Special Aircraft Service

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 8 9 10 [11]   Go Down

Author Topic: Boeing B-52 Stratofortress by Ranwers - V1.1 patch 20180817  (Read 43274 times)

0 Members and 1 Guest are viewing this topic.

SAS~GJE52

  • Editor
  • member
  • Offline Offline
  • Posts: 5147
  • Orchard Studios
Re: Boeing B-52 Stratofortress by Ranwers - V1.1 patch 20180817
« Reply #120 on: September 03, 2020, 02:28:51 AM »









PLEASE read the rules.....


G;
Logged
Do not criticise a man until you have walked a mile in his shoes...  Then you can call him what you like, as you have his shoes ... and he is a mile away......

sosezi

  • member
  • Offline Offline
  • Posts: 552
  • Bombers ~ Old flying Buckets is my Love!
Re: Boeing B-52 Stratofortress by Ranwers - V1.0
« Reply #121 on: September 19, 2020, 01:34:16 AM »

Working on my BAT/JTW install (with new Engine mod replacing the one provided with BAT).

Very nice plane, but... misery... can't find any runway long enough for it ! LOL
Could you tell me how did you replaced Engine mod?
I mean how to do it properly ;)
I want to replace it with Merge Effects version in my BAT install  :)
Cheers!
Logged

ZtheE

  • Skinner
  • member
  • Offline Offline
  • Posts: 449
    • Instagram
Re: Boeing B-52 Stratofortress by Ranwers - V1.1 patch 20180817
« Reply #122 on: September 22, 2020, 11:51:31 PM »

I'm getting an "Error Loading Mission: Null" on the BUFF and several other aircraft. I tested the D and the H-Late as well as the F-14B as an example. I have all required mods. :(
Code: [Select]
[Sep 23, 2020 5:45:50 AM] ------------ BEGIN log session -------------
OpenGL provider: Opengl32.dll
OpenGL library:
  Vendor: Intel
  Render: Intel(R) HD Graphics 500
  Version: 4.4.0 - Build 21.20.16.4599
  Extensions: GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_debug GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint
Size: 1366x768
ColorBits: 32
DepthBits: 24
StencilBits: 8
isDoubleBuffered: true
DirectX Joystick NOT created: DirectX joystick driver: device not attached

*** Looking for Advanced CPU Instructions...
[x] PentiumPro
[x] Multimedia (MMX)
[x] 3D (SSE2)
[x] 3D (SSE2)
[-] 3D (3DNow)
ColourBits 32, ABits 8, ZBits 24

*** Looking for Render API Extensions ...
[-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[x] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[x] 'GL_ARB_multitexture' extension - Multitexturing.
[x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[-] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[-] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[-] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[-] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.

Maximum texture size : 16384
Maximum simultaneous textures :8
MaxAnisotropic (1.0 = none) : 16.000000
WARNING: 'Perfect' Mode required pixels shaders
WARNING: 'Perfect' Mode is not supported for this combination of hardware and drivers.
...using "light" Splash Screens...
15 Splashscreens available.
AutoMounting SFS files from folder SFS_AUTO now...
Trying to AutoMount SFS_AUTO\sasamt_jetwar_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasamt_jetwar_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_decals_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_ai_3do01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Big Clouds by Manysh.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Blender Waves by Herra Tohtori.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Cowling Engines & Prop by PA_Jeronimo.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - German Gunpods by PA_Jeronimo.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Gore For All Planes by Wolfighter.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Guncam Tracers by santobr.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - HakenCross Disabler.SFS... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - New Mod Wheels by PA_Jeronimo.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - SAS FX Small Collection.sfs... mounted successfully!
Trying to AutoMount SFS_AUTO\Through JSGME - Water=4 by Carsmaster.sfs... mounted successfully!
AutoMounting SFS files from folder SFS_AUTO finished.
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 3 -> 2 (delta = -1) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit): '3DO/Effects/TEXTURES/PlaneDamageSmoke.tga'
INTERNAL ERROR: Str2FloatClamp() - Clamped 1024 -> 512 (delta = -512) to Range 1..512
INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
INTERNAL ERROR: Texture required
WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
No spawner for 'com.maddox.il2.objects.vehicles.planes.MiG21Static$MIG_21MF'
FM called 'FlightModels/F4B.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/F4D.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/F4E.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/F4J.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/AV-8B.fmd:AV8B' is being loaded from File: 'av8b'
FM called 'FlightModels/F-18D.fmd:F18_FM' is being loaded from File: 'f18_fm'
FM called 'FlightModels/F-18C.fmd:F18_FM' is being loaded from File: 'f18_fm'
FM called 'FlightModels/F-16A_B10.fmd:f16_fm' is being loaded from File: 'f16_fm'
FM called 'FlightModels/F-16A_B10.fmd:f16_fm' is being loaded from File: 'f16_fm'
FM called 'FlightModels/F-16C_B25.fmd:f16_fm' is being loaded from File: 'f16_fm'
FM called 'FlightModels/F-16C_B30.fmd:f16_fm' is being loaded from File: 'f16_fm'
FM called 'FlightModels/F-16C_B30.fmd:f16_fm' is being loaded from File: 'f16_fm'
FM called 'FlightModels/F-16C_B52.fmd:f16_fm' is being loaded from File: 'f16_fm'
FM called 'FlightModels/F-16C_B52.fmd:f16_fm' is being loaded from File: 'f16_fm'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21S.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21S.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21MF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21bis.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/Mig-19.fmd:MIG19' is being loaded from File: 'mig19'
FM called 'FlightModels/SM-12.fmd:MIG19' is being loaded from File: 'mig19'
FM called 'FlightModels/B-52D.fmd:B52FM' is being loaded from File: 'b52fm'
FM called 'FlightModels/B-52F.fmd:B52FM' is being loaded from File: 'b52fm'
FM called 'FlightModels/B-52H.fmd:B52FM' is being loaded from File: 'b52fm'
FM called 'FlightModels/B-52H.fmd:B52FM' is being loaded from File: 'b52fm'
FM called 'FlightModels/F-14A.fmd:F14_FM' is being loaded from File: 'f14_fm'
FM called 'FlightModels/F-14B.fmd:F14_FM' is being loaded from File: 'f14_fm'
FM called 'FlightModels/F-14B.fmd:F14_FM' is being loaded from File: 'f14_fm'
FM called 'FlightModels/F4B.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/F4D.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/F4E.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/F4J.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/AV-8B.fmd:AV8B' is being loaded from File: 'av8b'
FM called 'FlightModels/F-18D.fmd:F18_FM' is being loaded from File: 'f18_fm'
FM called 'FlightModels/F-18C.fmd:F18_FM' is being loaded from File: 'f18_fm'
FM called 'FlightModels/F-16A_B10.fmd:f16_fm' is being loaded from File: 'f16_fm'
FM called 'FlightModels/F-16A_B10.fmd:f16_fm' is being loaded from File: 'f16_fm'
FM called 'FlightModels/F-16C_B25.fmd:f16_fm' is being loaded from File: 'f16_fm'
FM called 'FlightModels/F-16C_B30.fmd:f16_fm' is being loaded from File: 'f16_fm'
FM called 'FlightModels/F-16C_B30.fmd:f16_fm' is being loaded from File: 'f16_fm'
FM called 'FlightModels/F-16C_B52.fmd:f16_fm' is being loaded from File: 'f16_fm'
FM called 'FlightModels/F-16C_B52.fmd:f16_fm' is being loaded from File: 'f16_fm'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21S.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21S.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21MF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21bis.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/Mig-19.fmd:MIG19' is being loaded from File: 'mig19'
FM called 'FlightModels/SM-12.fmd:MIG19' is being loaded from File: 'mig19'
FM called 'FlightModels/B-52D.fmd:B52FM' is being loaded from File: 'b52fm'
FM called 'FlightModels/B-52F.fmd:B52FM' is being loaded from File: 'b52fm'
FM called 'FlightModels/B-52H.fmd:B52FM' is being loaded from File: 'b52fm'
FM called 'FlightModels/B-52H.fmd:B52FM' is being loaded from File: 'b52fm'
FM called 'FlightModels/F-14A.fmd:F14_FM' is being loaded from File: 'f14_fm'
FM called 'FlightModels/F-14B.fmd:F14_FM' is being loaded from File: 'f14_fm'
FM called 'FlightModels/F-14B.fmd:F14_FM' is being loaded from File: 'f14_fm'
FM called 'FlightModels/F4B.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/F4D.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/F4E.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/F4J.fmd:F4E' is being loaded from File: 'f4e'
FM called 'FlightModels/AV-8B.fmd:AV8B' is being loaded from File: 'av8b'
FM called 'FlightModels/F-18D.fmd:F18_FM' is being loaded from File: 'f18_fm'
FM called 'FlightModels/F-18C.fmd:F18_FM' is being loaded from File: 'f18_fm'
FM called 'FlightModels/F-16A_B10.fmd:f16_fm' is being loaded from File: 'f16_fm'
FM called 'FlightModels/F-16A_B10.fmd:f16_fm' is being loaded from File: 'f16_fm'
FM called 'FlightModels/F-16C_B25.fmd:f16_fm' is being loaded from File: 'f16_fm'
FM called 'FlightModels/F-16C_B30.fmd:f16_fm' is being loaded from File: 'f16_fm'
FM called 'FlightModels/F-16C_B30.fmd:f16_fm' is being loaded from File: 'f16_fm'
FM called 'FlightModels/F-16C_B52.fmd:f16_fm' is being loaded from File: 'f16_fm'
FM called 'FlightModels/F-16C_B52.fmd:f16_fm' is being loaded from File: 'f16_fm'
FM called 'FlightModels/MiG-21FL.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21PFM.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21S.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21S.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21MF.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/MiG-21bis.fmd:MIG21' is being loaded from File: 'mig21'
FM called 'FlightModels/Mig-19.fmd:MIG19' is being loaded from File: 'mig19'
FM called 'FlightModels/SM-12.fmd:MIG19' is being loaded from File: 'mig19'
FM called 'FlightModels/B-52D.fmd:B52FM' is being loaded from File: 'b52fm'
FM called 'FlightModels/B-52F.fmd:B52FM' is being loaded from File: 'b52fm'
FM called 'FlightModels/B-52H.fmd:B52FM' is being loaded from File: 'b52fm'
FM called 'FlightModels/B-52H.fmd:B52FM' is being loaded from File: 'b52fm'
FM called 'FlightModels/F-14A.fmd:F14_FM' is being loaded from File: 'f14_fm'
FM called 'FlightModels/F-14B.fmd:F14_FM' is being loaded from File: 'f14_fm'
FM called 'FlightModels/F-14B.fmd:F14_FM' is being loaded from File: 'f14_fm'
Initializing DirectSound playback device...
Primary buffer created.
Playback format is set : sampling rate = 44100, num channels = 2.
Not enought hardware buffers (0), hardware disabled
Buffer caps : Transfer rate = 0, CPU overhead = 0.
Default speaker config is : 1310724.
Direct sound audio device initialized successfully :
DX Version : 7
Hardware    - disabled [buffers : 0]
Extensions  - enabled :
  EAX ver. 1 [ ]  - disabled
  EAX ver. 2 [ ]  - disabled
  EAX ver. 3 [ ]  - disabled
  I3D ver. 2 [ ]  - disabled
  ZoomFX     [ ]  - disabled
  MacroFX    [ ]  - disabled
SIMD render [X]
num channels 16

Loading mission Quick/Okinawa/OkinawaRedAirbase00.mis...
Y=1940 / M=7 / H= 12 , Temperature - 0m = 24.0 .
Loading map.ini defined airfields:
Load bridges
Load static objects
##### House without collision (3do/Tree/Tree2.sim)
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
INTERNAL ERROR: Str2FloatClamp() - Clamped 4 -> 2 (delta = -2) to Range 0..2
FM called 'FlightModels/B-52D.fmd:B52FM' is being loaded from File: 'b52fm'
Mission error, ID_04: java.lang.RuntimeException: Error loading params from FlightModels/B-52D.fmd:B52FM
java.lang.RuntimeException: Error loading params from FlightModels/B-52D.fmd:B52FM
at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:223)
at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:774)
at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:135)
at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:20)
at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:277)
at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:107)
at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:72)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1687)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1675)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2077)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1290)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1080)
at com.maddox.il2.game.Mission._load(Mission.java:655)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
at com.maddox.il2.game.Mission._load(Mission.java:764)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission Quick/Okinawa/OkinawaRedAirbase00.mis...
Y=1940 / M=7 / H= 12 , Temperature - 0m = 24.0 .
Loading map.ini defined airfields:
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
INTERNAL ERROR: Str2FloatClamp() - Clamped 4 -> 2 (delta = -2) to Range 0..2
FM called 'FlightModels/B-52H.fmd:B52FM' is being loaded from File: 'b52fm'
Mission error, ID_04: java.lang.RuntimeException: Error loading params from FlightModels/B-52H.fmd:B52FM
java.lang.RuntimeException: Error loading params from FlightModels/B-52H.fmd:B52FM
at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:223)
at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:774)
at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:135)
at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:20)
at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:277)
at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:107)
at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:72)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1687)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1675)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2077)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1290)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1080)
at com.maddox.il2.game.Mission._load(Mission.java:655)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
at com.maddox.il2.game.Mission._load(Mission.java:764)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
Loading mission Quick/Okinawa/OkinawaRedAirbase00.mis...
Y=1940 / M=7 / H= 12 , Temperature - 0m = 24.0 .
Loading map.ini defined airfields:
Load bridges
Load static objects
INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
FM called 'FlightModels/F-14B.fmd:F14_FM' is being loaded from File: 'f14_fm'
Mission error, ID_04: java.lang.RuntimeException: Error loading params from FlightModels/F-14B.fmd:F14_FM
java.lang.RuntimeException: Error loading params from FlightModels/F-14B.fmd:F14_FM
at com.maddox.il2.fm.FlightModelMain.load(FlightModelMain.java:175)
at com.maddox.il2.fm.FlightModelMain.<init>(FlightModelMain.java:774)
at com.maddox.il2.fm.FlightModel.<init>(FlightModel.java:135)
at com.maddox.il2.fm.AIFlightModel.<init>(AIFlightModel.java:20)
at com.maddox.il2.ai.air.Maneuver.<init>(Maneuver.java:277)
at com.maddox.il2.ai.air.Pilot.<init>(Pilot.java:107)
at com.maddox.il2.fm.RealFlightModel.<init>(RealFlightModel.java:72)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1687)
at com.maddox.il2.objects.air.Aircraft.setFM(Aircraft.java:1675)
at com.maddox.il2.objects.air.Aircraft.load(Aircraft.java:2077)
at com.maddox.il2.game.Mission.loadAir(Mission.java:1290)
at com.maddox.il2.ai.Wing.load(Wing.java:144)
at com.maddox.il2.game.Mission.loadWings(Mission.java:1080)
at com.maddox.il2.game.Mission._load(Mission.java:655)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
WARNING: ****( Unexpected txr reload (tfNoCompress16Bit,tfCompressMajorAlpha): '3DO/Plane/Textures/propellor.tga'
null
java.lang.NullPointerException
at com.maddox.il2.game.order.OrdersTree.getSection(OrdersTree.java:627)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:567)
at com.maddox.il2.game.order.OrdersTree.missionLoaded(OrdersTree.java:531)
at com.maddox.il2.game.Mission._load(Mission.java:764)
at com.maddox.il2.game.Mission.access$600(Mission.java:123)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[Sep 23, 2020 5:47:22 AM] -------------- END log session -------------

Logged
I got my BAT license from a cereal box and my computer can legally buy alcohol

epicgamer2010

  • member
  • Offline Offline
  • Posts: 23
Re: Boeing B-52 Stratofortress by Ranwers - V1.1 patch 20180817
« Reply #123 on: July 09, 2021, 12:06:44 PM »

sorry for bring this thread up but small question is how many polygons are in the 3d meshes for the b-52? thanks
Logged

Rafiarsh

  • member
  • Offline Offline
  • Posts: 5
Re: Boeing B-52 Stratofortress by Ranwers - V1.1 patch 20180817
« Reply #124 on: November 28, 2022, 12:17:52 AM »

For some reason i can't fly it i can't go to the b-52 cockpit can someone help me fix it?
Logged

Flying H

  • member
  • Offline Offline
  • Posts: 1324
  • "And you can fly, high as a kite if you want to..
Re: Boeing B-52 Stratofortress by Ranwers - V1.1 patch 20180817
« Reply #125 on: November 28, 2022, 05:15:19 AM »

@Rafiarsh, we need moore info, log.lst would be a proper start! On how to provide log try a search for log.lst in the forum.
Logged
And you can fly, high as a kite, if you want to.........

Rafiarsh

  • member
  • Offline Offline
  • Posts: 5
Re: Boeing B-52 Stratofortress by Ranwers - V1.1 patch 20180817
« Reply #126 on: November 29, 2022, 11:31:56 PM »

@Rafiarsh, we need moore info, log.lst would be a proper start! On how to provide log try a search for log.lst in the forum.
Well i fix the cockpit problem with Ai flyable but the game start lagging when i used th b-52
Logged

JOE90

  • member
  • Offline Offline
  • Posts: 6
Re: Boeing B-52 Stratofortress by Ranwers - V1.1 patch 20180817
« Reply #127 on: May 08, 2023, 12:37:01 PM »

Hi everyone,
I have the exact same problem of reply post#41. I read all the posts hoping for a solution but nothing.
The game loads fine, then hangs for a few moments at 100% loading. When I’m inside the cockpit the game hangs permanently. Has anyone figured out why?
All other planes from Vega and Ranwers don’t have problems. See post#41 for the problem. Thanks.

SAS 5.3 v 4.12 and all the required mods installed and updated.
Logged

PhantomII

  • member
  • Offline Offline
  • Posts: 386
Re: Boeing B-52 Stratofortress by Ranwers - V1.1 patch 20180817
« Reply #128 on: May 08, 2023, 05:32:42 PM »

Hi JOE90, I had the same problem a year or two ago.
I finally figured out I needed these two files.

https://www.mediafire.com/file/u3vfbfqd0x4gls5/Presets.7z/file

You should have a folder named Presets/sounds with two files inside.
just drop the presets folder into your B-52 folder.

Hope this helps. ;)
Logged

zaxxxx2

  • member
  • Offline Offline
  • Posts: 49
Re: Boeing B-52 Stratofortress by Ranwers - V1.1 patch 20180817
« Reply #129 on: May 09, 2023, 09:54:08 AM »

Thx Phantom, now B-52 works...
Logged

JOE90

  • member
  • Offline Offline
  • Posts: 6
Re: Boeing B-52 Stratofortress by Ranwers - V1.1 patch 20180817
« Reply #130 on: May 12, 2023, 02:50:02 AM »

Hi JOE90, I had the same problem a year or two ago.
I finally figured out I needed these two files.

https://www.mediafire.com/file/u3vfbfqd0x4gls5/Presets.7z/file

You should have a folder named Presets/sounds with two files inside.
just drop the presets folder into your B-52 folder.

Hope this helps. ;)

Just Tested and it works! Thanks a lot. Should be posted in#1 for everyone who need it.
Logged
Pages: 1 ... 8 9 10 [11]   Go Up
 

Page created in 0.071 seconds with 27 queries.