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Author Topic: graphics extender  (Read 310605 times)

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Froge

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Re: graphics extender
« Reply #1272 on: February 09, 2024, 03:54:31 PM »

Hello, I heard that carmaster water help to have a better water with graphic extender but I do no find it in the forum and I do not know where to install it (which directory).

Thanks in advance for your help
Regards
Yes, as BAT has issues with water in Il-2 Graphics Extender, so you need Carsmaster. I'm not sure if you need it for VP modpack though.
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arnitos

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Re: graphics extender
« Reply #1273 on: February 10, 2024, 04:12:56 AM »

Yes you could be right as VP modpack have a lot of mods included. I will continue to tweak the game to see if I can improve water.

The other strange thing is flyby mod does not work with graphic extender activated (no sound). I finally bring back the flyby (tiger 33) sound by revert back water to 4 in conf.ini.
I cannot explain why it works on water=4???

Regards and thanks to all for your support
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arnitos

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Re: graphics extender
« Reply #1274 on: February 15, 2024, 03:10:21 PM »

hello, I finally found the carmaster water mod and install it in VP modpack and it works great with water=4!!!
I tweak il2ge.ini a little and now everything is smooth and beautiful.
Graphic extender is really one of the best mod I have tested.

Congratulation to the creator....

Regards
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FedeM1974

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Re: graphics extender
« Reply #1275 on: March 17, 2024, 11:09:43 AM »

Hi Guys,

Been tryinh Graphics Extender. version 4.8.2 that comes with the last release of BAT.

Did you guys tried the last versin of graphics extender? 6.0.1?

Wich options of graphics extender do you consider a must?

Thanks for the help!!
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FL2070

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Re: graphics extender
« Reply #1276 on: March 17, 2024, 11:25:27 AM »

version 4.8.2 that comes with the last release of BAT.

Did you guys tried the last versin of graphics extender? 6.0.1?

I think you're confusing graphics extender with ReShade.
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FedeM1974

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Re: graphics extender
« Reply #1277 on: March 17, 2024, 12:27:24 PM »

Oooh. Dang. Newbie.
Are both compatible?

Tks!
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amogus51

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Re: graphics extender
« Reply #1278 on: April 12, 2024, 05:01:34 PM »

hi, my game crashes at 7% when il2ge is enabled, any fix for this? I'm running an AMD card if it matters.
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-Jäger-

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Re: graphics extender
« Reply #1279 on: May 16, 2024, 03:34:40 AM »

Hello,

I didn't understand how to install it on VP modpack, no Il2ge.ini created, no difference in gme after installing it ?

Only the Il2ge is ti be installed ?

Thanks



Fixed, need the new selector
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FsMaster2018

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Re: graphics extender
« Reply #1280 on: June 21, 2024, 11:42:27 PM »

Hi, The latest version of Graphics extender is causing CTD while loading. I'm running BAT 4.2.2 Hotfix 4. What is going on?
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Rostic

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Re: graphics extender
« Reply #1281 on: June 23, 2024, 05:21:58 AM »

Hi, The latest version of Graphics extender is causing CTD while loading. I'm running BAT 4.2.2 Hotfix 4. What is going on?

GE 0.3.0 worked in B.A.T. for me.
Try some tips from my notes:
Quote
1) Extract contents of "IL-2_Selector_3.4.2.zip" to the game root folder.
2) Run "il2ge-installer.exe" and install to the game root folder.

//---------------------------------------------------
You may use this link, which always points to the latest build. https://gitlab.com/vrresto/il2ge/-/jobs/artifacts/master/download?job=build

Readme: https://gitlab.com/vrresto/il2ge/blob/master/README.md

Crash logs are saved in il2ge.log.
For the log to be more informative you need an additional library from the Dr. Mingw project:
Download https://github.com/jrfonseca/drmingw/releases/download/0.8.2/drmingw-0.8.2-win32.7z and copy the file bin/mgwhelp.dll to your IL-2 directory.



//------- Recommendations for conf.ini   ----------
[Render_OpenGL]
DynamicalLights=0
Forest=2
LandGeom=3
Water=4
Effects=1


//----------------- Water fix -------------------
Use Water=4

For VPmodpack or stock game:
https://drive.google.com/file/d/1BWg3mna_UFK1p4ORDo8dJnAsnNFSPSvr/view?usp=sharing
Extract folder: "Maps" from "CarsmasterWater-512 v.0 02(3.17).rar\CarsmasterWater-512 v.0 02(3.17)" to the "#SAS" in the root of game folder.

For HSFX:
https://drive.google.com/file/d/1UBjd7tyoTX07HmrcW4xm_bKTXzCQJwTp/view?usp=sharing
From archive "CarsmasterWater-512 v.0 02(3.17)_HSFX_JSGME.7z" extract folder "CarsmasterWater-512 v.0 02(3.17)" to the "jsgmemods" folder in the root of game folder. Also you have to eneble this mod in "JSGME.exe"

For B.A.T.
Extract folder: "Maps" from "CarsmasterWater-512 v.0 02(3.17).rar\CarsmasterWater-512 v.0 02(3.17)" #WAW3\MAPMODS" in the root of game folder.

//------------- random cirrus textures ------------------
unpack "il2ge_random_cirrus_textures.7z" to the game root folder

"IL2GE will now look if the folder "il2ge_random_cirrus_textures" in your IL-2 folder exist and randomly pick one of the textures inside it.
A new random texture is picked each time a map is loaded."



//-------------- GE adjustments overlay window --------------
If you cann't open GE adjustments overlay in the game with hotkey "Shift+F7" (when mission loaded) then you have to do next steps (works at least with VPmodpack):

These java classes are needed:
https://www.mediafire.com/file/5gwfubeglysnsri/il2ge_classes.zip/file
Extract content of "il2ge_classes.zip" archive to the "#SAS/il2ge-classes" (create if not exosts).

Also you will need to assign a hotkey for showing the menu in conf.ini:
[HotKey game]
Shift F7=GraphicsExtender.ShowMenu
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Rostic

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Re: graphics extender
« Reply #1282 on: June 28, 2024, 01:07:04 AM »

Hi, slibenli. I do not know how that happened but your release archives and installation .exe file do not contain "il2ge.ini".
I suggest at least to add its contents to  README.md file on GitHub with short instruction like:

Quote
To make Graphics Extender working create "il2ge.ini" in the root of your "IL-2 1946" game folder and paste in the file the following contents:

Code: [Select]

# enable graphics extender
EnableGE=on

# disabling this gives higher fps but looks bad
EnableObjectShaders=on

# enable terrain bumpmapping
EnableBumpH=on

# cirrus clouds - experimental
EnableCirrusClouds=on

# enable shader for transparent objects - experimental
EnableTransparentShader=on

# experimental
RealisticShadowColor=on

# atmospheric light scattering shader
#
# choices:
#
#     Default:
#         the original shader
#
#     Precomputed:
#         (experimental)
#         precomputed light scattering
#
Atmosphere=Default


[Atmosphere.Precomputed]

# more accurate colors
AccurateLuminance=on

# possible values are between 0.0 and 1.0
Haziness=1.0

# no description
SingleMieScatteringHorizonHack=on


Additionally, to "Configuration" section of README.md you can add:
Quote
If you see black rectangular artifacts with "EnableTransparentShader=on" set "Shadows=0" in your "conf.ini" or switch that option "off" to be able to play with shadows on the ground.
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FsMaster2018

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Re: graphics extender
« Reply #1283 on: June 30, 2024, 06:26:32 PM »

Sadly still ctd. I followed the instructions from your last post. It just seems the latest versions don't work. Older Ge versions work just fine.
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