I've just tried again with the same result: ctd on loading mission.
Here's the end of my il2ge.log
This site won't let me paste the whole log because it's too long.
What info would you need to diagnose the problem?
(I'm using the VPmodpack by the way, but I've had the same result on an un-modded game using just the SAS modact. In that case, GE works fine, but as soon as I add Reshade to the equation the game crashes at mission loading.
Loading mission QuickQMBPro/EastFront_Crimea/EastFront_Crimearednone00.mis...
2020-06-10 19:29:37.712 DEBUG [4376] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_rts_Time_setSpeedReal@12
2020-06-10 19:29:37.732 DEBUG [4376] [jni_wrapper::getExport:@165] found export: _Java_com_maddox_il2_engine_Landscape_cLoadMap@24
-----------------------------------------------------------
2020-06-10 19:29:37.735 ERROR [4376] [_assert:@447] Assertion failed: err == GL_NO_ERROR
2020-06-10 19:29:37.735 ERROR [4376] [_assert:@448] File: /builds/vrresto/il2ge/core_wrapper/core/core.cpp:181
-----------------------------------------------------------
2020-06-10 19:29:37.735 ERROR [4376] [abort:@463] Aborted.
-----------------------------------------------------------
2020-06-10 19:29:37.762 ERROR [4376] [{anonymous}::loadCrashHandlerLibrary:@196] Could not load il2ge/lib/mingw_crash_handler.dll - backtrace disabled.
2020-06-10 19:29:37.762 ERROR [4376] [{anonymous}::loadCrashHandlerLibrary:@197] To get a useful backtrace please download
https://github.com/jrfonseca/drmingw/releases/download/0.8.2/drmingw-0.8.2-win32.7z and copy the file bin/mgwhelp.dll to your IL-2 directory.
FATAL ERROR in native method: Aborted
at com.maddox.il2.engine.Landscape.cLoadMap(Native Method)
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:435)
at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:385)
at com.maddox.il2.game.Mission.loadMain(Mission.java:795)
at com.maddox.il2.game.Mission._load(Mission.java:476)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)