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Author Topic: SAS BoX Server ("The Flying Ass Clowns")  (Read 25740 times)

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SAS~Storebror

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #12 on: July 19, 2018, 03:47:47 AM »

*bumpity bump*
Dammit.

Patch 3.005 effectively killed our Server.
3 times in a row not, it crashed right when the 1st player spawns, see report here:
https://forum.il2sturmovik.com/topic/13160-multiplayer/?do=findComment&comment=642509

F*ck.
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SAS~Skylla

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #13 on: July 19, 2018, 03:59:26 AM »

since I like to trash those airfields myself from time to time, I don't like the idea of increasing AAA (skill) to much. Hell, for a mud mover they are challenging enough already ...
Then again my targets are not so much the rolling planes, but the defences themselves.
If I strafe planes, then only AI and (mostly) because of the fact that I have no chance against them once they took off .. If there's a player around it's time to gtfo for me anyways ;)

That being said, I think making player AC invulnerable for the take-off sounds like the best idea to me.

Quote
Patch 3.005 effectively killed our Server.
3 times in a row not, it crashed right when the 1st player spawns, see report here:
lovely.

Maybe a problem with the mission?
The last times I've been flying (on 3.004) the overload message kept popping up (I would definitely vote for removing the traps now).

Another thought: Maybe it has to do with spawning of planes on the beginning of the mission? Did anything change there in the notation with the new patch? I mean, the MissionEditor for example cannot open old missions with existing .msnbin file again ;)
If we're lucky it might be enough to open the Mission in ME and resave it ...
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sniperton

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #14 on: July 19, 2018, 04:00:30 AM »

Thank you for giving it a thought.

Could you perhaps combine invulnerability with friendly fire? I mean, shooting at planes set to invulnerable (or having the nav lights on in the vicinity of an airfield) could also count as friendly fire and would lower the fairness percentage of the attacker. Once the percentage drops below 50%, the player will be automatically kicked for one day. Dunno if it's feasible, though.  :-|

My problem with your other concept is that it would also punish AIs and 'normal' humans. You can never be sure whether the terminator mode has already been triggered by a stray AI or a fellow human pilot. Good guys flying into a death trap is possibly too pathetic for a training server.  :D

To be clear, I'm not against strafing airfields in so far as it's not about preventing others from playing the game.
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sniperton

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #15 on: July 19, 2018, 04:08:32 AM »

Maybe a problem with the mission?

Maybe. 3.005 also broke track replay. Normally the game drops an error #10000 when trying to load an older track, but when I try to load a track recorded on the FAC server, it loads as nothing happened, but at the end of the loading process there comes a black screen and a CTD.
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SAS~Storebror

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #16 on: July 19, 2018, 04:46:36 AM »

The missions cannot be opened per default, that's right.
However the workaround is just the same as always: From the Mission Editor Tools Menu, pick the "Resave all missions in folder" option and let it walk across the old mission files.
Works perfectly and I did that, but nevertheless the Server keeps crashing.

It's a pity.
At the moment I have no idea what's going on here and frankly I don't have time to track it down on behalf of the devs who broke it.
Therefore, as it stand right now, our Server runs Skylla's new mission instead.

]cheers[
Mike
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bomberkiller

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #17 on: July 19, 2018, 05:58:02 AM »

Quote
Patch 3.005 effectively killed our Server.

Das erklärt warum es bei mir gestern Nachmittag nicht klappte.

Zunächst mindestens eine Stunde "Update" und dann NOTTING! (< = kölsch   ;) )

Will ich 'mal mit dem "STEAM-Mist" etwas spielen, kackt der Krempel gleich ab.

Was soll's, habe ja nur zwei Stunden Lebenszeit und Strom verschwendet.

Bin gespannt wie es in diesem Fortsetzungsroman weitergeht.

Gruß, Gerhard  :)
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sniperton

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #18 on: July 19, 2018, 06:44:07 AM »

Quote
Patch 3.005 effectively killed our Server.
It seems that each major update adds a few more new bones to the skeleton in the cupboard.

kackt der Krempel gleich ab.
Das musste ich im Duden nachgucken...  ;D
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bomberkiller

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #19 on: July 19, 2018, 06:59:11 AM »

 :D
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SAS~Storebror

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #20 on: July 19, 2018, 07:27:25 AM »

At the moment the Server list is almost empty.
Something must have gone wrong, seriously.

]cheers[
Mike
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SAS~Storebror

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #21 on: July 19, 2018, 07:34:46 AM »

Looks like I'm getting closer to the cause of the issue.
Cross your fingers, doesn't seem too severe... for us, that is 8)
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sniperton

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #22 on: July 19, 2018, 08:30:35 AM »

15. Erfreue uns nun wieder, nachdem du uns so lange plagest, nachdem wir so lange Unglück leiden.
(Psalmen 90:15)
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bomberkiller

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Re: SAS BoX Server ("The Flying Ass Clowns")
« Reply #23 on: July 19, 2018, 08:52:49 AM »

Amen

 8)
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