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Author Topic: graphics extender  (Read 284153 times)

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shardana

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Re: graphics extender
« Reply #432 on: February 04, 2019, 09:26:08 AM »

Just checked it - yes it's possible!

But why do sounds require a specific water setting?
  I have no idea why tiger's sound need perfect settings in game and therefore water=4 in conf, but that's how it works. I would love to be able to use his sound mod and your graphic extender, together these two mods add a great amount of reality to this incredible old and fantastic sim....
Hope to be able to do it one day, meanwhile thanks for your incredible work!
I know that
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slibenli

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Re: graphics extender
« Reply #433 on: February 04, 2019, 09:45:43 AM »

As I said - I don't get crashes any more with water=4.
Go try it! ;)

shardana

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Re: graphics extender
« Reply #434 on: February 04, 2019, 09:59:29 AM »

Done thanks!!!!!! I'll post some pictures soon!! Thanks again!!!!!
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Rostic

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Re: graphics extender
« Reply #435 on: February 06, 2019, 11:54:17 AM »

The latest build improves water appeareance: https://gitlab.com/vrresto/il2ge/-/jobs/155903328/artifacts/download

Can you provide screenshots of how it should look like?
I do not see the difference between stock game 4.13.4  with water 0, 2, 4  and modded game version with Carmaster water=4.
I do not see the difference between this version and previous (with the exception of that now it is not crashing with water != 0).
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slibenli

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Re: graphics extender
« Reply #436 on: February 06, 2019, 12:05:25 PM »

The latest build improves water appeareance: https://gitlab.com/vrresto/il2ge/-/jobs/155903328/artifacts/download

Can you provide screenshots of how it should look like?
I do not see the difference between stock game 4.13.4  with water 0, 2, 4  and modded game version with Carmaster water=4.
I do not see the difference between this version and previous (with the exception of that now it is not crashing with water != 0).

Later - if I find the time ;)
The difference isn't that big.
I fixed a bug in lighting and reflection calculation.
Also the the bigger waves now travel slower.

Edit:

Old


New

slibenli

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Re: graphics extender
« Reply #437 on: February 06, 2019, 01:27:00 PM »

Also I'm still working on object shaders ...

Old:


With object shaders:

SAS~Storebror

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Re: graphics extender
« Reply #438 on: February 06, 2019, 10:53:47 PM »

It keeps getting better and better, really great show slibenli!

]cheers[
Mike
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Don't split your mentality without thinking twice.

slibenli

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Re: graphics extender
« Reply #439 on: February 07, 2019, 08:32:31 AM »

In case anybody has noticed that the terrain texture size was limited to 1024x1024 so far - this isn't the case any more.

Rostic

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Re: graphics extender
« Reply #440 on: February 07, 2019, 03:41:46 PM »

Great result with object shaders! It's unbelievable!
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BT~wasted

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Re: graphics extender
« Reply #441 on: February 08, 2019, 03:19:53 AM »

Looks just wonderful!

A question: is it possible to tune colors of the haze and overall temperature? It it would be great to change them depending on the time of day and season. To my eye it looks too cold and contrast now, but maybe it is my PC related.

Thanks again for your amazing work! It will bring another life into our beloved sim!
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slibenli

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Re: graphics extender
« Reply #442 on: February 08, 2019, 03:50:06 AM »

Anything is possible (well, not really ;)) if I find the time.
But reworking lighting (including haze color) is on my todo list.

whistler

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Re: graphics extender
« Reply #443 on: February 08, 2019, 04:02:01 AM »

Many thanks slibenli for your continued work on this ground-breaking project.

How about increasing the default object rendering distance bubble? Is this something your magic wand is (theoretically) capable of? Having trees rendered from a longer distance would definitively improve immersion big time. Not to talk about populated areas. A fps-hit is of course expected, I will take care of such complaints :P
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