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Author Topic: graphics extender  (Read 282761 times)

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hguderian

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Re: graphics extender
« Reply #708 on: September 16, 2019, 12:10:09 AM »

Willingly as far as I'm concerned...but I don't remember if it's allowed to post here directly links to them.
You'll find them at the freeIl2modding site.
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SAS~Ghost129er

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Re: graphics extender
« Reply #709 on: September 17, 2019, 08:33:36 AM »

Hi Sib,

Testing this on UP 3.2, and finally switched to OpenGL mode instead of Direct X, seems like I was missing that out.

Quick question however, when I'm looking at the sky from under the aircraft, all is good, but is IL2GE supposed to absolutely chew up and hog the FPS..? I'm running an i5 2500k with a GTS 450 from nVidia and not sure whether my config is incorrect or the settings are too high... Running 1360*768 as my resolution also.

Using il2ge-build_294870515

Thanks in advance.
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slibenli

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Re: graphics extender
« Reply #710 on: September 19, 2019, 12:07:05 AM »

How about some concrete numbers - "absolutely chew up and hog the FPS" is a bit vague ;)

SAS~Ghost129er

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Re: graphics extender
« Reply #711 on: September 20, 2019, 11:06:16 PM »

From 60 fps (vsync) to about below 30 fps (25). Will have to test with fraps for numbers. Just wanted to ask if it was cause of my potato PC
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slibenli

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Re: graphics extender
« Reply #712 on: September 21, 2019, 06:52:02 AM »

I get an average of 30 FPS on the black death track - with an i5-4670S and a Nvidia Quadro K2000.

SAS~Ghost129er

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Re: graphics extender
« Reply #713 on: September 21, 2019, 07:30:57 AM »

Seems to be a Hardware bottleneck then from the GPU side of mine since we have almost somewhat same spec cards but cant remember if mine is 1 or 2 gb. Thanks for the info and work on IL2GE though.   8)
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Rostic

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Re: graphics extender
« Reply #714 on: September 23, 2019, 09:25:20 AM »

My performance on TheBlackDeath track is FPS(avg: 127 min:34 max: 274)

Tested with "il2ge-build_301158431" and IL-2 (4.13.2) without mods.
PC spec: Intel Core i7 8700K 3.7Ghz, DDR4 16Gb 2666Mhz, Asus Prime Z370-A, ADATA XPG SX8200 240Gb (PCIe Gen3x4), RTX 2060 6Gb

il2ge.ini lloks like this:
Code: [Select]
# enable graphics extender
EnableGE=1

# disabling this gives higher fps but looks bad
EnableObjectShaders=1

# enable terrain bumpmapping
EnableBumpH=1

# new effect renderer - experimental
EnableEffects=1

# new lighting system - experimental
EnableLightPoint=1

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SAS~Ghost129er

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Re: graphics extender
« Reply #715 on: September 25, 2019, 03:27:50 AM »

nice flex of the pecks m9
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PO_MAK_249RIP

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Re: graphics extender
« Reply #716 on: September 25, 2019, 04:31:44 AM »

Hi Slibenli I notice the new builds are prefixed 'bisect' instead of the usual 'master' - are they ok to install?
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xxxautoxxx

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Re: graphics extender CLOUDS
« Reply #717 on: September 25, 2019, 08:12:59 AM »

Wow !....just tried this mod and it is quite stunning change to the standard vis in the game !

'Had to use Carmaster's WATER mod to fix the freaky 'waves' glitch, but smooth as silk now in the seas.
ONE little thing/question , however - the CLOUDS seem to be 'edgy'-and not very smooth or wispy as in in normal vers?
Is there anythin/fix i have missed to alter or correct that small caveat?

Otherwise AMAZE work and thank you all again !

xxAxx
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PO_MAK_249RIP

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Re: graphics extender
« Reply #718 on: September 28, 2019, 12:58:02 AM »

Hi Slibenli getting a 404 page not found error on your gitlab page?
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slibenli

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Re: graphics extender
« Reply #719 on: October 01, 2019, 05:10:57 AM »

Hi Slibenli I notice the new builds are prefixed 'bisect' instead of the usual 'master' - are they ok to install?

No - please use only master.

Hi Slibenli getting a 404 page not found error on your gitlab page?

I'm sorry - it's because the last build is broken.
Please use the build before that for now: https://gitlab.com/vrresto/il2ge/-/jobs/294870515/artifacts/download

ONE little thing/question , however - the CLOUDS seem to be 'edgy'-and not very smooth or wispy as in in normal vers?

Screenshot?
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