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Author Topic: US Marine Aviation pack (F/A-18C/D, AV-8B+) V4.0.-93 open Beta 14/Feb/2020  (Read 10454 times)

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western0221

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Here is pre Version 4.0 open Beta release topic of US Marine Aviation pack (F/A-18C/D, AV-8B+).

Still a bit unstable and buggy.
Starting from sub-number -99, and counting down to -98 , -97 .... -1 with updates.


When you want to play stable version ....
 v3.7.2 Beta --- http://www.sas1946.com/main/index.php/topic,52496.0.html
 v3.1 Beta --- http://www.sas1946.com/main/index.php/topic,44135.0.html


What is Version 4.0 ?
Using Generation 2016 weapons in historical loadout combination (launcher X missile, launcher X bombs) by correct hooked positions under wings.
Getting rid of unsafe Laser code and low compatibility radar code, non-historical Radar Warning Receiver code and updating them into historical and safe ones.


This pack is in completely new folder constructions and not to overwrite install onto old USMC packs.

And not few bugs are fixed.


Some old mods contain the classfile 22164244D5800CDC (FuelTank.class) and make conflicts today's Engine MOD 2.8.7w.
Search this filename and delete in your #SAS folder.
In example, "! 00_WeaponsPack" , "!_F16A&C" have it in each folder.


Requirement:

You MUST be running 4.12.2m with SAS Modact 5.3 or later: see this thread.
You MUST be running Il-2 1956 The Jet Era v1.33 or later, see this thread.
You MUST be running the SAS Engine mod 2.8.17w or later. Otherwise this pack will NOT work. Available Here.
You MUST be running the SAS Utils mod 1.09 or later. Available Here.
You MUST be using HD, True Color mod, see this thread.
You MUST install Vega's Weapons pack V1.3 or later, see this thread.
You MUST install Weapons pack Generation 2016-iii (ver 03/Aug/2018) and Jet Cockpit Common Materials (ver 06/Feb/2019),  see this thread.

Any attempt to install this mod without complying with these requirements might results in CTD and other malfunctions. I hold no responsibility if something happen when you're trying to install this mod.

Installation:

For those that are not familiar with installing mods, please read this board before proceeding: http://www.sas1946.com/main/index.php/board,204.0.html

1/Please remove all previous patch folders before you apply the new patch

2/Make sure that you download all of the mods folder below and copy them into your mod folder.
 
air.ini
Quote
F-18C            air.F_18C 1                       NOINFO           usa01 SUMMER
F-18D            air.F_18D 1                        NOINFO         usa01 SUMMER
AV-8B          air.AV_8B 1                        NOINFO  usa01   SUMMER

stationary.ini
Quote
[Self_StationaryPlanes]

F_18C             vehicles.planes.F_18static$F_18C               1
F_18D             vehicles.planes.F_18static$F_18D               1
AV_8B             vehicles.planes.F_18static$AV_8B               1

technics.ini
Quote
// Self Stationary planes

[AV_8B]
Description    AV_8B
Icon           Plane
Class          air.AV_8B
PanzerBodyFront      0.004
Explode              WagonMetal

[F_18C]
Description    F_18C
Icon           Plane
Class          air.F_18C
PanzerBodyFront      0.004
Explode              WagonMetal

[F_18D]
Description    F_18D
Icon           Plane
Class          air.F_18D
PanzerBodyFront      0.004
Explode              WagonMetal

i18n/Plane.properties

Quote
F-18C                       F-18C Hornet, Block 36, 1991
F-18D                       F-18D Hornet, Block 29, 1989
AV-8B                       AV-8B, Harrier II Plus, 1993



here's the download:

US_Marine_Aviation_Main_Pack V4.0.min94 on 06th/Feb./2019
http://www.mediafire.com/file/g260pc0q52wjr4f/USMC_MainPack_FA18_AV8B_V4.0.min94_20190206.7z/file

US_Marine_Aviation_Java_Pack V4.0.min93 on 14th/Feb./2020
https://www.mediafire.com/file/c7kr9mr7jf89e4h/USMC_JavaPack_FA18_AV8B_V4.0.min93_20200214.7z/file


Latest Instruction manual (v2.0) : http://www.mediafire.com/view/nfperf80os341p0/USMC_F-18CD_AV-8B_Manual.pdf

manual appendix:
Quote
Formation lights and Anti-Collision lights are controlled by Engine MOD new keys, instead of MISC keys.
"ILS" key is moved to MISC_9 from MISC_8.
Exiting Laser cockpit and push MISC_7 key, Laser is made OFF.

Code: [Select]
Key binds for VTOL slip control are Bomb Sight Control keys of Increase/Decrease Distance and Adjust Right/Left.
In using strong power with long time, the aircraft begin to roll ... plz take care.

Skin for AV-8B: http://www.mediafire.com/download/o267obuol52q4el/Sharkmouth.zip
Skin pack for F-18: http://www.mediafire.com/download/scnv8cw0i8tgzes/Skins.rar
Template for F-18 by Zsoltfireman and Texx: http://www.mediafire.com/download/jup2fpx5f7mxycr/FA-18D.rar
Link to the HMS Hermes for Harrier Ops http://www.sas1946.com/main/index.php/topic,44136.0/topicseen.html


 ~~~~~~~~~~

Code: [Select]
Changes and Fixes on 06th/Feb./2019 from 19th/Nov./2018 :
- New RWR implements.

Changes and Fixes on 19th/Nov./2018 from 15th/Aug./2018 :
- Change drag and lift calculation by altitude and mach.
- Bug often exploding in startup-taxing time .... fixed.
- Stall bug after Detach from Tanker .... fixed.
- AV-8B+ VTOL thrust made powerful.
- 3D and Java small clean-up.

Changes and Fixes on 15th/Aug./2018 from 11th/Aug./2018 :
- Small bugfix.

Changes and Fixes on 11th/Aug./2018 from 26th/Jul./2018 :
- Need SAS Engine MOD 2.8.8w or later.
- AI uses Laser designator function for their PavewayII or AGM-65E/123A loadouts.
- AI chooses proper missile or rocket for GATTACK waypoints
- Laser / FLIR cockpit can be entered only with Laser / FLIR pods in their loadouts.
- AI quits ground attack tasks soon after all bombs or rockets / AGMs fired.

Changes and Fixes on 26th/Jul./2018 from 02nd/Jun./2018 :
- Need SAS Engine MOD 2.8.7w or later.
- F/A-18C/D's taking-off pitch control reworked. Safer for player.
- Ready for 360 degrees Over Head Approach about F/A-18C/D.
- AI F/A-18C/D with guided bomb loadouts (PavewayII or JDAM) make level bombing instead of dive attack.

Changes and Fixes on 02nd/Jun./2018 from 18th/May/2018 :
- Java Engine damage decisions on all 3x jets.

Changes and Fixes on 18th/May/2018 from 07th/May/2018 :
- Common cockpit Sound / Voice Wav and Preset data are moved to JetPit Common Materials pack.
- Java codes are changed to use sound data composed in JetPit Common Materials.
- Small bugfix around cockpit warning sound / voice.
- Add "Bingo Fuel" and "Engine Fire" , etc. warning voices.
- Small changes around RWR sounds and voices.
- Need SAS Engine MOD 2.8.6w PRE or later.

Changes and Fixes on 07th/May/2018 from 14th/Apr./2018 :
- AV-8B+ 'No Gun' loadouts reflect external 3d model.
- F/A-18C/D 's some loadouts are changed to fix duplicated use of center pylon fueltank and bomb. (Their loadout index names are also changed.)
- Both classes' Anti Collision lights become random schedule flashing.
- Need SAS Engine MOD 2.8.5w or later.

Changes and Fixes on 14th/Apr./2018 from 19th/Mar./2018 :
- AI's pitch control not to hardly nose-up.
- AI's ground attack finishing.
- Flight controls can be operated in an engine working time only.

Changes and Fixes on 19th/Mar./2018 from 24th/Nov./2017 :
- Fix elevator moving on landing. In Flap switch position "HALF"-- elevator made automatic up or level for taking-off against player's operation, In Flap switch position "FULL"-- elevator is fully controlable by player.
- Radar Warning Receiver code is deleted and changed to use Engine MOD 2.8.3w's RWR utility. Its message functions are made historical (cannot detect IR missiles, but RIO may tell you on F/A-18D by his eyes). Cockpit instrument visual RWR function is not implemented yet.

Changes and Fixes on 24th/Nov./2017 from 04th/Nov./2017 :
- Fix Engine Surge code bug , treating left / right engines separated correctly.
- AI's flaps and airbrake using decision.
- FM for AI smooth landing.

Changes and Fixes on 04th/Nov./2017 from 16th/May./2017 :
- Fix old 2.7.x time danger TypeSemiRadar and TypeGroundRadar codes, with safer Engine MOD 2.8.0 .

Changes and Fixes on 16th/May./2017 from 15th/Apr./2017 :
- Laser guided missiles and bombs work naturally with Weapon pack Gen2016-ii and Engine MOD 2.7.4w updates.
- Laser guided bomb's engage status is shown on right text area.
- Fix trigger bug of AGM-123A and Zuni combos.

Changes and Fixes on 15th/Apr./2017 from 14th/Apr./2017 :
- rework AI operation about countermeasures , all variants

Changes and Fixes on 14th/Apr./2017 from 23rd/Mar./2017 :
- F/A-18C/D's wingtip AIM-9s become to follow folded wings.
- Both Jets' AI become to deploy countermeasures (Chaff and Flare).
- Even not completed, add or expand F/A-18's flaps and slats effects for flightmodels in real time. In the time of Outer ailerons drooped, its status reflects for aero dynamics.
- F/A-18C/D take-off becomes a bit easier. --- still WIP
- F/A-18s HDD in Fuel amount display mode shows correct internal tank fuels in lbs.
- F/A-18C and D shows each different fueltank size in Fuel amount display mode.
- Small display bugfix of F/A-18s HDD in Fuel amount display mode
- Cockpit 3D scale resize. Now it is in 1:1 real scale.

Known bugs, listed as TO BE FIXED (no need to report duplicated) :
- F/A-18C/D still a bit hard to take-off, flightmodel and Java problem.
- F/A-18C/D become uncontrolable just before landing low speed. --- still WIP
- F/A-18C/D suddenly get a shock and accidental roll or pitch change.
- AV-8B+ too unstable / aileron reversal in cruise speed, flightmodel and Java problem.
- Both cockpit HDDs sometimes buggy. --- still WIP
- Both cockpit HUDs sometimes buggy. --- still WIP
- AV-8B+'s cockpit style is far from historical. I have a plan to remake it from F-16 cockpit, instead of today's F/A-18 clone. But far future, not soon.
- Both cockpits' RWR screen becomes not to working after 19th/Mar./2018 because of using new RWR functions in Engine mod 2.8.7w brings much tasks.
- Both cockpits' Radar Lock-on and some extra functions are once deleted, planned to evolve later.

F/A - 18 Hornet



The McDonnell Douglas (now Boeing) F/A-18 Hornet is a twin-engine supersonic, all-weather carrier-capable multirole combat jet, designed as both a fighter and attack aircraft (F/A designation for Fighter/Attack). Designed by McDonnell Douglas and Northrop, the F/A-18 was derived from the latter's YF-17 in the 1970s for use by the United States Navy and Marine Corps. The Hornet is also used by the air forces of several other nations. The U.S. Navy's Flight Demonstration Squadron, the Blue Angels, has used the Hornet since 1986.

AV - 8B Harrier II+



The McDonnell Douglas (now Boeing) AV-8B Harrier II is a single-engine ground-attack aircraft that constitutes the second generation of the Harrier Jump Jet family. Capable of vertical or short takeoff and landing (V/STOL), the aircraft was designed in the late 1970s as an Anglo-American development of the British Hawker Siddeley Harrier, the first operational V/STOL aircraft. Named after a bird of prey,[8] it is primarily employed on light attack or multi-role missions, ranging from close air support of ground troops to armed reconnaissance. The AV-8B is used by the United States Marine Corps (USMC), the Spanish Navy, and the Italian Navy. A variant of the AV-8B, the British Aerospace Harrier II, was developed for the British military, while another, the TAV-8B, is a dedicated two-seat trainer.

Cockpit



This is a 3d cockpit, highly detailed, functional HUD, Radar, DDI, gauges, etc but with limited function due to game engine limitation.

Credit:

Texx and Zsoltfireman - Template and textures
Vega - Java and Flight Model
SAS~Jacks - Flight model
Cy6 - java work
CrazyFlak and Red_fox90 - MK-84 bomb
GJE52 -  3d work and texture
Anto - Java work
wasted - Java work
Raptor and Granger - Missiles
Mirrage - Cockpit
Gerd - java work
Gruner - effect work
Storebror - some Java work and dependency cleanup, conversion from HD to SD by default, FM
Western0221 - cockpit 3D fix, java FM work
Benitomuso - java work
Ranwers - 3d work and textures
SAS-Malone - textures
Fly! - Sound
Tom2 - information and testing
S3 - a bit of everything
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tarakanz

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Hi westrn0221 when I use any of the missiles on any of f4's  and also on the 4.0 US Marine Aviation pack (F/A-18C/D, AV-8B+ my game crashes. it either crashes when I fire or when  it hits the target.
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4S_Vega

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Hi western!

This pack have your new code for RWR?
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western0221

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Hi western!

This pack have your new code for RWR?

Yes.

Quote
Changes and Fixes on 19th/Mar./2018 from 24th/Nov./2017 :
- Radar Warning Receiver code is deleted and changed to use Engine MOD 2.8.3w's RWR utility. Its message functions are made historical (cannot detect IR missiles, but RIO may tell you on F/A-18D by his eyes). Cockpit instrument visual RWR function is not implemented yet.
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DU30

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Thank you for this great update
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western0221

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Hi westrn0221 when I use any of the missiles on any of f4's  and also on the 4.0 US Marine Aviation pack (F/A-18C/D, AV-8B+ my game crashes. it either crashes when I fire or when  it hits the target.

Some minutes ago I wrote a description in Engine mod release topic:

Missile.class classfiles might conflict.
Quote
Check 1C8CA74ED09F70F4 , 8A7D32CCADFC28DC , 26AB556A169AE702 , 16538F18B6A41E40 , FBF92726A3A9E5F8 and delete old files.
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KingTiger503

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hey Wes, I got a Problem with a Harrier II, It has No Pilot,




And the Logs what i Found is this

Code: [Select]

[2:30:09 AM] Mission: QuickQMBPro/JTW-Crete/JTW-Creteredstrike00.mis is Playing
[2:30:09 AM] java.lang.ClassCastException: com.maddox.il2.objects.air.AV_8A
[2:30:09 AM] at com.maddox.il2.objects.air.CockpitAV_8B.doFocusEnter(CockpitAV_8B.java:116)
[2:30:09 AM] at com.maddox.il2.objects.air.Cockpit.focusEnter(Cockpit.java:600)
[2:30:09 AM] at com.maddox.il2.game.Main3D.setViewInside(Main3D.java:1421)
[2:30:09 AM] at com.maddox.il2.game.AircraftHotKeys$65.begin(AircraftHotKeys.java:3837)
[2:30:09 AM] at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[2:30:09 AM] at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:211)
[2:30:09 AM] at com.maddox.rts.HotKeyCmd.exec(HotKeyCmd.java:174)
[2:30:09 AM] at com.maddox.il2.gui.GUIMission$4.doAction(GUIMission.java:107)
[2:30:09 AM] at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
[2:30:09 AM] at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
[2:30:09 AM] at com.maddox.rts.Message._send(Message.java:1217)
[2:30:09 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2:30:09 AM] at com.maddox.rts.Message.sendTo(Message.java:1134)
[2:30:09 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[2:30:09 AM] at com.maddox.rts.Time.loopMessages(Time.java:180)
[2:30:09 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2:30:09 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2:30:09 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
[2:30:09 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[2:30:09 AM] Cannot setup 3d algorithm.Settings will be reset to DEFAULT.
[2:30:09 AM]
[2:30:10 AM] warning: no files : music/inflight
[2:30:11 AM] java.lang.ClassCastException: com.maddox.il2.objects.air.AV_8A
[2:30:11 AM] at com.maddox.il2.objects.air.CockpitAV_8B.doFocusEnter(CockpitAV_8B.java:116)
[2:30:11 AM] at com.maddox.il2.objects.air.Cockpit.focusEnter(Cockpit.java:600)
[2:30:11 AM] at com.maddox.il2.game.Main3D.setViewInside(Main3D.java:1421)
[2:30:11 AM] at com.maddox.il2.game.AircraftHotKeys$65.begin(AircraftHotKeys.java:3837)
[2:30:11 AM] at com.maddox.rts.HotKeyCmd.start(HotKeyCmd.java:103)
[2:30:11 AM] at com.maddox.rts.HotKeyEnv.startCmd(HotKeyEnv.java:247)
[2:30:11 AM] at com.maddox.rts.HotKeyEnv.keyPress(HotKeyEnv.java:286)
[2:30:11 AM] at com.maddox.rts.HotKey.msgKeyboardKey(HotKey.java:119)
[2:30:11 AM] at com.maddox.rts.MsgKeyboard.invokeListener(MsgKeyboard.java:83)
[2:30:11 AM] at com.maddox.rts.Message._send(Message.java:1217)
[2:30:11 AM] at com.maddox.rts.Message.sendToObject(Message.java:1191)
[2:30:11 AM] at com.maddox.rts.Message.sendToArray(Message.java:1147)
[2:30:11 AM] at com.maddox.rts.Message.sendTo(Message.java:1128)
[2:30:11 AM] at com.maddox.rts.Message.trySend(Message.java:1115)
[2:30:11 AM] at com.maddox.rts.Time.loopMessages(Time.java:252)
[2:30:11 AM] at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
[2:30:11 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
[2:30:11 AM] at com.maddox.il2.game.Main.exec(Main.java:422)
[2:30:11 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Jul 28, 2018 2:30:23 AM] -------------- END log session -------------
 

That Harrier is Uncontrollable. Can You Investigate

Best Regards KT503
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My Greatest and Best Regards KT503

western0221

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Quote
java.lang.ClassCastException: com.maddox.il2.objects.air.AV_8A

Not existing AV_8A.class in this pack.
Coming from somewhere else.
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tarakanz

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Hi westrn0221 when I use any of the missiles on any of f4's  and also on the 4.0 US Marine Aviation pack (F/A-18C/D, AV-8B+ my game crashes. it either crashes when I fire or when  it hits the target.

Some minutes ago I wrote a description in Engine mod release topic:

Missile.class classfiles might conflict.
Quote
Check 1C8CA74ED09F70F4 , 8A7D32CCADFC28DC , 26AB556A169AE702 , 16538F18B6A41E40 , FBF92726A3A9E5F8 and delete old files.
works but still Gurner FX 4.3 conflicts, remove it and everything will work
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KingTiger503

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Hey Wes, Problem Solve, I found the Problem was, BAT JTW3 Someone puts a AV8A Unchanging, Soo I put a AV8B Air.ini Under order. followed by Stationary ini and Technics ini also Replacing from AV8A to AV8B. and It works,

Best Regards KT503
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tarakanz

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when I get closer to f-18 game crashes. all updates and fixes installed
Log:
Code: [Select]
java.lang.AbstractMethodError
at com.maddox.il2.objects.air.RadarWarningReceiverUtils.RWRRadarLockWarning(RadarWarningReceiverUtils.java:980)
at com.maddox.il2.objects.air.RadarWarningReceiverUtils.update(RadarWarningReceiverUtils.java:576)
at com.maddox.il2.objects.air.F_18.update(F_18.java:1989)
at com.maddox.il2.objects.air.F_18C.update(F_18C.java:233)
at com.maddox.il2.fm.FlightModelMain.update(FlightModelMain.java:1144)
at com.maddox.il2.fm.FlightModel.FMupdate(FlightModel.java:476)
at com.maddox.il2.fm.FlightModel.update(FlightModel.java:466)
at com.maddox.il2.fm.AIFlightModel.update(AIFlightModel.java:44)
at com.maddox.il2.ai.air.Maneuver.update(Maneuver.java:824)
at com.maddox.il2.ai.air.Pilot.update(Pilot.java:180)
at com.maddox.il2.fm.FlightModelMain.tick(FlightModelMain.java:1169)
at com.maddox.il2.engine.Interpolators.tick(Interpolators.java:222)
at com.maddox.il2.engine.Actor.interpolateTick(Actor.java:371)
at com.maddox.il2.engine.InterpolateAdapter.msgTimeOut(InterpolateAdapter.java:174)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:422)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
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western0221

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when I get closer to f-18 game crashes. all updates and fixes installed

Perhaps not finished installing or classfile conflicting occured.

Because ---

Log:
Code: [Select]
java.lang.AbstractMethodError
at com.maddox.il2.objects.air.RadarWarningReceiverUtils.RWRRadarLockWarning(RadarWarningReceiverUtils.java:980)
at com.maddox.il2.objects.air.RadarWarningReceiverUtils.update(RadarWarningReceiverUtils.java:576)
at com.maddox.il2.objects.air.F_18.update(F_18.java:1989)
at com.maddox.il2.objects.air.F_18C.update(F_18C.java:233)

RadarWarningReceiverUtils.update(RadarWarningReceiverUtils.java:xxx)
has to be called from the line of
F_18.update(F_18.java:2045)
at version 4.0.-99 (V4.0.min99_20180726).

But your log says
F_18.update(F_18.java:1989)
It looks the version of "preV4.0_20180507".
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