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Author Topic: graphics extender  (Read 313046 times)

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Froge

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Re: graphics extender
« Reply #1248 on: September 16, 2023, 10:58:37 AM »

LET'S GOOOO, THE LEGEND RETURNS
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Sergent Pepper

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Re: graphics extender
« Reply #1249 on: September 20, 2023, 06:26:03 AM »

New release: 0.3.0

Fixed:
- Installer unnecessarily requests admin privileges (#50)
- Crash with game version 4.15 (thanks to SAS_Storebror) (#44)
- Terrain outside of the map borders is always covered by water. 
  The new behaviour is to repeat the textures at the map border like IL-2 does.

Download:
https://gitlab.com/vrresto/il2ge/-/releases/0.3.0

Thank you Slibenli fot yout work!
Installed and working fine. :)

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slibenli

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Re: graphics extender
« Reply #1250 on: October 22, 2023, 04:39:54 AM »

Hi!

I've been working on a full implementation of il2_core.dll, which is based on my mesh renderer (which in turn is based on Stainless's IL-2 Modder code) that I wrote about earlier in this thread.
This bypasses i2_core.dll completely. The implementation is far from complete, so apart from CTDs you will geht some funny behavior.
Concerning graphics, what's not yet implemented are trees, roads, clouds and some types of effects.
Also collision detection is largely unimplementd. Planes fly/shoot through each other, but gear contact with ground is detected.

Experimental build: https://gitlab.com/vrresto/il2ge-experimental/-/jobs/5345742887/artifacts/raw/il2ge-installer.exe

TXZCJSP

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Re: graphics extender
« Reply #1251 on: October 22, 2023, 08:45:44 PM »

I don't get what the difference is between this experimental version and the released version 0.3
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SAS~Storebror

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Re: graphics extender
« Reply #1252 on: October 22, 2023, 11:13:54 PM »

slibenli explicitly stated it:
The experimental version doesn't depend on IL-2's original core library "il2_core.dll" at all anymore.

]cheers[
Mike
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Don't split your mentality without thinking twice.

TXZCJSP

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Re: graphics extender
« Reply #1253 on: October 23, 2023, 12:06:17 AM »

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slibenli

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Re: graphics extender
« Reply #1254 on: October 23, 2023, 02:37:24 AM »

Unfortunately, the program crashed.
https://www.mediafire.com/folder/m1q0dd0yjmyv986,yc6nqhm6jtxhf2o/shared

It might work with sound disabled by setting SoundUse=0 in conf.ini.

TXZCJSP

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Re: graphics extender
« Reply #1255 on: October 23, 2023, 08:56:52 PM »

Is there any benefit to bypassing i2_core.dll? Improve rendering efficiency?
Better graphics More rendering effects?
Sorry, there's been so many replies to this thread, I couldn't find a note about this.
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SAS~Storebror

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Re: graphics extender
« Reply #1256 on: October 23, 2023, 11:24:18 PM »

Is there any benefit to bypassing i2_core.dll?
Not depending on closed-source libraries of questionable quality is always a benefit.

]cheers[
Mike
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slibenli

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    • IL-2 Graphics Extender
Re: graphics extender
« Reply #1257 on: October 24, 2023, 03:05:29 AM »

Is there any benefit to bypassing i2_core.dll? Improve rendering efficiency?
Better graphics More rendering effects?
Sorry, there's been so many replies to this thread, I couldn't find a note about this.

It would open up a whole bunch of new possibilities. For example support for PBR (physically based rendering) materials could be added.
Roads, trees and  clouds would need to be coded from scratch. This is quite a task, but would again open up new possibilities. Maybe curved roads could be done, but I haven't yet looked at how java code and il2_core.dll interact when it comes to roads.   

verde13

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Re: graphics extender
« Reply #1258 on: October 24, 2023, 03:55:40 AM »

This is exciting. Thanks for all your hard work.
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Rostic

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Re: graphics extender
« Reply #1259 on: October 31, 2023, 06:23:09 AM »

Is there any benefit to bypassing i2_core.dll? Improve rendering efficiency?
Better graphics More rendering effects?
Sorry, there's been so many replies to this thread, I couldn't find a note about this.

It would open up a whole bunch of new possibilities. For example support for PBR (physically based rendering) materials could be added.
Roads, trees and  clouds would need to be coded from scratch. This is quite a task, but would again open up new possibilities. Maybe curved roads could be done, but I haven't yet looked at how java code and il2_core.dll interact when it comes to roads.

That sounds amazing! Thanks for your hard work!
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