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Author Topic: graphics extender  (Read 115573 times)

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slibenli

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Re: graphics extender
« Reply #48 on: September 03, 2018, 06:15:49 AM »

Ok, apparently there is a problem loading your maps/_Tex/Water/Animated/WaterNoise*Dot3.tga.
I'll look into that later, inbetween maybe you could try different water textures.

SAS~Storebror

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Re: graphics extender
« Reply #49 on: September 03, 2018, 06:28:26 AM »

Would love to help but you've lost me here.
Try different water textures? How?

Since you've mentioned that you used VP Modpack, I thought I'd try the same.
Issue persists, but it's not deterministic.
I tried a QMB mission Bf-109 E-4 on Berlin map, all settings left untouched.
First start gives a mission load error at 0%.
Second start gives a CTD at 23% (loading statics.ini).
Third and all further starts give a CTD at 0%.

log is almost empty:
Code: [Select]
-----------------------------------------------------------
*** il2ge.dll process attach ***
LoadLibrary: U:\IL2\CLIENT\IL-2 VP Modpack\bin\hotspot\jvm.dll
Loading bin\selector\basefiles\dinput.dll ...
Success.
LoadLibrary: U:\IL2\CLIENT\IL-2 VP Modpack\bin\hpi.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 VP Modpack\bin\verify.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 VP Modpack\bin\java.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 VP Modpack\bin\zip.dll
LoadLibrary: wrapper.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 VP Modpack\il2fb.exe
LoadLibrary: U:\IL2\CLIENT\IL-2 VP Modpack\DT.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 VP Modpack\pathfind.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 VP Modpack\il2_corep4.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 VP Modpack\il2_usgs2.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 VP Modpack\mg_snd_sse.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 VP Modpack\jgl.dll
LoadLibrary: dinput8.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 VP Modpack\bin\net.dll
LoadLibrary: ws2_32.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 VP Modpack\bin\zip.dll
Loading bin\selector\basefiles\dinput.dll ...
Success.
LoadLibrary: dinput8.dll
LoadLibrary: imagehlp.dll
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL

]cheers[
Mike
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While love lives, while suns set, while snowmoons rise in november skies, while ties bind, while souls cry, while oceans ride in an endless tide, while love grows, while blood flows, while truth is real you need never feel alone.
In loving memory of times when I cared.

slibenli

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Re: graphics extender
« Reply #50 on: September 03, 2018, 11:36:02 AM »

With https://gitlab.com/vrresto/il2ge/-/jobs/94203947/artifacts/download
the additional log files il2ge_out.log and il2ge_err.log should be created.
They can grow quite big - you might want to use a less modded game for this.

slibenli

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Re: graphics extender
« Reply #51 on: September 03, 2018, 02:21:43 PM »

Yay - I can reproduce your first crash ;)

Ok - that's fixed: https://gitlab.com/vrresto/il2ge/-/jobs/94317473/artifacts/download.

I suggest trying it first on a bare Modact installation.

Also: can you try again using the forwarder dinput.dll?
I replaced "/" with "\" in the forwarder - maybe that fixes it.

SAS~Storebror

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Re: graphics extender
« Reply #52 on: September 04, 2018, 03:24:46 AM »

No sorry, forwarder still doesn't work.
Renaming il2ge.dll to dinput.dll works but the issue remains the same, mission load error @0% followed by CTD @23%.

These are the logs.

il2ge.log and il2ge_err.log (both are identical except for different linebreaks, il2ge_err uses \n whereas il2ge uses \r\n):
Code: [Select]
-----------------------------------------------------------
*** il2ge.dll process attach ***
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\bin\hotspot\jvm.dll
Loading bin\selector\basefiles\dinput.dll ...
Success.
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\bin\hpi.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\bin\verify.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\bin\java.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\bin\zip.dll
LoadLibrary: wrapper.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\il2fb.exe
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\DT.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\pathfind.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\il2_corep4.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\SAS.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\il2_usgs2.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\mg_snd_sse.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\jgl.dll
LoadLibrary: dinput8.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\bin\net.dll
LoadLibrary: ws2_32.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\bin\zip.dll
Loading bin\selector\basefiles\dinput.dll ...
Success.
LoadLibrary: dinput8.dll
LoadLibrary: imagehlp.dll
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL

il2ge_out.log:
https://pastebin.com/raw/tgihzDHt

]cheers[
Mike
Logged
While love lives, while suns set, while snowmoons rise in november skies, while ties bind, while souls cry, while oceans ride in an endless tide, while love grows, while blood flows, while truth is real you need never feel alone.
In loving memory of times when I cared.

slibenli

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Re: graphics extender
« Reply #53 on: September 05, 2018, 03:32:54 AM »

Well according to the log at least the loading of water textures works - so some progress ;)
Can you also post your *.lst logs?

SAS~Storebror

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Re: graphics extender
« Reply #54 on: September 05, 2018, 03:47:28 AM »

Sure.

log.lst:
Code: [Select]
[Sep 5, 2018 9:45:07 AM] ------------ BEGIN log session -------------
[9:45:08 AM] OpenGL provider: Opengl32.dll
[9:45:08 AM] OpenGL library:
[9:45:08 AM]   Vendor: NVIDIA Corporation
[9:45:08 AM]   Render: GeForce GT 740/PCIe/SSE2
[9:45:08 AM]   Version: 4.6.0 NVIDIA 388.13
[9:45:08 AM]   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[9:45:08 AM] Size: 1280x720
[9:45:08 AM] ColorBits: 32
[9:45:08 AM] DepthBits: 24
[9:45:08 AM] StencilBits: 8
[9:45:08 AM] isDoubleBuffered: true
[9:45:08 AM] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[9:45:08 AM]
[9:45:08 AM] *** Looking for Advanced CPU Instructions...
[9:45:08 AM] [x] PentiumPro
[9:45:08 AM] [x] Multimedia (MMX)
[9:45:08 AM] [x] 3D (SSE)
[9:45:08 AM] [x] 3D (SSE2)
[9:45:08 AM] [-] 3D (3DNow)
[9:45:08 AM] ColourBits 32, ABits 0, ZBits 24
[9:45:08 AM]
[9:45:08 AM] *** Looking for Render API Extensions ...
[9:45:08 AM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[9:45:08 AM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[9:45:08 AM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[9:45:08 AM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[9:45:08 AM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[9:45:08 AM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[9:45:08 AM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[9:45:08 AM] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[9:45:08 AM] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[9:45:08 AM] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[9:45:08 AM] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[9:45:08 AM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[9:45:08 AM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[9:45:08 AM]
[9:45:08 AM] Maximum texture size : 16384
[9:45:08 AM] Maximum simultaneous textures :4
[9:45:08 AM] MaxAnisotropic (1.0 = none) : 16.000000
[9:45:08 AM] Splash screen jpg file: GUI/splashscreen/16by9/mig_15.jpg
[9:45:08 AM] Creating splash screen TGA file: PaintSchemes/wide_Temp/splash.tga
[9:45:08 AM] TGA file creation return code: 0
[9:45:11 AM] AutoMounting SFS files from folder SFS_AUTO now...
[9:45:11 AM] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[9:45:11 AM] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[9:45:11 AM] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[9:45:11 AM] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[9:45:11 AM] AutoMounting SFS files from folder SFS_AUTO finished.
[9:45:12 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[9:45:12 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[9:45:18 AM] JPG Background: GUI/menu/wide_background_ru.jpg
[9:45:24 AM] DOT RANGE line   =   mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[9:45:24 AM] DOT RANGE line   =   mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[9:45:27 AM] Initializing DirectSound playback device...
[9:45:27 AM] Primary buffer created.
[9:45:27 AM] Playback format is set : sampling rate = 44100, num channels = 2.
[9:45:27 AM] Not enought hardware buffers (0), hardware disabled
[9:45:27 AM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[9:45:27 AM] Default speaker config is : 1310724.
[9:45:27 AM] Direct sound audio device initialized successfully :
[9:45:27 AM] DX Version : 7
[9:45:27 AM] Hardware    - disabled [buffers : 0]
[9:45:27 AM] Extensions  - enabled :
[9:45:27 AM]   EAX ver. 1 [ ]  - disabled
[9:45:27 AM]   EAX ver. 2 [ ]  - disabled
[9:45:27 AM]   EAX ver. 3 [ ]  - disabled
[9:45:27 AM]   I3D ver. 2 [ ]  - disabled
[9:45:27 AM]   ZoomFX     [ ]  - disabled
[9:45:27 AM]   MacroFX    [ ]  - disabled
[9:45:27 AM] SIMD render [X]
[9:45:27 AM] num channels 32
[9:45:27 AM]
[9:45:35 AM] Loading mission Quick/Crimea/CrimeaBlueNoneN00.mis...

initlog.lst:
Code: [Select]
2018-09-05 11:44:55:610 (dinput.dll) : JVM Parameters injector activated
2018-09-05 11:44:55:636 (dinput.dll) : Applying JVM Memory Settings from IL-2 Selector...
2018-09-05 11:44:55:638 (dinput.dll) : Adding JVM Option: -Xms444M
2018-09-05 11:44:55:640 (dinput.dll) : Adding JVM Option: -Xmx444M
2018-09-05 11:44:55:642 (dinput.dll) : Adding JVM Option: -Xss4096K
2018-09-05 11:44:55:644 (dinput.dll) : Adding JVM Option: -XX:PermSize=64M
2018-09-05 11:44:55:646 (dinput.dll) : Adding JVM Option: -XX:MaxPermSize=64M
2018-09-05 11:44:55:649 (dinput.dll) : Checking duplicate JVM Options...
2018-09-05 11:44:55:651 (dinput.dll) : Checking mandatory JVM Options...
2018-09-05 11:44:55:653 (dinput.dll) : Adding JVM Option: -Djava.class.path=.
2018-09-05 11:44:55:655 (dinput.dll) : Adding JVM Option: -Xverify:none
2018-09-05 11:44:55:657 (dinput.dll) : Adding JVM Option: -Xcomp
2018-09-05 11:44:55:659 (dinput.dll) : Final JVM Option List:
2018-09-05 11:44:55:660 (dinput.dll) : -Xms444M
2018-09-05 11:44:55:662 (dinput.dll) : -Xmx444M
2018-09-05 11:44:55:664 (dinput.dll) : -Xss4096K
2018-09-05 11:44:55:666 (dinput.dll) : -XX:PermSize=64M
2018-09-05 11:44:55:668 (dinput.dll) : -XX:MaxPermSize=64M
2018-09-05 11:44:55:670 (dinput.dll) : -Djava.class.path=.
2018-09-05 11:44:55:672 (dinput.dll) : -Xverify:none
2018-09-05 11:44:55:674 (dinput.dll) : -Xcomp
2018-09-05 11:44:55:676 (dinput.dll) : IL-2 Process ID = 00000F28
2018-09-05 11:44:55:678 (dinput.dll) : Starting Watchdog at U:\IL2\CLIENT\IL-2 Modact 6.4\bin\selector\basefiles\IL-2 Watchdog.exe 1
2018-09-05 11:44:55:747 (dinput.dll) : Watchdog process started.
2018-09-05 11:44:55:759   (watchdog) : IL-2 Parent Process Handle = 00000188, ID=00000F28
2018-09-05 11:44:55:761   (watchdog) : IL-2 Watchdog started.
2018-09-05 11:44:55:764   (watchdog) : Splash Screen Mode = 1
2018-09-05 11:44:55:768   (watchdog) : Message Window Created.
2018-09-05 11:44:55:805 (dinput.dll) : Hooked "SAS_CreateJavaVM" function activated, injecting JVM Parameters
2018-09-05 11:44:55:872   (watchdog) : Splash Screen Created.
2018-09-05 11:44:56:091 (dinput.dll) : Java Virtual Machine Initialization with additional parameters successful!
2018-09-05 11:44:56:163    (wrapper) : ProcessAttach, attached Processes =  1
2018-09-05 11:44:56:166    (wrapper) : Calling GetCommandLineParams()
2018-09-05 11:44:56:169    (wrapper) : MODS Folder = "#SAS"
2018-09-05 11:44:56:172    (wrapper) : No FILES Folder set.
2018-09-05 11:44:56:175    (wrapper) : Calling LinkIl2fbExe()
2018-09-05 11:44:56:178    (wrapper) : Trying to link back to U:\IL2\CLIENT\IL-2 Modact 6.4\il2fb.exe through LoadLibrary()
2018-09-05 11:44:56:181    (wrapper) : Calling CreateModsFolderList()
2018-09-05 11:44:56:324    (wrapper) : Scanning #SAS folder took 140 milliseconds.
2018-09-05 11:44:56:326    (wrapper) : Total number of modded files = 387.
2018-09-05 11:44:56:329    (wrapper) : Calling SortList()
2018-09-05 11:44:56:332    (wrapper) : Sorting modded files list took 0.033 milliseconds.
2018-09-05 11:44:56:334    (wrapper) : Calling RemoveDuplicates()
2018-09-05 11:44:56:336    (wrapper) : Removing 0 Duplicates took 0.001 milliseconds.
2018-09-05 11:45:07:698    (wrapper) : ThreadAttach, attached Threads =  1
2018-09-05 11:45:07:703    (wrapper) : ThreadAttach, attached Threads =  2
2018-09-05 11:45:08:033   (watchdog) : IL-2 Main Window created: "Il2-Sturmovik Forgotten Battles" (MaddoxRtsWndClassW), Handle= 0x000516A6
2018-09-05 11:45:08:044   (watchdog) : Activating IL-2 Main Window (0x000516A6) using SwitchToThisWindow()
2018-09-05 11:45:08:170    (wrapper) : ThreadAttach, attached Threads =  3
2018-09-05 11:45:08:174    (wrapper) : ThreadAttach, attached Threads =  4
2018-09-05 11:45:08:179    (wrapper) : ThreadDetach, attached Threads =  3
2018-09-05 11:45:08:182    (wrapper) : ThreadDetach, attached Threads =  2
2018-09-05 11:45:08:299    (wrapper) : ThreadAttach, attached Threads =  3
2018-09-05 11:45:08:418    (wrapper) : ThreadAttach, attached Threads =  4
2018-09-05 11:45:08:432    (wrapper) : ThreadAttach, attached Threads =  5
2018-09-05 11:45:08:440    (wrapper) : ThreadAttach, attached Threads =  6
2018-09-05 11:45:08:604    (wrapper) : ThreadAttach, attached Threads =  7
2018-09-05 11:45:08:643    (wrapper) : ThreadAttach, attached Threads =  8
2018-09-05 11:45:08:660    (wrapper) : ThreadAttach, attached Threads =  9
2018-09-05 11:45:08:671    (wrapper) : ThreadAttach, attached Threads =  10
2018-09-05 11:45:08:685    (wrapper) : ThreadAttach, attached Threads =  11
2018-09-05 11:45:09:041   (watchdog) : Successfully activated IL-2 Main Window (Handle: 0x000516A6)
2018-09-05 11:45:27:084    (wrapper) : ThreadAttach, attached Threads =  12
2018-09-05 11:45:33:677    (wrapper) : ThreadAttach, attached Threads =  13
2018-09-05 11:45:35:283    (wrapper) : ThreadAttach, attached Threads =  14
2018-09-05 11:45:35:286    (wrapper) : ThreadDetach, attached Threads =  13
2018-09-05 11:45:35:840    (wrapper) : ThreadAttach, attached Threads =  14

]cheers[
Mike
Logged
While love lives, while suns set, while snowmoons rise in november skies, while ties bind, while souls cry, while oceans ride in an endless tide, while love grows, while blood flows, while truth is real you need never feel alone.
In loving memory of times when I cared.

slibenli

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    • IL-2 Graphics Extender
Re: graphics extender
« Reply #55 on: September 05, 2018, 04:11:30 AM »

That's weird - I usually get java exceptions shown in log.lst, like:
Code: [Select]
java.lang.ClassNotFoundException: weapons.MGunMiniGunCobra
at com.maddox.rts.ObjIO.classForName(ObjIO.java:138)
at com.maddox.il2.objects.air.Aircraft$_WeaponSlot.<init>(Aircraft.java:3002)
at com.maddox.il2.objects.air.AH1.baseWeaponSlot(AH1.java:378)
at com.maddox.il2.objects.air.AH1.initialize(AH1.java:410)
at com.maddox.il2.objects.air.AH1.<clinit>(AH1.java:627)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.Spawn.get(Spawn.java:39)
at com.maddox.rts.Spawn.get(Spawn.java:28)
at com.maddox.il2.game.Main.preloadAirClasses(Main.java:218)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1622)
at com.maddox.il2.game.Main3D.beginApp(Main3D.java:1551)
at com.maddox.il2.game.MainWin3D.beginApp(MainWin3D.java:212)
at com.maddox.il2.game.Main.exec(Main.java:451)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
or
Code: [Select]
An unexpected exception has been detected in native code outside the VM.
Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x709061b1
Function name=(N/A)
LoadLibrary: PSAPI.DLL
Library=D:\il2_modded\il2ge\lib\il2ge.dll
LoadLibrary: PSAPI.DLL

NOTE: We are unable to locate the function name symbol for the error
      just occurred. Please refer to release documentation for possible
      reason and solutions.



Current Java thread:
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(Unknown Source)
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at com.maddox.il2.engine.GObj.loadNative(GObj.java:145)
at com.maddox.il2.engine.FObj.<clinit>(FObj.java:155)
at com.maddox.il2.engine.Render.<clinit>(Render.java:502)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.il2.game.Main.<clinit>(Main.java:566)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at com.maddox.rts.LDR.set(LDR.java:77)
Did you du something to supress that?

Edit: actually the last one is logged in hs_err_pid8.log.

SAS~Storebror

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Re: graphics extender
« Reply #56 on: September 05, 2018, 04:41:03 AM »

No sorry, that's really the complete log.
It's done in instant logging mode so no lines are missing.
hs_err_pid<nnnnn>.log are logs created by the Java Hotspot VM when it crashes with an Error, which wasn't the case here.
I do have a hotspot log from another test from yesterday though:
Code: [Select]
An unexpected exception has been detected in native code outside the VM.
Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x26d9b70b
Function name=Java_com_maddox_il2_engine_CfgFlagsEngine_Set
Library=U:\IL2\CLIENT\IL-2 Modact 6.4\il2_corep4.dll

Current Java thread:
at com.maddox.il2.engine.Landscape.isWater(Native Method)
at com.maddox.il2.engine.Landscape.isWater(Landscape.java:69)
at com.maddox.il2.ai.AirportStatic.make(AirportStatic.java:86)
at com.maddox.il2.objects.Statics._load(Statics.java:299)
at com.maddox.il2.objects.Statics.load(Statics.java:94)
at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
at com.maddox.il2.game.Mission._load(Mission.java:476)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:486)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Dynamic libraries:
0x00400000 - 0x0049A000 U:\IL2\CLIENT\IL-2 Modact 6.4\il2fb.exe
0x77E20000 - 0x77FB0000 C:\WINDOWS\SYSTEM32\ntdll.dll
0x755C0000 - 0x756A0000 C:\WINDOWS\System32\KERNEL32.DLL
0x75E80000 - 0x76064000 C:\WINDOWS\System32\KERNELBASE.dll
0x6EB50000 - 0x6EBED000 C:\WINDOWS\SYSTEM32\apphelp.dll
0x76820000 - 0x769AD000 C:\WINDOWS\System32\USER32.dll
0x74EC0000 - 0x74ED7000 C:\WINDOWS\System32\win32u.dll
0x75500000 - 0x75522000 C:\WINDOWS\System32\GDI32.dll
0x76320000 - 0x76484000 C:\WINDOWS\System32\gdi32full.dll
0x76070000 - 0x760ED000 C:\WINDOWS\System32\msvcp_win.dll
0x76700000 - 0x7681E000 C:\WINDOWS\System32\ucrtbase.dll
0x74EE0000 - 0x74F58000 C:\WINDOWS\System32\ADVAPI32.dll
0x75440000 - 0x754FF000 C:\WINDOWS\System32\msvcrt.dll
0x76630000 - 0x76674000 C:\WINDOWS\System32\sechost.dll
0x74840000 - 0x74900000 C:\WINDOWS\System32\RPCRT4.dll
0x746E0000 - 0x74700000 C:\WINDOWS\System32\SspiCli.dll
0x746D0000 - 0x746DA000 C:\WINDOWS\System32\CRYPTBASE.dll
0x760F0000 - 0x76148000 C:\WINDOWS\System32\bcryptPrimitives.dll
0x77D00000 - 0x77D26000 C:\WINDOWS\System32\IMM32.dll
0x73470000 - 0x73494000 C:\WINDOWS\SYSTEM32\WINMM.dll
0x73280000 - 0x732A3000 C:\WINDOWS\SYSTEM32\winmmbase.dll
0x58330000 - 0x5B2DF000 U:\IL2\CLIENT\IL-2 Modact 6.4\DINPUT.dll
0x75400000 - 0x75439000 C:\WINDOWS\System32\cfgmgr32.dll
0x62180000 - 0x621A7000 U:\IL2\CLIENT\IL-2 Modact 6.4\bin\selector\basefiles\dinput.dll
0x6D420000 - 0x6D4EF000 U:\IL2\CLIENT\IL-2 Modact 6.4\bin\hotspot\jvm.dll
0x6D220000 - 0x6D227000 U:\IL2\CLIENT\IL-2 Modact 6.4\bin\hpi.dll
0x6D3B0000 - 0x6D3BD000 U:\IL2\CLIENT\IL-2 Modact 6.4\bin\verify.dll
0x6D250000 - 0x6D266000 U:\IL2\CLIENT\IL-2 Modact 6.4\bin\java.dll
0x6D3C0000 - 0x6D3CD000 U:\IL2\CLIENT\IL-2 Modact 6.4\bin\zip.dll
0x62120000 - 0x62178000 U:\IL2\CLIENT\IL-2 Modact 6.4\wrapper.dll
0x769B0000 - 0x77CFA000 C:\WINDOWS\System32\SHELL32.dll
0x75DE0000 - 0x75E68000 C:\WINDOWS\System32\shcore.dll
0x75B30000 - 0x75D8C000 C:\WINDOWS\System32\combase.dll
0x74900000 - 0x74EBA000 C:\WINDOWS\System32\windows.storage.dll
0x75D90000 - 0x75DD5000 C:\WINDOWS\System32\shlwapi.dll
0x74FE0000 - 0x74FEF000 C:\WINDOWS\System32\kernel.appcore.dll
0x76680000 - 0x76698000 C:\WINDOWS\System32\profapi.dll
0x75AD0000 - 0x75B15000 C:\WINDOWS\System32\powrprof.dll
0x74F60000 - 0x74F68000 C:\WINDOWS\System32\FLTLIB.DLL
0x65440000 - 0x65471000 U:\IL2\CLIENT\IL-2 Modact 6.4\DT.dll
0x62000000 - 0x620D9000 C:\WINDOWS\SYSTEM32\opengl32.dll
0x61FC0000 - 0x61FFF000 C:\WINDOWS\SYSTEM32\GLU32.dll
0x26D00000 - 0x26D0A000 U:\IL2\CLIENT\IL-2 Modact 6.4\pathfind.dll
0x26D10000 - 0x29BEA000 U:\IL2\CLIENT\IL-2 Modact 6.4\il2_corep4.dll
0x7C340000 - 0x7C396000 U:\IL2\CLIENT\IL-2 Modact 6.4\MSVCR71.dll
0x29BF0000 - 0x29C13000 U:\IL2\CLIENT\IL-2 Modact 6.4\jgl.dll
0x620F0000 - 0x62115000 U:\IL2\CLIENT\IL-2 Modact 6.4\SAS.dll
0x2A750000 - 0x2A78A000 U:\IL2\CLIENT\IL-2 Modact 6.4\il2_usgs2.dll
0x74F70000 - 0x74FD7000 C:\WINDOWS\System32\WS2_32.dll
0x2A7F0000 - 0x2A867000 U:\IL2\CLIENT\IL-2 Modact 6.4\mg_snd_sse.dll
0x61F80000 - 0x61FB9000 C:\WINDOWS\SYSTEM32\dinput8.dll
0x5B3D0000 - 0x5B42A000 C:\WINDOWS\SYSTEM32\inputhost.dll
0x63CF0000 - 0x63D7B000 C:\WINDOWS\SYSTEM32\CoreMessaging.dll
0x639B0000 - 0x63A86000 C:\WINDOWS\SYSTEM32\wintypes.dll
0x63A90000 - 0x63CED000 C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
0x714B0000 - 0x714D9000 C:\WINDOWS\SYSTEM32\ntmarta.dll
0x5CE20000 - 0x5CE2A000 C:\WINDOWS\SYSTEM32\HID.DLL
0x756A0000 - 0x75ACB000 C:\WINDOWS\System32\SETUPAPI.DLL
0x6F1F0000 - 0x6F212000 C:\WINDOWS\SYSTEM32\DEVOBJ.dll
0x74FF0000 - 0x75037000 C:\WINDOWS\System32\WINTRUST.dll
0x76210000 - 0x7621E000 C:\WINDOWS\System32\MSASN1.dll
0x76490000 - 0x76626000 C:\WINDOWS\System32\CRYPT32.dll
0x66A90000 - 0x66B0C000 C:\WINDOWS\system32\uxtheme.dll
0x6D340000 - 0x6D348000 U:\IL2\CLIENT\IL-2 Modact 6.4\bin\net.dll
0x74660000 - 0x74668000 C:\WINDOWS\SYSTEM32\WSOCK32.dll
0x72E40000 - 0x72E51000 C:\WINDOWS\system32\napinsp.dll
0x729F0000 - 0x72A06000 C:\WINDOWS\system32\pnrpnsp.dll
0x72940000 - 0x72953000 C:\WINDOWS\system32\NLAapi.dll
0x73D50000 - 0x73DA6000 C:\WINDOWS\System32\mswsock.dll
0x720E0000 - 0x7216E000 C:\WINDOWS\SYSTEM32\DNSAPI.dll
0x75E70000 - 0x75E77000 C:\WINDOWS\System32\NSI.dll
0x74630000 - 0x74660000 C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
0x717A0000 - 0x717AC000 C:\WINDOWS\System32\winrnr.dll
0x71780000 - 0x71791000 C:\WINDOWS\System32\wshbth.dll
0x750E0000 - 0x75224000 C:\WINDOWS\System32\MSCTF.dll
0x75040000 - 0x750D6000 C:\WINDOWS\System32\OLEAUT32.dll
0x66DE0000 - 0x66E03000 C:\WINDOWS\system32\dwmapi.dll
0x56710000 - 0x5832A000 C:\WINDOWS\SYSTEM32\nvoglv32.DLL
0x76220000 - 0x7631C000 C:\WINDOWS\System32\ole32.dll
0x74340000 - 0x7434F000 C:\WINDOWS\SYSTEM32\WTSAPI32.dll
0x74350000 - 0x74358000 C:\WINDOWS\SYSTEM32\VERSION.dll
0x648D0000 - 0x64A21000 C:\WINDOWS\system32\nvspcap.dll
0x76200000 - 0x76206000 C:\WINDOWS\System32\PSAPI.DLL
0x73DB0000 - 0x73E60000 C:\WINDOWS\SYSTEM32\WINHTTP.dll
0x6F390000 - 0x6F3D2000 C:\WINDOWS\SYSTEM32\WINSTA.dll
0x61F50000 - 0x61F76000 C:\WINDOWS\system32\dinput.dll
0x61EC0000 - 0x61F41000 C:\WINDOWS\SYSTEM32\dsound.dll
0x74360000 - 0x743EF000 C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.17134.228_none_40fd37ce451407b3\COMCTL32.dll
0x75530000 - 0x755B3000 C:\WINDOWS\System32\clbcatq.dll
0x5B610000 - 0x5B66C000 C:\WINDOWS\System32\MMDevApi.dll
0x73E60000 - 0x73FE0000 C:\WINDOWS\System32\PROPSYS.dll
0x5B510000 - 0x5B60B000 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
0x60D00000 - 0x60D08000 C:\WINDOWS\SYSTEM32\AVRT.dll
0x63D80000 - 0x63DFD000 C:\WINDOWS\SYSTEM32\TextInputFramework.dll
0x5B430000 - 0x5B509000 C:\Windows\System32\Windows.UI.dll
0x61EA0000 - 0x61EB3000 U:\IL2\CLIENT\IL-2 Modact 6.4\il2ge\lib\mingw_crash_handler.dll
0x66240000 - 0x66318000 U:\IL2\CLIENT\IL-2 Modact 6.4\mgwhelp.dll
0x73FE0000 - 0x74162000 C:\WINDOWS\SYSTEM32\dbghelp.dll
0x732B0000 - 0x732D5000 C:\WINDOWS\SYSTEM32\dbgcore.DLL
0x76150000 - 0x76169000 C:\WINDOWS\System32\imagehlp.dll

Local Time = Tue Sep 04 11:18:54 2018
Elapsed Time = 91
#
# The exception above was detected in native code outside the VM
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 compiled mode)
#

]cheers[
Mike
Logged
While love lives, while suns set, while snowmoons rise in november skies, while ties bind, while souls cry, while oceans ride in an endless tide, while love grows, while blood flows, while truth is real you need never feel alone.
In loving memory of times when I cared.

slibenli

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    • IL-2 Graphics Extender
Re: graphics extender
« Reply #57 on: September 05, 2018, 05:12:16 AM »

I fiddled a bit trying to capture all ouput in il2ge_all.log: https://gitlab.com/vrresto/il2ge/-/jobs/94856067
Once the build is finished a download-button appears on the right.

SAS~Storebror

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    • What goes around comes around, you'll see
Re: graphics extender
« Reply #58 on: September 05, 2018, 05:41:14 AM »

Alright, now we see a little more.
Steps performed: Launch game, launch Crimea QMB mission, first attempt: Mission load failed @0%, launch mission again, second attempt: CTD @23%.

il2ge_all.log is here: https://pastebin.com/raw/GEMxAmyG

il2ge.log:
Code: [Select]
-----------------------------------------------------------
*** il2ge.dll process attach ***
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\bin\hotspot\jvm.dll
Loading bin\selector\basefiles\dinput.dll ...
Success.
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\bin\hpi.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\bin\verify.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\bin\java.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\bin\zip.dll
LoadLibrary: wrapper.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\il2fb.exe
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\DT.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\pathfind.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\il2_corep4.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\SAS.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\il2_usgs2.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\mg_snd_sse.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\jgl.dll
LoadLibrary: dinput8.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\bin\net.dll
LoadLibrary: ws2_32.dll
LoadLibrary: U:\IL2\CLIENT\IL-2 Modact 6.4\bin\zip.dll
Loading bin\selector\basefiles\dinput.dll ...
Success.
LoadLibrary: dinput8.dll
LoadLibrary: imagehlp.dll
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL
LoadLibrary: PSAPI.DLL

hs_err_pid log:
Code: [Select]
An unexpected exception has been detected in native code outside the VM.
Unexpected Signal : EXCEPTION_ACCESS_VIOLATION occurred at PC=0x26cdb70b
Function name=Java_com_maddox_il2_engine_CfgFlagsEngine_Set
Library=U:\IL2\CLIENT\IL-2 Modact 6.4\il2_corep4.dll

Current Java thread:
at com.maddox.il2.engine.Landscape.isWater(Native Method)
at com.maddox.il2.engine.Landscape.isWater(Landscape.java:69)
at com.maddox.il2.ai.AirportStatic.make(AirportStatic.java:86)
at com.maddox.il2.objects.Statics._load(Statics.java:299)
at com.maddox.il2.objects.Statics.load(Statics.java:94)
at com.maddox.il2.game.Mission.loadMain(Mission.java:833)
at com.maddox.il2.game.Mission._load(Mission.java:476)
at com.maddox.il2.game.Mission.access$000(Mission.java:135)
at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
at com.maddox.il2.game.Main.exec(Main.java:486)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)

Dynamic libraries:
0x00400000 - 0x0049A000 U:\IL2\CLIENT\IL-2 Modact 6.4\il2fb.exe
0x77B40000 - 0x77CD0000 C:\WINDOWS\SYSTEM32\ntdll.dll
0x773C0000 - 0x774A0000 C:\WINDOWS\System32\KERNEL32.DLL
0x771D0000 - 0x773B4000 C:\WINDOWS\System32\KERNELBASE.dll
0x6E870000 - 0x6E90D000 C:\WINDOWS\SYSTEM32\apphelp.dll
0x77790000 - 0x7791D000 C:\WINDOWS\System32\USER32.dll
0x76510000 - 0x76527000 C:\WINDOWS\System32\win32u.dll
0x76530000 - 0x76552000 C:\WINDOWS\System32\GDI32.dll
0x76170000 - 0x762D4000 C:\WINDOWS\System32\gdi32full.dll
0x74420000 - 0x7449D000 C:\WINDOWS\System32\msvcp_win.dll
0x76D80000 - 0x76E9E000 C:\WINDOWS\System32\ucrtbase.dll
0x75EE0000 - 0x75F58000 C:\WINDOWS\System32\ADVAPI32.dll
0x77920000 - 0x779DF000 C:\WINDOWS\System32\msvcrt.dll
0x766C0000 - 0x76704000 C:\WINDOWS\System32\sechost.dll
0x76600000 - 0x766C0000 C:\WINDOWS\System32\RPCRT4.dll
0x74400000 - 0x74420000 C:\WINDOWS\System32\SspiCli.dll
0x743F0000 - 0x743FA000 C:\WINDOWS\System32\CRYPTBASE.dll
0x77020000 - 0x77078000 C:\WINDOWS\System32\bcryptPrimitives.dll
0x760E0000 - 0x76106000 C:\WINDOWS\System32\IMM32.dll
0x70220000 - 0x731D1000 U:\IL2\CLIENT\IL-2 Modact 6.4\DINPUT.dll
0x00A20000 - 0x00A44000 C:\WINDOWS\SYSTEM32\WINMM.dll
0x00A50000 - 0x00A73000 C:\WINDOWS\SYSTEM32\WINMMBASE.dll
0x764D0000 - 0x76509000 C:\WINDOWS\System32\cfgmgr32.dll
0x53DB0000 - 0x53DD7000 U:\IL2\CLIENT\IL-2 Modact 6.4\bin\selector\basefiles\dinput.dll
0x6D420000 - 0x6D4EF000 U:\IL2\CLIENT\IL-2 Modact 6.4\bin\hotspot\jvm.dll
0x6D220000 - 0x6D227000 U:\IL2\CLIENT\IL-2 Modact 6.4\bin\hpi.dll
0x6D3B0000 - 0x6D3BD000 U:\IL2\CLIENT\IL-2 Modact 6.4\bin\verify.dll
0x6D250000 - 0x6D266000 U:\IL2\CLIENT\IL-2 Modact 6.4\bin\java.dll
0x6D3C0000 - 0x6D3CD000 U:\IL2\CLIENT\IL-2 Modact 6.4\bin\zip.dll
0x53D50000 - 0x53DA8000 U:\IL2\CLIENT\IL-2 Modact 6.4\wrapper.dll
0x74AE0000 - 0x75E2A000 C:\WINDOWS\System32\SHELL32.dll
0x77700000 - 0x77788000 C:\WINDOWS\System32\shcore.dll
0x774A0000 - 0x776FC000 C:\WINDOWS\System32\combase.dll
0x74520000 - 0x74ADA000 C:\WINDOWS\System32\windows.storage.dll
0x77080000 - 0x770C5000 C:\WINDOWS\System32\shlwapi.dll
0x76EA0000 - 0x76EAF000 C:\WINDOWS\System32\kernel.appcore.dll
0x770D0000 - 0x770E8000 C:\WINDOWS\System32\profapi.dll
0x762E0000 - 0x76325000 C:\WINDOWS\System32\powrprof.dll
0x75F60000 - 0x75F68000 C:\WINDOWS\System32\FLTLIB.DLL
0x65440000 - 0x65471000 U:\IL2\CLIENT\IL-2 Modact 6.4\DT.dll
0x536A0000 - 0x53779000 C:\WINDOWS\SYSTEM32\opengl32.dll
0x53D10000 - 0x53D4F000 C:\WINDOWS\SYSTEM32\GLU32.dll
0x024E0000 - 0x024EA000 U:\IL2\CLIENT\IL-2 Modact 6.4\pathfind.dll
0x26C50000 - 0x29B2A000 U:\IL2\CLIENT\IL-2 Modact 6.4\il2_corep4.dll
0x7C340000 - 0x7C396000 U:\IL2\CLIENT\IL-2 Modact 6.4\MSVCR71.dll
0x29B30000 - 0x29B53000 U:\IL2\CLIENT\IL-2 Modact 6.4\jgl.dll
0x53CE0000 - 0x53D05000 U:\IL2\CLIENT\IL-2 Modact 6.4\SAS.dll
0x29B70000 - 0x29BAA000 U:\IL2\CLIENT\IL-2 Modact 6.4\il2_usgs2.dll
0x744B0000 - 0x74517000 C:\WINDOWS\System32\WS2_32.dll
0x2A760000 - 0x2A7D7000 U:\IL2\CLIENT\IL-2 Modact 6.4\mg_snd_sse.dll
0x61AB0000 - 0x61AE9000 C:\WINDOWS\SYSTEM32\dinput8.dll
0x5C090000 - 0x5C0EA000 C:\WINDOWS\SYSTEM32\inputhost.dll
0x637B0000 - 0x6383B000 C:\WINDOWS\SYSTEM32\CoreMessaging.dll
0x636D0000 - 0x637A6000 C:\WINDOWS\SYSTEM32\wintypes.dll
0x63840000 - 0x63A9D000 C:\WINDOWS\SYSTEM32\CoreUIComponents.dll
0x2C0C0000 - 0x2C0E9000 C:\WINDOWS\SYSTEM32\ntmarta.dll
0x5DAE0000 - 0x5DAEA000 C:\WINDOWS\SYSTEM32\HID.DLL
0x768F0000 - 0x76D1B000 C:\WINDOWS\System32\SETUPAPI.DLL
0x6FBE0000 - 0x6FC02000 C:\WINDOWS\SYSTEM32\DEVOBJ.dll
0x768A0000 - 0x768E7000 C:\WINDOWS\System32\WINTRUST.dll
0x779E0000 - 0x779EE000 C:\WINDOWS\System32\MSASN1.dll
0x76330000 - 0x764C6000 C:\WINDOWS\System32\CRYPT32.dll
0x66930000 - 0x669AC000 C:\WINDOWS\system32\uxtheme.dll
0x6D340000 - 0x6D348000 U:\IL2\CLIENT\IL-2 Modact 6.4\bin\net.dll
0x74380000 - 0x74388000 C:\WINDOWS\SYSTEM32\WSOCK32.dll
0x2CA70000 - 0x2CA81000 C:\WINDOWS\system32\napinsp.dll
0x2CA90000 - 0x2CAA6000 C:\WINDOWS\system32\pnrpnsp.dll
0x2CAB0000 - 0x2CAC3000 C:\WINDOWS\system32\NLAapi.dll
0x73B20000 - 0x73B76000 C:\WINDOWS\System32\mswsock.dll
0x2CAD0000 - 0x2CB5E000 C:\WINDOWS\SYSTEM32\DNSAPI.dll
0x744A0000 - 0x744A7000 C:\WINDOWS\System32\NSI.dll
0x740A0000 - 0x740D0000 C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
0x2A740000 - 0x2A74C000 C:\WINDOWS\System32\winrnr.dll
0x2CB60000 - 0x2CB71000 C:\WINDOWS\System32\wshbth.dll
0x76EB0000 - 0x76FF4000 C:\WINDOWS\System32\MSCTF.dll
0x76560000 - 0x765F6000 C:\WINDOWS\System32\OLEAUT32.dll
0x66C80000 - 0x66CA3000 C:\WINDOWS\system32\dwmapi.dll
0x51190000 - 0x52DAA000 C:\WINDOWS\SYSTEM32\nvoglv32.DLL
0x767A0000 - 0x7689C000 C:\WINDOWS\System32\ole32.dll
0x73B80000 - 0x73B88000 C:\WINDOWS\SYSTEM32\VERSION.dll
0x2CBF0000 - 0x2CBFF000 C:\WINDOWS\SYSTEM32\WTSAPI32.dll
0x645F0000 - 0x64741000 C:\WINDOWS\system32\nvspcap.dll
0x75EC0000 - 0x75EC6000 C:\WINDOWS\System32\PSAPI.DLL
0x73D20000 - 0x73DD0000 C:\WINDOWS\SYSTEM32\WINHTTP.dll
0x6FAC0000 - 0x6FB02000 C:\WINDOWS\SYSTEM32\WINSTA.dll
0x53CB0000 - 0x53CD6000 C:\WINDOWS\system32\dinput.dll
0x61B40000 - 0x61BC1000 C:\WINDOWS\SYSTEM32\dsound.dll
0x73DD0000 - 0x73E5F000 C:\WINDOWS\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.17134.228_none_40fd37ce451407b3\COMCTL32.dll
0x76710000 - 0x76793000 C:\WINDOWS\System32\clbcatq.dll
0x5C2D0000 - 0x5C32C000 C:\WINDOWS\System32\MMDevApi.dll
0x73530000 - 0x736B0000 C:\WINDOWS\System32\PROPSYS.dll
0x5C1D0000 - 0x5C2CB000 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
0x635C0000 - 0x635C8000 C:\WINDOWS\SYSTEM32\AVRT.dll
0x63AA0000 - 0x63B1D000 C:\WINDOWS\SYSTEM32\TextInputFramework.dll
0x5C0F0000 - 0x5C1C9000 C:\Windows\System32\Windows.UI.dll
0x53C90000 - 0x53CA3000 U:\IL2\CLIENT\IL-2 Modact 6.4\il2ge\lib\mingw_crash_handler.dll
0x66240000 - 0x66318000 U:\IL2\CLIENT\IL-2 Modact 6.4\mgwhelp.dll
0x73F10000 - 0x74092000 C:\WINDOWS\SYSTEM32\dbghelp.dll
0x00970000 - 0x00995000 C:\WINDOWS\SYSTEM32\dbgcore.DLL
0x77000000 - 0x77019000 C:\WINDOWS\System32\imagehlp.dll

Local Time = Wed Sep 05 13:34:40 2018
Elapsed Time = 92
#
# The exception above was detected in native code outside the VM
#
# Java VM: Java HotSpot(TM) Client VM (1.3.1-b24 compiled mode)
#

log.lst:
Code: [Select]
[Sep 5, 2018 11:33:45 AM] ------------ BEGIN log session -------------
[11:33:45 AM] OpenGL provider: Opengl32.dll
[11:33:46 AM] OpenGL library:
[11:33:46 AM]   Vendor: NVIDIA Corporation
[11:33:46 AM]   Render: GeForce GT 740/PCIe/SSE2
[11:33:46 AM]   Version: 4.6.0 NVIDIA 388.13
[11:33:46 AM]   Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
[11:33:46 AM] Size: 1280x720
[11:33:46 AM] ColorBits: 32
[11:33:46 AM] DepthBits: 24
[11:33:46 AM] StencilBits: 8
[11:33:46 AM] isDoubleBuffered: true
[11:33:46 AM] DirectX Joystick NOT created: DirectX joystick driver: device not attached
[11:33:46 AM]
[11:33:46 AM] *** Looking for Advanced CPU Instructions...
[11:33:46 AM] [x] PentiumPro
[11:33:46 AM] [x] Multimedia (MMX)
[11:33:46 AM] [x] 3D (SSE)
[11:33:46 AM] [x] 3D (SSE2)
[11:33:46 AM] [-] 3D (3DNow)
[11:33:46 AM] ColourBits 32, ABits 0, ZBits 24
[11:33:46 AM]
[11:33:46 AM] *** Looking for Render API Extensions ...
[11:33:46 AM] [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
[11:33:46 AM] [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
[11:33:46 AM] [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
[11:33:46 AM] [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
[11:33:46 AM] [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
[11:33:46 AM] [x] 'GL_ARB_multitexture' extension - Multitexturing.
[11:33:46 AM] [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
[11:33:46 AM] [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
[11:33:46 AM] [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
[11:33:46 AM] [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
[11:33:46 AM] [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
[11:33:46 AM] [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400%
[11:33:46 AM] [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
[11:33:46 AM]
[11:33:46 AM] Maximum texture size : 16384
[11:33:46 AM] Maximum simultaneous textures :4
[11:33:46 AM] MaxAnisotropic (1.0 = none) : 16.000000
[11:33:46 AM] Splash screen jpg file: GUI/splashscreen/16by9/dam_busters_operation_chastise.jpg
[11:33:46 AM] Creating splash screen TGA file: PaintSchemes/wide_Temp/splash.tga
[11:33:46 AM] TGA file creation return code: 0
[11:33:49 AM] AutoMounting SFS files from folder SFS_AUTO now...
[11:33:49 AM] Trying to AutoMount SFS_AUTO\sasup_effects01.sfs... mounted successfully!
[11:33:49 AM] Trying to AutoMount SFS_AUTO\sas_maps_01.sfs... mounted successfully!
[11:33:49 AM] Trying to AutoMount SFS_AUTO\sas_sound_01.sfs... mounted successfully!
[11:33:49 AM] Trying to AutoMount SFS_AUTO\sas_sound_02.sfs... mounted successfully!
[11:33:49 AM] AutoMounting SFS files from folder SFS_AUTO finished.
[11:33:49 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 75 -> 32 (delta = -43) to Range 0..32
[11:33:49 AM] INTERNAL ERROR: Str2FloatClamp() - Clamped 120 -> 60 (delta = -60) to Range 0..60
[11:33:57 AM] JPG Background: GUI/menu/wide_background_de.jpg
[11:34:03 AM] DOT RANGE line   =   mp_dotrange FRIENDLY   DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[11:34:03 AM] DOT RANGE line   =   mp_dotrange FOE  DOT 14.000001 COLOR 6.0000005 RANGE 6.0000005 TYPE 6.0000005 ID 6.0000005 NAME 6.0000005 ALTICON 0.1 ALTSYMBOL + ALTCOLOR 0
[11:34:06 AM] Initializing DirectSound playback device...
[11:34:06 AM] Primary buffer created.
[11:34:06 AM] Playback format is set : sampling rate = 44100, num channels = 2.
[11:34:06 AM] Not enought hardware buffers (0), hardware disabled
[11:34:06 AM] Buffer caps : Transfer rate = 0, CPU overhead = 0.
[11:34:06 AM] Default speaker config is : 1310724.
[11:34:06 AM] Direct sound audio device initialized successfully :
[11:34:06 AM] DX Version : 7
[11:34:06 AM] Hardware    - disabled [buffers : 0]
[11:34:06 AM] Extensions  - enabled :
[11:34:06 AM]   EAX ver. 1 [ ]  - disabled
[11:34:06 AM]   EAX ver. 2 [ ]  - disabled
[11:34:06 AM]   EAX ver. 3 [ ]  - disabled
[11:34:06 AM]   I3D ver. 2 [ ]  - disabled
[11:34:06 AM]   ZoomFX     [ ]  - disabled
[11:34:06 AM]   MacroFX    [ ]  - disabled
[11:34:06 AM] SIMD render [X]
[11:34:06 AM] num channels 32
[11:34:06 AM]
[11:34:13 AM] Loading mission Quick/Crimea/CrimeaBlueNoneN00.mis...
[11:34:22 AM] Detected Vertex Shaders 3.0.
[11:34:22 AM] *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
[11:34:22 AM] Vertex texture units: 32
[11:34:22 AM]
[11:34:22 AM] INTERNAL ERROR: Can't open file 'MAPS/_Tex/land/summer/LowLand_1.tga'
[11:34:22 AM] INTERNAL ERROR: LoadTextureFromTga('MAPS/_Tex/land/summer/LowLand_1.tga')
[11:34:22 AM] WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNING: Error: 'WARNIN'
[11:34:22 AM] WARNING: TLandscape::LoadMap('Crimea/load.ini') - errors in loading
[11:34:22 AM] Landscape 'Crimea/load.ini' loading error
[11:34:22 AM] java.lang.RuntimeException: Landscape 'Crimea/load.ini' loading error
[11:34:22 AM] at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:436)
[11:34:22 AM] at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:385)
[11:34:22 AM] at com.maddox.il2.game.Mission.loadMain(Mission.java:795)
[11:34:22 AM] at com.maddox.il2.game.Mission._load(Mission.java:476)
[11:34:22 AM] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[11:34:22 AM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[11:34:22 AM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[11:34:22 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[11:34:22 AM] at com.maddox.il2.game.Main.exec(Main.java:486)
[11:34:22 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:34:22 AM] Landscape 'Crimea/load.ini' loading error
[11:34:22 AM] java.lang.RuntimeException: Landscape 'Crimea/load.ini' loading error
[11:34:22 AM] at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:436)
[11:34:22 AM] at com.maddox.il2.engine.Landscape.LoadMap(Landscape.java:385)
[11:34:22 AM] at com.maddox.il2.game.Mission.loadMain(Mission.java:795)
[11:34:22 AM] at com.maddox.il2.game.Mission._load(Mission.java:476)
[11:34:22 AM] at com.maddox.il2.game.Mission.access$000(Mission.java:135)
[11:34:22 AM] at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:433)
[11:34:22 AM] at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
[11:34:22 AM] at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
[11:34:22 AM] at com.maddox.il2.game.Main.exec(Main.java:486)
[11:34:22 AM] at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
[11:34:28 AM] Loading mission Quick/Crimea/CrimeaBlueNoneN00.mis...
[11:34:36 AM] Load bridges
[11:34:37 AM] Load static objects
[11:34:37 AM] ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
[11:34:37 AM] ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
[11:34:38 AM] ##### House without collision (3do/Buildings/Port/Floor/live.sim)

initlog.lst:
Code: [Select]
2018-09-05 13:33:08:084 (dinput.dll) : JVM Parameters injector activated
2018-09-05 13:33:08:105 (dinput.dll) : Applying JVM Memory Settings from IL-2 Selector...
2018-09-05 13:33:08:108 (dinput.dll) : Adding JVM Option: -Xms444M
2018-09-05 13:33:08:109 (dinput.dll) : Adding JVM Option: -Xmx444M
2018-09-05 13:33:08:116 (dinput.dll) : Adding JVM Option: -Xss4096K
2018-09-05 13:33:08:118 (dinput.dll) : Adding JVM Option: -XX:PermSize=64M
2018-09-05 13:33:08:120 (dinput.dll) : Adding JVM Option: -XX:MaxPermSize=64M
2018-09-05 13:33:08:122 (dinput.dll) : Checking duplicate JVM Options...
2018-09-05 13:33:08:124 (dinput.dll) : Checking mandatory JVM Options...
2018-09-05 13:33:08:126 (dinput.dll) : Adding JVM Option: -Djava.class.path=.
2018-09-05 13:33:08:128 (dinput.dll) : Adding JVM Option: -Xverify:none
2018-09-05 13:33:08:131 (dinput.dll) : Adding JVM Option: -Xcomp
2018-09-05 13:33:08:133 (dinput.dll) : Final JVM Option List:
2018-09-05 13:33:08:135 (dinput.dll) : -Xms444M
2018-09-05 13:33:08:136 (dinput.dll) : -Xmx444M
2018-09-05 13:33:08:139 (dinput.dll) : -Xss4096K
2018-09-05 13:33:08:140 (dinput.dll) : -XX:PermSize=64M
2018-09-05 13:33:08:143 (dinput.dll) : -XX:MaxPermSize=64M
2018-09-05 13:33:08:145 (dinput.dll) : -Djava.class.path=.
2018-09-05 13:33:08:151 (dinput.dll) : -Xverify:none
2018-09-05 13:33:08:153 (dinput.dll) : -Xcomp
2018-09-05 13:33:08:155 (dinput.dll) : IL-2 Process ID = 00005E1C
2018-09-05 13:33:08:157 (dinput.dll) : Starting Watchdog at U:\IL2\CLIENT\IL-2 Modact 6.4\bin\selector\basefiles\IL-2 Watchdog.exe 1
2018-09-05 13:33:08:220 (dinput.dll) : Watchdog process started.
2018-09-05 13:33:08:303 (dinput.dll) : Hooked "SAS_CreateJavaVM" function activated, injecting JVM Parameters
2018-09-05 13:33:08:317   (watchdog) : IL-2 Parent Process Handle = 00000188, ID=00005E1C
2018-09-05 13:33:08:320   (watchdog) : IL-2 Watchdog started.
2018-09-05 13:33:08:323   (watchdog) : Splash Screen Mode = 1
2018-09-05 13:33:08:329   (watchdog) : Message Window Created.
2018-09-05 13:33:08:433   (watchdog) : Splash Screen Created.
2018-09-05 13:33:08:628 (dinput.dll) : Java Virtual Machine Initialization with additional parameters successful!
2018-09-05 13:33:08:676    (wrapper) : ProcessAttach, attached Processes =  1
2018-09-05 13:33:08:679    (wrapper) : Calling GetCommandLineParams()
2018-09-05 13:33:08:682    (wrapper) : MODS Folder = "#SAS"
2018-09-05 13:33:08:684    (wrapper) : No FILES Folder set.
2018-09-05 13:33:08:687    (wrapper) : Calling LinkIl2fbExe()
2018-09-05 13:33:08:690    (wrapper) : Trying to link back to U:\IL2\CLIENT\IL-2 Modact 6.4\il2fb.exe through LoadLibrary()
2018-09-05 13:33:08:692    (wrapper) : Calling CreateModsFolderList()
2018-09-05 13:33:08:841    (wrapper) : Scanning #SAS folder took 135 milliseconds.
2018-09-05 13:33:08:851    (wrapper) : Total number of modded files = 387.
2018-09-05 13:33:08:854    (wrapper) : Calling SortList()
2018-09-05 13:33:08:861    (wrapper) : Sorting modded files list took 0.032 milliseconds.
2018-09-05 13:33:08:864    (wrapper) : Calling RemoveDuplicates()
2018-09-05 13:33:08:867    (wrapper) : Removing 0 Duplicates took 0.001 milliseconds.
2018-09-05 13:33:44:296    (wrapper) : ThreadAttach, attached Threads =  1
2018-09-05 13:33:44:305    (wrapper) : ThreadAttach, attached Threads =  2
2018-09-05 13:33:45:491   (watchdog) : IL-2 Main Window created: "Il2-Sturmovik Forgotten Battles" (MaddoxRtsWndClassW), Handle= 0x00101060
2018-09-05 13:33:45:504   (watchdog) : Activating IL-2 Main Window (0x00101060) using SwitchToThisWindow()
2018-09-05 13:33:45:620    (wrapper) : ThreadAttach, attached Threads =  3
2018-09-05 13:33:45:623    (wrapper) : ThreadAttach, attached Threads =  4
2018-09-05 13:33:45:627    (wrapper) : ThreadDetach, attached Threads =  3
2018-09-05 13:33:45:629    (wrapper) : ThreadDetach, attached Threads =  2
2018-09-05 13:33:45:754    (wrapper) : ThreadAttach, attached Threads =  3
2018-09-05 13:33:45:872    (wrapper) : ThreadAttach, attached Threads =  4
2018-09-05 13:33:45:885    (wrapper) : ThreadAttach, attached Threads =  5
2018-09-05 13:33:45:895    (wrapper) : ThreadAttach, attached Threads =  6
2018-09-05 13:33:46:263    (wrapper) : ThreadAttach, attached Threads =  7
2018-09-05 13:33:46:279    (wrapper) : ThreadAttach, attached Threads =  8
2018-09-05 13:33:46:290    (wrapper) : ThreadAttach, attached Threads =  9
2018-09-05 13:33:46:306    (wrapper) : ThreadAttach, attached Threads =  10
2018-09-05 13:33:46:496   (watchdog) : IL-2 Main Window (Handle: 0x00101060) is not Foreground Window yet (Foreground Window has Handle: 0x000307A6)
2018-09-05 13:33:47:518   (watchdog) : Activating IL-2 Main Window (0x00101060) using SwitchToThisWindow()
2018-09-05 13:33:48:509   (watchdog) : Successfully activated IL-2 Main Window (Handle: 0x00101060)
2018-09-05 13:34:06:447    (wrapper) : ThreadAttach, attached Threads =  11
2018-09-05 13:34:10:120    (wrapper) : ThreadAttach, attached Threads =  12
2018-09-05 13:34:11:651    (wrapper) : ThreadAttach, attached Threads =  13
2018-09-05 13:34:13:017    (wrapper) : ThreadAttach, attached Threads =  14
2018-09-05 13:34:13:043    (wrapper) : ThreadDetach, attached Threads =  13
2018-09-05 13:34:14:309    (wrapper) : ThreadAttach, attached Threads =  14
2018-09-05 13:34:14:323    (wrapper) : ThreadAttach, attached Threads =  15
2018-09-05 13:34:22:644    (wrapper) : ThreadAttach, attached Threads =  16
2018-09-05 13:34:22:648    (wrapper) : ThreadDetach, attached Threads =  15
2018-09-05 13:34:28:224    (wrapper) : ThreadAttach, attached Threads =  16
2018-09-05 13:34:28:227    (wrapper) : ThreadDetach, attached Threads =  15
2018-09-05 13:34:41:044    (wrapper) : ProcessDetach, attached Processes =  0
2018-09-05 13:34:41:054    (wrapper) : Total files opened = 68825
2018-09-05 13:34:41:061    (wrapper) : Total search time consumed = 0.079 milliseconds (0.000078506535 Seconds)
2018-09-05 13:34:41:067    (wrapper) : Search Time per File = 1.141 nanoseconds (0.000000001141 Seconds)
2018-09-05 13:34:41:072    (wrapper) : Average Search Iterations required per File = 6.4
2018-09-05 13:34:41:100 (dinput.dll) : JVM Parameters injector deactivated

]cheers[
Mike
Logged
While love lives, while suns set, while snowmoons rise in november skies, while ties bind, while souls cry, while oceans ride in an endless tide, while love grows, while blood flows, while truth is real you need never feel alone.
In loving memory of times when I cared.

slibenli

  • member
  • Online Online
  • Posts: 503
    • IL-2 Graphics Extender
Re: graphics extender
« Reply #59 on: September 05, 2018, 06:31:47 AM »

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