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Author Topic: graphics extender  (Read 114973 times)

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slibenli

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graphics extender
« on: June 18, 2018, 08:29:04 AM »

Please post bugs in this thread: https://www.sas1946.com/main/index.php/topic,61653.0.html
See this thread for the status of features: https://www.sas1946.com/main/index.php/topic,61539.0.html

Readme: https://gitlab.com/vrresto/il2ge/blob/master/README.md

Reporting crashes/issues:
For me to be able to help you, you will need to post the contents of the log file: il2ge.log.
For the log to be more informative an additional library is needed:
Download https://github.com/jrfonseca/drmingw/releases/download/0.8.2/drmingw-0.8.2-win32.7z and copy the file bin/mgwhelp.dll to your IL-2 directory.

D/L Link to the latest WIP Version: https://gitlab.com/vrresto/il2ge/-/jobs/artifacts/master/raw/il2ge-installer.exe?job=build
If you get a 404 - Not Found error, it probably means that a new build is in progress. Please try again after 10 minutes or use an older version (see below). If that doesn't help, I probably messed up something ;)

Older WIP Versions: https://gitlab.com/vrresto/il2ge/-/jobs
You will want to use the job with the name "build" not "debug_build" and only from branch "master".


Original post:


Hi!

I would like to announce my WIP project that I have been working on for some months now.
It started with some simple hacks to allow using custom shaders.
Since then it has evolved quite a bit to basically replace the terrain rendering done by the IL-2 engine.
Which means that now you can have a far greater terrain rendering distance.
I will probably go into further technicalities in a later post - for now some screenshots :)






Gerson

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Re: graphics extender
« Reply #1 on: June 18, 2018, 08:48:00 AM »

seems wonderful
congratulations
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SAS~Storebror

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Re: graphics extender
« Reply #2 on: June 18, 2018, 08:48:44 AM »

Looks nice.
Binary edit of il2_core.dll?
How is the FPS impact?

]cheers[
Mike
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While love lives, while suns set, while snowmoons rise in november skies, while ties bind, while souls cry, while oceans ride in an endless tide, while love grows, while blood flows, while truth is real you need never feel alone.
In loving memory of times when I cared.

SAS~vampire_pilot

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Re: graphics extender
« Reply #3 on: June 18, 2018, 08:52:10 AM »

holy cow

yes... FPS.... ?
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whistler

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Re: graphics extender
« Reply #4 on: June 18, 2018, 09:06:45 AM »

Stock vs modded comparison images would definitively help visualizing differences and appreciate the effort... I don't normally fly that high but the captures look really good!
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slibenli

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Re: graphics extender
« Reply #5 on: June 18, 2018, 09:12:28 AM »

Looks nice.
Binary edit of il2_core.dll?
How is the FPS impact?

]cheers[
Mike

il2_core.dll is left untouched.
I'm intercepting OpenGL calls - more or less like the Morrowind Graphics Extender (https://www.nexusmods.com/morrowind/mods/5535) is doing.

The frame rate isn't to my liking yet (ca. 15 FPS in Narvik), but there is still room for optimisation - also currently I'm using an intel GPU  ;)

vpmedia

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Re: graphics extender
« Reply #6 on: June 18, 2018, 09:12:38 AM »

Thank you, it looks very impressive. I can not wait to test this. :)

slibenli

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Re: graphics extender
« Reply #7 on: June 18, 2018, 09:16:25 AM »

Stock vs modded comparison images would definitively help visualizing differences and appreciate the effort... I don't normally fly that high but the captures look really good!

Unmodded I think in screenshot #2 the ground wouldn't even be visible.

Edit: ok I was wrong - here it is with LandGeom=3


fatty_finn

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Re: graphics extender
« Reply #8 on: June 18, 2018, 09:34:17 AM »

!!!!   
if I can get back up off the floor.....
Congratulations!
f_f
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whistler

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Re: graphics extender
« Reply #9 on: June 18, 2018, 09:46:03 AM »

Stock vs modded comparison images would definitively help visualizing differences and appreciate the effort... I don't normally fly that high but the captures look really good!

Unmodded I think in screenshot #2 the ground wouldn't even be visible.

Edit: ok I was wrong - here it is with LandGeom=3


All right, that unmodded landscape looks familiar and I am officially STUNNED by your work o_O
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SAS~Storebror

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Re: graphics extender
« Reply #10 on: June 18, 2018, 10:13:46 AM »

il2_core.dll is left untouched.
I'm intercepting OpenGL calls - more or less like the Morrowind Graphics Extender (https://www.nexusmods.com/morrowind/mods/5535) is doing.
Alright, nice.
Same approach like Reshade does.
Fine, fine 8)

]cheers[
Mike
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While love lives, while suns set, while snowmoons rise in november skies, while ties bind, while souls cry, while oceans ride in an endless tide, while love grows, while blood flows, while truth is real you need never feel alone.
In loving memory of times when I cared.

Sita

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Re: graphics extender
« Reply #11 on: June 18, 2018, 01:48:15 PM »

wow)) is still il2?))
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