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Author Topic: Fairey Battle - brand new model  (Read 26799 times)

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western0221

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Re: Fairey Battle - brand new model
« Reply #24 on: March 19, 2018, 04:17:46 PM »

Hi.

Latest Eqp&Jacket_FIX.rar 's Equipment.mat is reverted into bugged one.
I paste one generation older Equipment_FIX.rar 's Equipment.mat onto it, Battle begins to work in my game.


Is its Bombardier seat working OK ?
My game brings these errors and no Bombardier seat.
In pushing one more C key, I can sit on rear gunner seat and the mission continues.
Code: [Select]
INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:114)
java.lang.RuntimeException: INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:114)
at com.maddox.il2.engine.HierMesh.Material(Native Method)
at com.maddox.il2.engine.HierMesh.material(HierMesh.java:460)
at com.maddox.il2.objects.air.CockpitFB5N2_Bombardier.reflectPlaneMats(CockpitFB5N2_Bombardier.java:346)
at com.maddox.il2.objects.air.CockpitFB5N2_Bombardier.reflectWorldToInstruments(CockpitFB5N2_Bombardier.java:235)
at com.maddox.il2.objects.air.Cockpit$Draw.preRender(Cockpit.java:711)
at com.maddox.il2.objects.air.Cockpit.preRender(Cockpit.java:848)
at com.maddox.il2.game.Main3D$RenderCockpit.preRender(Main3D.java:567)
at com.maddox.il2.engine.Renders.doPaint(Renders.java:337)
at com.maddox.il2.engine.Renders.paint(Renders.java:253)
at com.maddox.il2.engine.RendersTicker.msgTimeOut(Renders.java:637)
at com.maddox.rts.MsgTimeOut.invokeListener(MsgTimeOut.java:73)
at com.maddox.rts.Message._send(Message.java:1217)
at com.maddox.rts.Message.sendToObject(Message.java:1191)
at com.maddox.rts.Message.sendTo(Message.java:1134)
at com.maddox.rts.Message.trySend(Message.java:1115)
at com.maddox.rts.Time.loopMessages(Time.java:252)
at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:131)
at com.maddox.il2.game.Main.exec(Main.java:449)
at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)


The error message looks Java side trouble.
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SkyFan

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Re: Fairey Battle - brand new model
« Reply #25 on: March 19, 2018, 04:31:23 PM »

Dear Ranwers, thank you for the fix. Currently I have the same situalion as western0221.
At least your Battle flying now, but navigators/bombardiers position is non-available.
Log sas: INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:114)
java.lang.RuntimeException: INTERNAL ERROR: HierMesh: Wrong chunk idx (-1, N:114)
I hope it is possible to solve.
Thank you beforehand.
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Knochenlutscher

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Re: Fairey Battle - brand new model
« Reply #26 on: March 20, 2018, 12:57:07 AM »

Ranwers plastics surgery works wonders, good work of
mod botox shows I can get rid of the old. Rip old model,
nasty to skin. I owe you my coffee today, fine curves she has.
Greetings
Tobias
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cgagan

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Re: Fairey Battle - brand new model
« Reply #27 on: March 20, 2018, 03:07:25 AM »

Hello again,
I tried the new fix, to no avail (SAS vp_modpack); then, I followed Western's advise (thank you Western!) and replaced the "equipment.mat" file with an older one from another mod. Now, the plane appears and flies, when changing from pilot to gunner, I have to press "C" twice (as Western). It's a gracious looking plane, as I said, a great improvement over the old franken mod. Thank you once again,
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Alfie Noakes

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Re: Fairey Battle - brand new model
« Reply #28 on: March 20, 2018, 03:19:54 AM »

+1
Many thanks Ranwers & Vega for the excellent new Battle
Found myself laughing out loud whilst pottering round the airfield on a test flight......
I'd quite forgotten how much of a LORRY this a/c was  :D

Must have been very unpleasant to be surrounded by 109's in this  o_O

Cheers

Alfie
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Ranwers

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Re: Fairey Battle - brand new model
« Reply #29 on: March 20, 2018, 04:04:27 AM »

Version 2.2 release - please test
I think now fixed all.

And few skins.
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Stefan SG

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Re: Fairey Battle - brand new model
« Reply #30 on: March 20, 2018, 04:46:29 AM »

Dear Ranwers and Vega,
Thank You so much for new excellent mod.  ]thumleft[ ]thumleft[ ]thumleft[
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tartenmuche

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Re: Fairey Battle - brand new model
« Reply #31 on: March 20, 2018, 05:04:09 AM »

Dear Ranwers and Vega,
could you tell me how I could install your Battle in my BAT WAW3.
What should I do?
Congratulations and best regards.
Tart
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Gaston

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Re: Fairey Battle - brand new model
« Reply #32 on: March 20, 2018, 06:32:05 AM »

Tartenmuche... just drop it in, making in sort that it load before usual Folders. No lines to add.
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anitek

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Re: Fairey Battle - brand new model
« Reply #33 on: March 20, 2018, 07:42:42 AM »

This is NICE!
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cgagan

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Re: Fairey Battle - brand new model
« Reply #34 on: March 20, 2018, 08:19:59 AM »

"Now fixed all" , indeed, master! Many thanks again, 8)
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Gatrasz

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Re: Fairey Battle - brand new model
« Reply #35 on: March 20, 2018, 08:56:21 AM »

It works very well in BAT\TGA3 (and WAW3) ! Thank you !

By the way, I did not manage to use the rear gun but it seems to shoot when AI controlled.
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