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Author Topic: Fairey Battle - brand new model  (Read 22120 times)

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_Hans

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Re: Fairey Battle - brand new model
« Reply #72 on: April 28, 2022, 08:37:06 PM »

Installed and working on my end with just one very very minor problem...
The main landing wheels stick up out through the top of the wings!!!
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Epervier

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Re: Fairey Battle - brand new model
« Reply #73 on: April 29, 2022, 03:23:05 AM »

Because there is a conflict with another Mod you have installed!
To remove the doubt, rename this Mod so that it is placed at the beginning of your "MODS" folder!
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If your results are not up to your expectations, tell yourself that as large oak was once an acorn ...

_Hans

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Re: Fairey Battle - brand new model
« Reply #74 on: April 29, 2022, 10:45:14 PM »

Hmmm I'm still trying to work this one out.  It's not a huge bug really..

I run IL2 at very high resolution...Could this be making the wheels become out of scale somehow?   I know it gets the wheels it uses from the "new wheels mod".

Solution:

I had been adding/removing other mods.  Answer was to ensure that the Battle loaded before the new wheels mod.  I don't understand why the order here makes a difference?
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Epervier

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Re: Fairey Battle - brand new model
« Reply #75 on: April 30, 2022, 02:09:30 AM »

I don't understand why the order here makes a difference?
So this is very serious!  :P
Order of reading and activation :
- the "MODS" folder is read first, then the "Files" folder and finally the SFS files
- the files read first are active. If you then have other files with the same name, they will be ignored!
- for the activation of the contents of the SFS files it is the opposite : the file read last is active, the first ones are rejected !!!
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If your results are not up to your expectations, tell yourself that as large oak was once an acorn ...

_Hans

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Re: Fairey Battle - brand new model
« Reply #76 on: April 30, 2022, 03:49:11 AM »

Interesting!  I didn't know this.

This mod was interesting to get working.

It will not work without the "New Wheels" mod.  But the "new Wheels" mod has to load last, otherwise the wheels are wrong...

In any case, now it works!
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