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Author Topic: Next Generation HUD (NG-HUD) Mod v3.5H  (Read 35086 times)

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larschance

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #228 on: January 03, 2020, 12:20:38 PM »

Thank you as ever for your quick response. I am on my 200th mission in Luftwaffe Fighter South campaign and could not have enjoyed it so much without your NgHUD3.5
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Piotrek1

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #229 on: January 21, 2020, 02:50:29 PM »

Hi whistler, Thank you for your hard work 8);
I've been using your mods for some time and everything is running smoothly, I can't imagine this game without them,
Best regards,
Piotrek
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whistler

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #230 on: January 22, 2020, 02:54:35 AM »

 ^-^

Zero known bugs and an empty to-do list. I didn't plan any of it and the code could be structured better but, it works. It's been a good ride.

I would like to know if the HUD looks good in 4k screens. I asked for feedback but nothing till this day. I guess I will eventually know.

Regards!
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NG-HUD v3.5H | NG-MAP v3.1 | NG-CAM v1.6: https://www.sas1946.com/main/index.php/board,93.0.html

Piotrek1

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #231 on: January 22, 2020, 03:41:29 AM »

Unfortunately, I'm not able to answer this question (about 4K) I have an older computer, not to mention a monitor, but it still works quite decently, using HUD mod I haven't encountered any problems or bugs, which undoubtedly proves the skills of the mod author 8).

Best regards,
Piotrek
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NathanKlok

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #232 on: January 22, 2020, 10:31:24 PM »

THIS LOOKS TO BE A FANTASTIC ADDITION TO MY MOD LIST!

I have a query though. I have visual mod v9, and would like to have this NGHUD as well as NGMAP.
I installed the vpmodpack versions of both via JSGME, and added that one line to conf.ini but i still get the default hud, and theres no option to change the map.
Without visualmod v9, its all vanilla default anyway with those 2 mods.

Any ideas?
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whistler

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #233 on: January 23, 2020, 01:33:01 AM »

NG mods are spin-offs of previous works by benitomuso, included in his VisualMod9. NG mods must load before VisualMod9 for the game to detect them. This means your #SAS folder should look something like:

#SAS/NG-HUD
#SAS/NG-MAP
#SAS/VisualMod9

Show me a screenshot of your #SAS folder if you can't make it work.

Regards,
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NG-HUD v3.5H | NG-MAP v3.1 | NG-CAM v1.6: https://www.sas1946.com/main/index.php/board,93.0.html

NathanKlok

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #234 on: January 23, 2020, 01:34:50 AM »

Thanks, ill try to get back within 25 minutes tops!
cheers!
Hang on, i thought your mods were JGSME? Should i avoid that and just extract the vpmodpack options to the#SAS folder instead?
BTW, my folder hierarchy is pretty random, as with vanilla vpmodpack install. Works great, but only the folder is tagged #SAS.
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Murderface: What do you mean, "booze ain't food?" I'd rather chop off my ding-dong than admit that!

whistler

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #235 on: January 23, 2020, 01:46:48 AM »

JSGME is "just" a mod manager. You can use JSGME to activate mods or place mods directly into the #SAS folder. If your game is heavily modded, different from Vanilla VP-Mopdack, JSGME might just not work. Since this seems to be the case, forget about JSGME and select the MODS version from the download.

Move in example ! ! ! NG-HUD_v3.5H to your #SAS folder. Check load order to make sure NG-HUD is listed before VisualMod. It should work.
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NG-HUD v3.5H | NG-MAP v3.1 | NG-CAM v1.6: https://www.sas1946.com/main/index.php/board,93.0.html

NathanKlok

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #236 on: January 23, 2020, 01:49:24 AM »

So you're saying just go into the archive up to the #SAS folder for both mods, and simply extract/place them into the #SAS main folder in the suggested order, then install visualmod9.
Just did the manual installs, dragging the files under #SAS into the mod folder #SAS directory, ngmap is right at the top, nghud  is near the middle and pal is below both, but they are not directly consecutive. Gonna try starting now...
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Murderface: What do you mean, "booze ain't food?" I'd rather chop off my ding-dong than admit that!

whistler

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #237 on: January 23, 2020, 01:51:54 AM »

I am not sure I am saying that ;D

Go ahead, re-read my posts and keep trying.
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NG-HUD v3.5H | NG-MAP v3.1 | NG-CAM v1.6: https://www.sas1946.com/main/index.php/board,93.0.html

NathanKlok

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #238 on: January 23, 2020, 02:14:35 AM »

God, i'm an idiot!
An evident half-wit, it would seem.

Thanks for your mod, humble appreciation on my side.
 Working fine now, you are a great contributor and a well appreciated member of the IL2 community

11/10 improved my vpmedia experience.
Now i am going to torrent BAT, and attempt the same thing over the course of the next days.




a fact of appreciation

did you hear about the trippin' Finnish soldier during The Continuation War?
https://en.wikipedia.org/wiki/Aimo_Koivunen


He travelled for days in Sub-Zero
Skiing, and high as a kite
Very Progressive.

"Koivunen had trouble pulling out a single pill, so he poured the entire bottle of thirty capsules into his hand and took them all.

He had a short burst of energyhell yeah, but then entered into a state of delirium, and lost consciousness. Koivunen remembered waking up the following morning, separated from his patrol and having no supplies.In the following days, he escaped Soviet forces once again, was injured by a land mine, and laid in a ditch for a week waiting for help.After skiing more than 400 km (250 miles) he was found and admitted to a nearby hospital, where his heart rate was measured at 200 beats per minute, double the average human heartbeat,and weighing only 43 kg (94 pounds).In the week Koivunen was gone, he subsisted only on pine buds and a single Siberian jay that he caught and ate raw.

Fucking hell
He apparently killed some Nazis whilst being high, but that is contestable due to his drug induced condition, and the lack of verification from Finland or Russia about the kills.
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Murderface: What do you mean, "booze ain't food?" I'd rather chop off my ding-dong than admit that!

whistler

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Re: Next Generation HUD (NG-HUD) Mod v3.5H
« Reply #239 on: January 23, 2020, 02:32:10 AM »

Well done, NathanKlok! And a nice survival story. Cheers.
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NG-HUD v3.5H | NG-MAP v3.1 | NG-CAM v1.6: https://www.sas1946.com/main/index.php/board,93.0.html
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