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Author Topic: Suggestions for BAT  (Read 31806 times)

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Reznov3429

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Re: Suggestions for BAT
« Reply #156 on: March 17, 2021, 07:01:38 AM »

And in the campaign?
I don't know what to do anymore, i tried everything to get good, but nothing works :-X
I'm making some searches to see if i can find something that can change it
I'ts something rare when i have fun playing against these AI monsters, i always get tired of trying more than 5 times the same missions. :-X

Anyways, thanks for the advice Knochenlutscher! ;D
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Knochenlutscher

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Re: Suggestions for BAT
« Reply #157 on: March 17, 2021, 07:50:34 AM »

I can just contemplate on my QMB Mission work,
in the past around the time of DBW we Authors (i.e. Bombsaway, ...)
experimented with non standard QMB by altering it's shape into Single Missions like.
Like by adding AI outside the controllable 8 or 16 Flights Sets.
In 4.10 where they where build, they made sense.
In a 4.12 2 or more uncontrollable surplus AI (Fighters) can deplete fun make a Mission
unplayable, despite the Mission easy or goof.
But this does not mean all surplus AI missions can cause this,
a large Number contains easy surplus Spotters or heavy Mavis Seaplanes, these are more Duds
than a real treat.

Basicly yes, it means going into FMB and play with the enemy Flight numbers.
Can be that deleting one makes it playable, or play with the Target set of Enemies,
Better let them set to Ground Attack, in 4.12 any Target set on Flight is hypernatural Matrix style.
Target set to flight worked flawless in 4.10, in 4.12 it's broken.
I never set that crap on.

That's caused by new AI settings. If they are put onto your Flight or even a neighbouring flight, that's forced pancake, and you find that awkward, set it off, don't care about Mission Builders, it's your Game, your Fun, you dictate.
If the Campaign is worth the fiddling, it's not a big deal, go for it.
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Reznov3429

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Re: Suggestions for BAT
« Reply #158 on: March 17, 2021, 09:15:59 AM »

Thanks Bud!  :)
I was almost giving up on 4.12 because of the AI, I just could not have fun anymore playing with it in general (Campaingn, Missions and QMB)
I play with all difficulty settings on, i reduced the difficulty by removing torque and gyro, Blackouts and Redouts, but it didn't worked.
It's really annoying to playing like that, i gave up on so many missions and Campaigns. I still trying to improve my skills, but without success  :(
So many thanks for the advices, i'll try to do that! :)
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Hans-Joachim Marseille

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Re: Suggestions for BAT
« Reply #159 on: March 17, 2021, 11:02:08 AM »

Most likely nothing important but a lil annoying to me for years - the good ol' "Renualt" and "Nashhorn" typos in the inis. I once tried to correct it but the game crashed after that so they must also be also deeper in the files as well.  :)
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wern moldy

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Re: Suggestions for BAT
« Reply #160 on: March 18, 2021, 05:01:48 PM »

I sympathize with all of you who are unsatisfied with the single player aspect of the game, but I've said this before; in my opinion the AI isn't as bad as that, granted any improvement would be welcome, but it's not that far off being acceptable.
If and when some solutions are found, the change I'd personally like to see is to somehow neutralize the AI ability to know where the players crosshairs are. This would result in less enemy to deal with in the long term course of an action. I could live with the other inequities if this one thing were possible.

Hasn't anyone else noticed that an early quick kill, greatly improves the chance of mission survival? Coz it seems even one less enemy makes a difference.
And I've also said this before, but if the game were absolutely 100% realistic, we'd all probably get bored, coz 90% of the time the victim didn't see it coming; reassuring in reality, but it wouldn't make for good game play.
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DESPEREAUX

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Re: Suggestions for BAT
« Reply #161 on: April 09, 2021, 06:22:22 AM »

I suggest adding "Random Sky" to the standard BAT setup if possible :)
This is a very wonderful mod with a nice and handy launcher.
Thanks again to dear Whistler for this mod :)


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221teddy

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Re: Suggestions for BAT
« Reply #162 on: May 28, 2021, 11:22:14 AM »

What could be interesting imo to be included in BAT:

planes:
- Ki-43 III (final more powerful version of the Ki-43 with standard armament 2*12,7 or alternatively the 2*20 mm guns); only included in HSFX 7
- a Defiant which can be really used as a fighter/interceptor; currently the AI Defiants (and the gunner of the player's plan) do not really attack other planes/bombers; furthermore the firing angle of the turret of the non-AI Defiant is very limited (not realistic since the real Defiant could also fire into the forward direction)
- the improved Fairy Fulmar MK II Fleet Air Arm fighter
- several versions of the LaGG-3 and I-16 are not included in BAT (but yet existing as mods) but are needed in some of CzechTexans wonderful campaigns (perhaps he can comment on this)

Maps:
- the wonderful "Coral Sea & Solomon Sea including Rabaul" maps by Squashman - incredible realims.....

https://www.sas1946.com/main/index.php?topic=57423.0

Teddy
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Knochenlutscher

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Re: Suggestions for BAT
« Reply #163 on: May 28, 2021, 01:19:34 PM »

Quote
the improved Fairy Fulmar MK II Fleet Air Arm fighter

Where ist that Mod? Haven't heard of that before
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221teddy

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Re: Suggestions for BAT
« Reply #164 on: May 28, 2021, 01:59:57 PM »

Quote
the improved Fairy Fulmar MK II Fleet Air Arm fighter

Where ist that Mod? Haven't heard of that before

I found a youtube movie featuring the Fulmar MK II.



But I am not sure if this is just a wrong labelling and in reality it's just the MK I.

Teddy
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laugust5

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Re: Suggestions for BAT
« Reply #165 on: May 30, 2021, 06:35:51 PM »

The Ju-288 would be a great addition.

https://www.sas1946.com/main/index.php/topic,66697.0.html

Just sayin...
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enry711

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Re: Suggestions for BAT
« Reply #166 on: November 05, 2021, 05:18:09 AM »

Guys i think that these additions would be cool for the next fix in BAT. They don't require too much work (maybe to adapt some planes to BAT perhaps) and i think they will improve the game right away. These are suggestions, what do you think?

1) Copying the M26 Pershing from JTW into WAW as well (it saw service, especially at Remagen)

2) The Crusader Mk.III is missing in the Stationary Armor section, meaning that it's not possible to put a Crusader as a stationary tank firing.

3) Addition of the proper Jagdtiger (H) with 128mm gun
    https://www.sas1946.com/main/index.php/topic,37384.0.html

4) The beautiful WAW/JTW vehicles of erafitti
    https://www.sas1946.com/main/index.php/topic,64904.0.html

5) Fix for A-7 Corsair/F-8 Crusader opposite brake pedals (on carriers it's really annoying)

6) FIAT G.55 S at IL2Freemodding (idk if it's possible but it would be cool)

7) FIAT G.56 (i know it's a WIP but it could work as a stop-gap until the final one is released)
    https://www.sas1946.com/main/index.php/topic,66791.0.html

8 ) Fix for the Toyota techical with 12.7mm DShK missing the AI control to fire at ground vehicles

Gaston

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Re: Suggestions for BAT
« Reply #167 on: November 05, 2021, 06:15:21 AM »

Something of which I dream : made all planes lo-rez skin compatible (some are not...). Hi-rez skins take too much space, when like me, you have a lot (and I mean... a LOT !!!).
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