Hello guys, not done much with this for a week or so but just a couple of images to show where I am at.
I made a attempt to make lods for the CF_Do, a lot of trial and much error but this is what I have:
This was a difficult process made more so by the shape of the model and the fact I cut the windows in, maybe
I should have gone for alpha channel windows because the Boolean method adds many vertices and if you try
to weld them together it distorts the shape which is especially noticable along lines such as the fuselage stripe.
I guess it is important to try the cutting method to find what downsides it has, with less windows the impact should
not be as bad on the tanker, if I get that far, all part of the learning process.
The tool in gmax called a 'optimizer' only does so much but a little tweaking of its values got me near with some
manual work, I was trying to minimize the distortion because I was not sure just how much could be seen when
in use.
The last four lods I removed the inner skin which helped reduce them further and I ended with these values:
CF_Do has 2887 faces.
L1 2273.
L2 1697.
L3 840.
L4 540.
L5 189.
L6 48.
Because the rest of the model uses the B-29 as its base I tried to follow the amount of lods used there so
hopefully it all works, not sure though on actual values as my fuselage is quite different to that of the B-29.
Made a attempt at internals:
The seats are B-29 and pilots already in the mod, I made floors and cloned then so there is a underside and
also dividing walls also two sided.
The stark colours are for testing that nothing was sticking out of the fuselage and for making sure the mapping
on the template had not got mixed up.
In game:
Wishing you all the very best, Pete.