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Author Topic: graphics extender  (Read 114633 times)

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SAS~Storebror

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Re: graphics extender
« Reply #60 on: September 05, 2018, 06:35:54 AM »

Will do when the build has finished ;)
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SAS~Storebror

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Re: graphics extender
« Reply #61 on: September 05, 2018, 06:41:22 AM »

*bump* looks like the build stalled with an x509 cert error.

]cheers[
Mike
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slibenli

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Re: graphics extender
« Reply #62 on: September 05, 2018, 06:46:31 AM »

SAS~Storebror

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Re: graphics extender
« Reply #63 on: September 05, 2018, 07:33:05 AM »

Yesssssssss!

Bingo, you nailed it!
Click to see full size...
Default 4.13.4:


With il2ge:


God dammit that looks so cool!
Only thing remaining is the redirector on the small "stub" dinput.dll (currently I still have to put il2ge.dll renamed to dinput.dll in game folder instead) and maybe fine tune the haze a bit, as the colours seem a tad more crispy in the original image.

]cheers[
Mike
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shardana

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Re: graphics extender
« Reply #64 on: September 05, 2018, 07:48:07 AM »

You great guys!!! would it be possible in te future to have it as standard in BAT?
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SAS~Storebror

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Re: graphics extender
« Reply #65 on: September 05, 2018, 08:11:18 AM »

I think we should check the FPS impact first.
The screenshots in my previous post have been taken on a development PC equipped with Nvidia 740 card only.
When I get back to my gaming PC, I'll see what FPS I get on my Nvidia 970.

]cheers[
Mike
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slibenli

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Re: graphics extender
« Reply #66 on: September 05, 2018, 08:14:09 AM »

Great! :)

Actually a lot remains to be done.
If you fly lower, you will notice a lot of glitches, including crashing into terrain that's appears to be lower.
The last change I did was disabling a rather important function, which is to feed small dummy textures (that's what dummy.tga is for) to the engine for textures that are loaded by il2ge.
Without that enabled, texture memory is wasted, because textures are loaded twice by il2ge and the il2 engine.
For some reason this function led to crashes for SAS~Storebror - I'll have to investigate why.

slibenli

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Re: graphics extender
« Reply #67 on: September 05, 2018, 08:15:36 AM »

Ah yes, performance needs to be improved also.

SAS~Storebror

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Re: graphics extender
« Reply #68 on: September 05, 2018, 08:16:13 AM »

Either case, this is a milestone.
Thank you so much!

]cheers[
Mike
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Hans-Joachim Marseille

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Re: graphics extender
« Reply #69 on: September 05, 2018, 08:47:47 AM »

Is this supposed to work in DBW as well!? Cos I just installed and I think the game looks better now but I maybe wrong.  :-[  Thx eitherway. :)
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steven197106

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Re: graphics extender
« Reply #70 on: September 05, 2018, 09:32:27 AM »

Looks amazing, how to install it?
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slibenli

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Re: graphics extender
« Reply #71 on: September 05, 2018, 09:59:58 AM »

Is this supposed to work in DBW as well!? Cos I just installed and I think the game looks better now but I maybe wrong.  :-[  Thx eitherway. :)

Possibly - I haven't tested it hough.

@SAS~Storebror: one last try with the forwarder:
https://gitlab.com/vrresto/il2ge/-/jobs/94989769
https://gitlab.com/vrresto/il2ge/-/jobs/95003955
https://gitlab.com/vrresto/il2ge/-/jobs/95006426
il2ge.dll is now placed in the game root and dinput.dll just forwards to il2ge.dll without relative path - maybe that will work.
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