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Author Topic: graphics extender  (Read 93187 times)

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-Jäger-

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Re: graphics extender
« Reply #912 on: February 24, 2020, 09:48:08 AM »

Yes, but i do not get more fps, it simply makes the game bad


That's weird
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rollnloop

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Re: graphics extender
« Reply #913 on: February 25, 2020, 04:23:06 AM »

Do you have more fps with ge disabled ?
 Big cities have always been a problem, even years ago.
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-Jäger-

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Re: graphics extender
« Reply #914 on: February 25, 2020, 05:45:01 AM »

Quote
Do you have more fps with ge disabled ?
 Big cities have always been a problem, even years ago.

Yes 60 fps every time,a few less over big cities
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slibenli

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Re: graphics extender
« Reply #915 on: March 03, 2020, 05:57:30 AM »

WIP: Improving the (precomputed) atmosphere shader - makes thicker fog possible and reduces artifacts.








rollnloop

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Re: graphics extender
« Reply #916 on: March 03, 2020, 08:52:30 AM »

Looks gorgeous.  ]thumbsup[

Any improvement on perfs to expect too ?
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slibenli

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Re: graphics extender
« Reply #917 on: March 03, 2020, 09:06:36 AM »

Looks gorgeous.  ]thumbsup[

Any improvement on perfs to expect too ?

No - performance is worse with this, but the old method will still be available.

rollnloop

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Re: graphics extender
« Reply #918 on: March 03, 2020, 09:28:03 AM »

rgr, sticking to default then.

but it really looks great. ]cheers[
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Hairog

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Re: graphics extender
« Reply #919 on: March 07, 2020, 11:58:10 AM »

Great Mod!    But I'm getting a wierd mesh on the mountains, hills  and water. Tried to post log but even with code window it is too big.

Please see attached.
Log file was too big even using the code method.

log file
https://drive.google.com/open?id=1gEnMAT0KnLNc8EBexd48N2_7V9umbsMt







Thanks
Harry
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slibenli

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Re: graphics extender
« Reply #920 on: March 11, 2020, 11:33:51 AM »

A bigger screenshot would be helpful ;)

slibenli

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Re: graphics extender
« Reply #921 on: March 15, 2020, 11:34:14 AM »

Yep, I know il2ge has the fog/haze thing licked. One thing which that great hraphics updating now highlights rather badly is the small sizes of many maps. I wonder what fraction of folk are using the graphics extender regularly at this time? Perhaps many are like me, awaiting the maturing beyond the WIP stage? ;)

I'm not sure whether I will ever call it finished ;)
There are still a bunch of open issues and glitches. Some of them are impossible to fix without basically replacing all of il2_core.dll.
I also have trouble keeping track of all the bugs - the bug thread is a mess.
I would rather use a proper bug tracker, like the one integrated in gitlab.
This would require bug reporters to create an account at gitlab.com.

baggo

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Re: graphics extender
« Reply #922 on: March 15, 2020, 07:11:47 PM »

that may be slibeni but your mod as it is, is pretty dam good, massively atmospheric,flying old missions sometimes is a completely new and wonderful experience,your contribution to il2 is groundbreaking,each addition you make a welcome improvement,i can only say thank you so much for that which you have already done. kev.
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Hairog

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Re: graphics extender
« Reply #923 on: March 15, 2020, 09:30:45 PM »

A bigger screenshot would be helpful ;)




The mesh shimmers and changes as you move and it roughly follows the contours of the terrain.
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