
FM called 'FlightModels/Fi-156B-2.fmd' is being loaded from Alternative File: 'gui/game/buttons'

A bunch of FM called 'FlightModels/ then

FM called 'FlightModels/FFR-41MR.fmd:FAF' is being loaded from Alternative File: 'faf'
SectFile load failed: null
java.io.FileNotFoundException
at com.maddox.rts.SFSInputStream.<init>(SFSInputStream.java:65)
at com.maddox.rts.SFSReader.<init>(SFSReader.java:19)
at com.maddox.rts.SectFile.loadFile(SectFile.java:227)
at com.maddox.rts.SectFile.loadFile(SectFile.java:154)
at com.maddox.rts.SectFile.<init>(SectFile.java:126)
at com.maddox.rts.SectFile.<init>(SectFile.java:95)
at com.maddox.il2.ai.AirportCarrier.clsBigArrestorPlane(AirportCarrier.java:632)
at com.maddox.il2.ai.AirportCarrier.isPlaneContainsArrestor(AirportCarrier.java:595)
at com.maddox.il2.gui.GUIQuick.fillArrayPlanes(GUIQuick.java:2813)
at com.maddox.il2.gui.GUIQuick.<init>(GUIQuick.java:3954)
at com.maddox.il2.gui.GUI.create(GUI.java:160)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1885)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1579)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:432)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
FM called 'FlightModels/Saucer.fmd:Saucer_FM' is being loaded from File: 'saucer_fm'

More FM called 'FlightModels/ then

Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 22050, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 8.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 32

Loading mission QuickQMBPro/BAT_Aleutians/BAT_Aleutiansrednone00.mis...
Month = 11 , Hour = 12
Temperature -     0m = 2.0 .
Temperature -  1000m = -4.48999 .
Temperature -  2000m = -10.980011 .
Temperature -  3000m = -17.470001 .
Temperature -  4000m = -23.960007 .
Temperature -  5000m = -30.449997 .
Temperature -  6000m = -36.940002 .
Temperature -  7000m = -43.429993 .
Temperature -  8000m = -49.92 .
Temperature -  9000m = -56.410004 .
Temperature - 10000m = -56.5 .
Temperature - 11000m = -56.5 .
Temperature - 12000m = -56.5 .
Loading map.ini defined airfields:
Detected Vertex Shaders 3.0.
 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
Vertex texture units: 32

PBuffer: suitable formats: 12

Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
PBuffer: suitable formats: 12

Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
 Depth = 24, stencil = 8
Loading vertex/fragment programs: *699592712*
*** Loading: [vpFogFar2Tex2D]
*** Loading: [vpFog2Tex2DBlend]
*** Loading: [vpFogFar4Tex2D]
*** Loading: [vpFogFar8Tex2D]
*** Loading: [vpFogNoTex]
*** Loading: [vpFog4Tex2D]
*** Loading: [vpFog4Tex2D_UV2]
*** Loading: [vp4Tex2D]
*** Loading: [vp6Tex2D]
*** Loading: [vpTexUVTex2D]
*** Loading: [vpWaterGrid_NV]
*** Loading: [vpWaterSunLight_NV]
*** Loading: [vpWaterSunLight_ATI]
*** Loading: [vpWaterSunLight_FP]
*** Loading: [vpTreeSprite]
*** Loading: [vpTreeTrunk]
*** Loading: [vpVAObjectsN]
*** Loading: [vpVAObjectsL0]
*** Loading: [vpSprites]
*** Loading: [vpSimpleGL]
*** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
*** Loading: [fpWaterSunLight] -> NV3X Optimized!
*** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
*** Loading: [fpCoastBump] -> NV3X Optimized!
*** Loading: [fpCoastFoam] -> NV3X Optimized!
*** Loading: [fpCoastFoamFast] -> NV3X Optimized!
*** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
*** Loading: [fpCausticSimple] -> NV3X Optimized!
*** Loading: [fpCaustic] -> NV3X Optimized!
*** Loading: [fpSprites] -> NV3X Optimized!
*** Loading: [fpObjectsL0] -> NV3X Optimized!
*** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
*** Loading: [fpSimpleGL]
*** Loading: [fpNearLandFog] -> NV3X Optimized!
*** Loading: [fpFarLandFog] -> NV3X Optimized!
*** Loading: [fpRiverCoastAA]
*** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
*** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
*** Loading: [fpCoastFoam8800] -> NV5X Optimized!
*** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
*** Loading: [fpCoastBump8800] -> NV5X Optimized!
*** Loading: [vpWaterDM_CPU]
*** Loading: [fpWaterNearDM] -> NV4X Optimized!
*** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
*** Loading: [fpWaterFarDM] -> NV4X Optimized!
*** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
*** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
*** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
*** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
*** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
*** Loading: [fpWaterLFogDM]
*** Loading: [fpIceWater] -> NV3X Optimized!
*** Loading: [fpNearNoBlend] -> NV3X Optimized!
*** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
*** Loading: [fpNearBlend] -> NV3X Optimized!
*** Loading: [fpNearBlendNoise] -> NV3X Optimized!
*** Loading: [fpFarBlend] -> NV3X Optimized!
*** Loading: [fpForestPlane] -> NV3X Optimized!
*** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
*** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
Load bridges
Load static objects
##### House without collision (3do/Tree/Tree2.sim)
##### House without collision (3do/Buildings/Port/Floor/live.sim)
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
FM called 'FlightModels/F-86F-25E.fmd:JETERA' is being loaded from File: 'jetera'
FM called 'FlightModels/F-86F-25E.fmd:JETERA' is being loaded from Alternative File: 'jetera'
FM called 'FlightModels/GeneralElectric.emd' is being loaded from Alternative File: 'gui/game/buttons'
Flight Model File FlightModels/F-86F-25E.fmd:JETERA contains no Mach Drag Parameters.
FM called 'FlightModels/F-86F-25E.fmd:JETERA' is being loaded from File: 'jetera'
FM called 'FlightModels/F-86F-25E.fmd:JETERA' is being loaded from Alternative File: 'jetera'
FM called 'FlightModels/MiG-15F.fmd:JETERA' is being loaded from File: 'jetera'
FM called 'FlightModels/MiG-15F.fmd:JETERA' is being loaded from Alternative File: 'jetera'
FM called 'FlightModels/KlimovEngine.emd' is being loaded from Alternative File: 'gui/game/buttons'
Flight Model File FlightModels/MiG-15F.fmd:JETERA contains no Mach Drag Parameters.
FM called 'FlightModels/MiG-15F.fmd:JETERA' is being loaded from File: 'jetera'
FM called 'FlightModels/MiG-15F.fmd:JETERA' is being loaded from Alternative File: 'jetera'
ERROR file: File users/0/Icons not found
Mission: QuickQMBPro/BAT_Aleutians/BAT_Aleutiansrednone00.mis is Playing
warning: no files : music/inflight
[Sep 12, 2018 8:50:10 AM] -------------- END log session -------------


Logged

OverDhill

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  • Posts: 70
Re: BAT 3.4 Linebacker Jetage stuck at 30% when loading a QMB or Mission
« Reply #21 on: September 12, 2018, 04:06:48 AM »

Well here is a weird problem. It seems that the installer for Checkpoint Charlie does not delete the folders like it says in the install log

for example  Removing Folder #DOF2

Also from what I saw last night Linebacker was not renaming the folders like it said in the log.

I ran the installers with Admin rights. What could be causing this?



Logged

SAS~Storebror

  • retired
  • SAS Honourable Member
  • member
  • Offline Offline
  • Posts: 19789
  • Taking a timeout
    • STFU
Re: BAT 3.4 Linebacker Jetage stuck at 30% when loading a QMB or Mission
« Reply #22 on: September 12, 2018, 06:14:19 AM »

No idea. Can't see through your eyes.
Something that worked for a few thousand others doesn't work for you, and the more you try, the more points work different.
Either you're just pulling us a leg or you should consider getting some professional assistance on site and start with a fresh OS installation because god-knows-what-else-works-that-weird on your PC.

]cheers[
Mike
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What goes around comes around, you'll see

OverDhill

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  • Posts: 70
Re: BAT 3.4 Linebacker Jetage stuck at 30% when loading a QMB or Mission
« Reply #23 on: September 13, 2018, 12:12:33 PM »

Thanks for the help. It turned out to be a Windows file association problem. Fixed and install fine with no errors.

Feel free to delete this thread
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